Advance auto parts reading pa


2019.11.21 15:47 Mattyxxl AdvanceAutoPartsTMs

A place for current Advance Auto Parts Team Members. (Not affiliated with AAP officially)

2018.09.02 03:28 dacreux Advance Auto Parts: The Subreddit

You may know us as Advance, AAP, or that one Autozone that won't take your rewards card. We are here to sell you the proper parts for your 350 Chevy and to silently judge you.

2017.01.09 14:59 8bitaficionado frugalauto

A subreddit for coupons, discounts, sales, and all things frugal when it comes to cars, trucks, vans

2023.06.05 08:57 saidastarling Why can't I uninstall certain (Google) apps on my Android phone, even though I installed them from the Google Play Store?

NOTE: I'm posting this in a few subreddits b/c I don't know where the best place to ask this is. I'll remove the other posts once I find correct one/answers
Also, I'm not entirely sure this is JUST an issue with Google apps. I'm only basing this theory on recent experiences with apps I've had this same problem with.
ISSUE: Hi all, I've been having trouble uninstalling certain apps on my (Android Samsung GalaxyS22) phone.They were all downloaded from the Google Play Store (not pre-installed), so I'm not sure why this keeps happening. Also, when I try to remove them from the Play Store, only the most recent update is deleted. (If you already have all the information you need after reading this, feel free to skip the "DETAILS" / "EXAMPLE" sections below, and just reply to this/my question at the bottom of the post).
Could someone please help me out with this? Thanks so much in advance!!!
• • •
DETAILS: - I'm not talking about apps that come pre-installed on the phone.
EXAMPLE: - I downloaded the app "Messages by Google"
• • •
QUESTION: Why does this keep happening eith different apps, and how do I fix it/permanently remove these (large) apps from my phone?
• • •
(PS: Not sure if this is helpful, but under "info" in the Messages by Google apps, at the bottom of the screen, it says: "Version messages.android_20230118_04_RC01. phone_samsung_dynamic" at bottom of app
submitted by saidastarling to AskTechnology [link] [comments]

2023.06.05 08:56 AutoModerator WATCH!! Evil Dead Rise New<< Online For Free REDDIT!!

+wATCH!! Evil Dead Rise<< Online For Free REDDIT!!‘The Little Mermaid’ is finally here. Find out how to watch Disney's latest live-action adaptation animated movie The Little Mermaid online for free
🎬Watch Now��➡Little Mermaid New Full Movie

What is The Little Mermaid About?
The official synopsis for The Little Mermaid by Walt Disney Studios read:
“The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea, and while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land, but ultimately places her life – and her father’s crown – in jeopardy.
There is not much mystery in The Little Mermaid's plot. As seen in Disney's many other live-action remakes, it is anticipated that the film's plot will largely stick to the original. With the well-known song "Part of Your World," in which Ariel sings about her wish to be a part of the world beyond the water, i.e., the human realm, the teaser already alluded to Ariel's fascination with the human world. Fans will get to see Ariel and Prince Eric's romance as they deal with the challenges posed by their differences.
How to Watch The Little Mermaid??
At the moment, you can watch The Little Mermaid at your local theater. But like most movies these days, it should hit a streaming website in the near future.
Like its predecessor, The Little Mermaid is a flick produced by multimedia conglomerate Disney. What's more, the production studio owns a number of other famous franchises, like the Marvel Cinematic Universe and Star Wars. Titles made under these umbrellas have both hit Disney+ sometime after arriving at the box office. Fans may also know the original Little Mermaid is currently available to stream on the site as well. So, if the 2023 version follows the same pattern, folks will likely get to see The Little Mermaid on Disney+ later this year too.
submitted by AutoModerator to LittleMermaidNewHq [link] [comments]

2023.06.05 08:55 alexpolishman Tips and Tricks for Successful PPC Advertising Campaigns for Mobile Ad Formats


Mobile advertising has become an integral part of modern marketing strategies, with more and more users accessing the internet through their smartphones and tablets. Businesses are turning to PPC advertising campaigns to reach this vast mobile audience effectively. However, running a successful PPC campaign for mobile ad formats requires careful planning, optimization, and implementation. In this overview, we will explore ten powerful tips and tricks that can help you achieve success in your mobile PPC advertising campaigns.

Key Points Why to Choose Successful PPC Advertising Campaigns for Mobile Ad Formats

Understand Your Target Audience: The foundation of any successful PPC campaign is a deep understanding of your target audience. Identify their demographics, interests, and behavior patterns to tailor your mobile ad formats and messaging accordingly.
Optimize for Mobile: Mobile devices have smaller screens and different user behavior compared to desktops. Optimize your landing pages and ad formats to ensure a seamless and user-friendly experience on mobile devices. Use responsive design and mobile-specific features to enhance engagement and conversions.
Leverage Location Targeting: Mobile devices provide valuable location data. Utilize location targeting options to reach users based on their proximity to your business or target locations. This can significantly improve the relevancy and effectiveness of your mobile ad formats.
Implement Ad Extensions: Ad extensions are additional information that expands your ad's visibility and provides more context to users. Use extensions like call buttons, site links, and location extensions to enhance the performance and appeal of your mobile ads.
Utilize Ad Scheduling: Understand when your target audience is most active on mobile devices. Leverage ad scheduling to display your mobile ads at specific times and days when your potential customers are more likely to engage with them.
Optimize Keywords for Mobile: Mobile searches often have different intent and phrasing than desktop searches. Perform keyword research specifically for mobile users and optimize your campaigns with mobile-focused keywords to improve visibility and relevance.
Test and Iterate: Continuously monitor and analyze the performance of your mobile PPC campaigns. Split-test different ad variations, landing pages, and targeting options to identify what works best for your audience. Regularly optimize your campaigns based on data-driven insights.
Utilize Remarketing for Mobile: Implement remarketing campaigns specifically for mobile users. Show ads to those who have previously interacted with your mobile site or app, reminding them of your offerings and encouraging them to convert.
Stay Up-to-Date with Mobile Trends: The mobile landscape is constantly evolving, with new technologies and trends emerging regularly. Stay informed about the latest advancements in mobile advertising, such as augmented reality (AR) ads or interactive ad formats, to stay ahead of the competition and leverage innovative opportunities.


Successful PPC advertising campaigns for mobile ad formats require a strategic approach and a deep understanding of your target audience's mobile behavior. By optimizing your campaigns for mobile, leveraging location targeting, utilizing ad extensions, and staying updated with mobile trends, you can drive higher engagement, conversions, and ROI. Remember to constantly test, analyze, and iterate your campaigns to optimize performance and achieve long-term success in the dynamic world of mobile PPC advertising.
submitted by alexpolishman to u/alexpolishman [link] [comments]

2023.06.05 08:53 Automatic_Ad_2219 my girlfriend (18F) and i (19F) with 4 months of relationship are in a long distance relationship and every time na magkakamisunderstanding nagiging unstable kami

my girlfriend and i are in a long distance relationship. it was very hard for us kasi we prefer na laging nakikita yung isa't-isa and nagsispend time together. in short, physical touch and quality time yung love language namin. dahil summer vacation na, we're both away from each other so we always communicate through calls and chat every minute, every second, and everyday. i'm always there for her and vice versa. dahil nga we're both away, we feel very alone. her home doesn't feel like home to her and i stay in a dorm almost alone everyday tapos my parents were against wlw relationship pa which didn't help us. our mental health were slowly deteriorating. we don't feel safe sa mga place na tinutuluyan namin (bcs of the ppl around it). we only feel the warmth and security when we're together.
things started to get worse kasi we're very occupied with the things happening around us. syempre affected kaming dalawa which affects our mental state which affects our relationship also. there was this time na i broke down in our call. she never left me until i became okay. but when she needed me the most, i wasn't there for her. i wasn't there kasi i was sleeping and i didn't know na she broke down. i slept because kakagaling lang namin sa misunderstanding non and it's starting to affect me na so badly that my head hurts lagi, i barely eat, i cant sleep at night, body aches, and nag eemotional outburst ako bigla-bigla. it felt like i was so depressed with my life. And i know she is too. But at that point sino uunahin ko? sarili ko ba or siya? everytime na mawawala lang ako saglit nagkakaganun na siya. maybe bcs she told me na she only have me.
i dont know anymore. now, we're on a break (cool off). i still want her pero i dont know what approach yung gagamitin ko para hindi na siya magkaganun. i always try to be better for her. how can we make it work po?
any thoughts? advices? thank you in advance!
submitted by Automatic_Ad_2219 to relationship_advicePH [link] [comments]

2023.06.05 08:53 pattonsmack Need advice/encouragement

I’ve helped my friend out of an abusive relationship and I don’t know how to handle everything it’s throwing at me. I think I’m doing okay, I’m reading the books and doing more research on how to be supportive, but no one tells you how to handle when you buy a plane ticket to get them 4000+ miles away because he threatened to kill her if he ever saw her again and she asked you to help her get out, and then a week later, she’s on the phone with him talking about getting back together. I know it’s part of the process, and it’s not like he’s gonna come get her, plus he already said he wouldn’t buy her ticket home (she got herself here, she can get herself back according to him), and I’m not helping her get back because I know she’ll end up in a coffin. I’m just struggling and I want to be the best friend I can for someone who was serious about escaping, escaped, and is now romanticizing and communicating with her abuser. Any help and advice is appreciated.
submitted by pattonsmack to abusiverelationships [link] [comments]

2023.06.05 08:51 MinimumComfortable89 Need Help

tried to open the game and it crashed with this report:
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'sliceanddice'!
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0([]( at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions([]( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([]( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke([]( at[]( at net.minecraft.class\_310.(class\ at net.minecraft.client.main.Main.method\_44604([]( at net.minecraft.client.main.Main.main([]( at[]( at net.fabricmc.loader.impl.launch.knot.Knot.launch([]( at net.fabricmc.loader.impl.launch.knot.KnotClient.main([]( 
Caused by: java.lang.NoClassDefFoundError: net/minecraft/world/item/CreativeModeTab
at com.possible\_triangle.sliceanddice.Content.(Content.kt:54) at com.possible\_triangle.sliceanddice.SliceAndDice.onInitialize([]( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([]( ... 8 more 
Caused by: java.lang.ClassNotFoundException:
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass([]( at java.base/java.lang.ClassLoader.loadClass([]( at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass([]( at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([]( at java.base/java.lang.ClassLoader.loadClass([]( ... 11 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0([]( at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions([]( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([]( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke([]( at[]( at net.minecraft.class\_310.(class\ 
-- Initialization --
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.2673 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.964 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation aswAMSI.dll:AVG AMSI COM object:23.4.8118.0:AVG Technologies CZ, s.r.o. aswhook.dll:AVG Hook Library:23.4.8118.0:AVG Technologies CZ, s.r.o. bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.2486 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary: javaw.exe:OpenJDK Platform binary: jemalloc.dll jimage.dll:OpenJDK Platform binary: jli.dll:OpenJDK Platform binary: jna6980242557315669390.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary: jvm.dll:OpenJDK 64-Bit server VM: kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary: management\_ext.dll:OpenJDK Platform binary: msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary: nio.dll:OpenJDK Platform binary: ntdll.dll:NT Layer DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary: ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary: win32u.dll:Win32u:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary: 
at net.minecraft.client.main.Main.method\_44604([]( at net.minecraft.client.main.Main.main([]( at[]( at net.fabricmc.loader.impl.launch.knot.Knot.launch([]( at net.fabricmc.loader.impl.launch.knot.KnotClient.main([]( 
-- System Details --
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 487741464 bytes (465 MiB) / 1262485504 bytes (1204 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 5600G with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.89 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 512.00 Graphics card #0 deviceId: 0x1638 Graphics card #0 versionInfo: DriverVersion=31.0.12002.92 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 25961.11 Virtual memory used (MB): 14686.12 Swap memory total (MB): 10240.00 Swap memory used (MB): 627.92 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: ae2: Applied Energistics 2 12.9.5 noindium: No Indium? 1.1.0+1.19 team\_reborn\_energy: Energy 2.0.0-beta1 appleskin: AppleSkin 2.4.1+mc1.19 architectury: Architectury 6.5.85 bclib: BCLib 2.1.6 bookshelf: Bookshelf 16.3.20 botanypots: BotanyPots 9.0.33 camerautils: Camera Utils 1.19.2-1.0.3 carryon: Carry On []( com\_github\_llamalad7\_mixinextras: MixinExtras 0.1.1 cloth-config: Cloth Config v8 8.2.88 cloth-basic-math: cloth-basic-math 0.6.1 colorfulazaleas: Colorful Azaleas 2.3.1 controlling: Controlling For Fabric 10.0+7 create: Create 0.5.0.i-1017+1.19.2 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.8.a-4 milk: Milk Lib 1.0.51 
dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
 porting\_lib: Porting Lib 2.1.954+1.19.2 
forge_tags: Porting Lib Tags 3.0
mm: Manningham Mills 2.3
porting_lib_accessors: Porting Lib Accessors 2.1.954+1.19.2
porting_lib_attributes: Porting Lib Attributes 2.1.954+1.19.2
porting_lib_base: Porting Lib Base 2.1.954+1.19.2
porting_lib_common: Porting Lib Common 2.1.954+1.19.2
porting_lib_constants: Porting Lib Constants 2.1.954+1.19.2
porting_lib_entity: Porting Lib Entity 2.1.954+1.19.2
porting_lib_extensions: Porting Lib Extensions 2.1.954+1.19.2
porting_lib_fake_players: Porting Lib Fake Players 2.1.954+1.19.2
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.954+1.19.2
porting_lib_loot: Porting Lib Loot 2.1.954+1.19.2
porting_lib_model_generators: Porting Lib Model Generators 2.1.954+1.19.2
porting_lib_model_loader: Porting Lib Model Loader 2.1.954+1.19.2
porting_lib_models: Porting Lib Models 2.1.954+1.19.2
porting_lib_networking: Porting Lib Networking 2.1.954+1.19.2
porting_lib_obj_loader: Porting Lib Obj Loader 2.1.954+1.19.2
porting_lib_transfer: Porting Lib Transfer 2.1.954+1.19.2
serialization_hooks: Serialization Hooks 0.3.26
 reach-entity-attributes: Reach Entity Attributes 2.3.0 registrate-fabric: Registrate for Fabric 1.1.57-MC1.19.2 creategoggles: Create Goggles []( disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 3.0 easymagic: Easy Magic 4.3.3 elytraslot: Elytra Slot 6.1.1+1.19.2 expandedstorage: Expanded Storage 8.3.3 fabric-api: Fabric API 0.76.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.41+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.8+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.11+10eb22f490 fabric-networking-v0: Fabric Networking (v0) 0.3.28+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.0.14+4d0d570390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.1+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.32+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.24+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.27+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.12.1+d8ef690890 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.7+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.9.4+kotlin.1.8.21 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.8.21 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.8.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.8.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.8.21 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.20.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.5.0 fabricenchantments: Fabric Enchantments 0.9.0 fabricloader: Fabric Loader 0.14.21 farmersdelight: Farmer's Delight 1.19.2-1.3.9 forgeconfigapiport: Forge Config API Port 4.2.11 com\_electronwill\_night-config\_core: core 3.6.5 com\_electronwill\_night-config\_toml: toml 3.6.5 ftbbackups2: FTB Backups 2 1.0.18 fwaystones: Fabric Waystones 3.0.7+mc1.19.2 goblintraders: Goblin Traders 1.5.2 handcrafted: Handcrafted 2.0.6 inmis: Inmis 2.7.1-1.19 omega-config: OmegaConfig 1.2.3-1.18.1 inventorysorter: Inventory Sorter 1.8.10-1.19 kyrptconfig: Kyrpt Config 1.4.14-1.19 itemcollectors: Item Collectors 1.1.7 jade: Jade 8.7.3 jamlib: JamLib 0.6.0+1.19 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items lithium: Lithium 0.11.1 minecraft: Minecraft 1.19.2 modmenu: Mod Menu 4.1.2 moonlight: Moonlight 1.19.2-2.2.34 mousetweaks: Mouse Tweaks 2.22 naturescompass: Nature's Compass 1.19.2-2.1.0-fabric owo: oωo 0.8.5+1.19 blue\_endless\_jankson: jankson 1.2.1 paxi: Paxi 1.19.2-Fabric-3.0.1 polylib: PolyLib 1900.0.2-build.73 puzzleslib: Puzzles Lib 4.4.0 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 resourcefullib: Resourceful Lib 1.1.24 rightclickharvest: Right Click Harvest 3.2.0+1.19.x sliceanddice: Create Slice & Dice 2.1.4 smoothboot: Smooth Boot 1.19-1.7.1 smoothswapping: Smooth Swapping 0.6 status-effect-bars: Status Effect Bars 1.0.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.6 supermartijn642corelib: SuperMartijn642's Core Lib 1.1.9-d supplementaries: Supplementaries 1.19.2-2.3.15 telekinesis: Telekinesis Enchantment 1.1.0 thonkutil: ThonkUtil 2.15.4+1.19 thonkutil-base: ThonkUtil Base 1.13.2+4a8c408a57 thonkutil-capes-v1: ThonkUtil Capes (v1) 1.4.2+3eb2749857 thonkutil-coords-v1: ThonkUtil Coords (v1) 1.1.2+8ff533c957 thonkutil-customization-v1: ThonkUtil Customization (v1) 1.1.2+8ff533c957 thonkutil-legacy: ThonkUtil Legacy 1.1.2+5d4263f557 thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.1.3+bd4b387957 thonkutil-potions-v0: ThonkUtil Potions (v0) 1.5.2+8ff533c957 thonkutil-titlescreen-v1: ThonkUtil TitleScreen (v1) 1.2.2+8ff533c957 thonkutil-trades-v1: ThonkUtil Trades (v1) 1.2.2+8ff533c957 toms\_storage: Tom's Simple Storage Mod 1.5.6 tooltipfix: ToolTip Fix 1.1.1-1.19 trinkets: Trinkets 3.4.2 ultreonlib-fabric: ultreonlib-fabric 1.0.0 com\_ultreon\_ubo-data: ubo-data 1.0.0+3 ultreonlib: Ultreon Modding Library 1.2.0 yungsapi: YUNG's API 1.19.2-Fabric-3.8.9 org\_javassist\_javassist: javassist 3.28.0-GA org\_reflections\_reflections: reflections 0.10.2 Flywheel Backend: Uninitialized Launched Version: fabric-loader-0.14.21-1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by MinimumComfortable89 to fabricmc [link] [comments]

2023.06.05 08:51 adamcookie26 Wish steam had something like this:

Wish steam had something like this: submitted by adamcookie26 to Steam [link] [comments]

2023.06.05 08:49 Short_Algo $AMD Awaiting Short Signal based off 9 signals $1,021 net profit 6.29 profit factor 88% win rate on a 15-min chart. Free trial at

$AMD Awaiting Short Signal based off 9 signals $1,021 net profit 6.29 profit factor 88% win rate on a 15-min chart. Free trial at submitted by Short_Algo to StockTradingIdeas [link] [comments]

2023.06.05 08:49 Love-Adventurous How do you become Bastard founder and still be part of the main dynasty?

so i wanted to play as prince Hugh, bastard son of king Lothair in 867 start. I didn't legitimize him but gave him a land cause i wanted to play as the underdog building my way up but still get the benefit of the legacy bonuses from the Karlings. but when i (i mean prince Hugh when i switched to play him) got a child the game just kicked me out of the main dynasty and made me become the founder of a new one instead. i noticed that there's a character called Jarl Dyr the stranger who's also a bastard founder but is still part of his main dynasty, was this an exception that the game made? if so is there a way for me to do it too, like a console command or some mod? thank you in advance for your answers.
submitted by Love-Adventurous to CrusaderKings [link] [comments]

2023.06.05 08:48 aryann1456 Engineering in Germany

Engineering in Germany
A Land of Opportunities Germany has long been known for its engineering excellence. From automotive and aerospace engineering to industrial and mechanical engineering, Germany has consistently been at the forefront of innovation and technological advancement. In this blog, we will explore the various aspects of engineering in Germany, including industrial engineering, and how it has created a wealth of opportunities for both students and professionals.
Industrial Engineering in Germany
Industrial engineering, also known as production engineering, is the branch of engineering that focuses on the optimization of complex processes or systems. This includes the design, planning, and implementation of complex systems such as production lines, logistics networks, and supply chains. In Germany, industrial engineering is a highly valued field of study, with many universities offering specialized programs in this area.
The German industrial engineering curriculum is designed to provide students with a broad range of skills and knowledge, including technical knowledge, management skills, and business acumen. This is achieved through a combination of classroom lectures, laboratory experiments, and practical training in real-world industrial settings.
One of the biggest advantages of studying industrial engineering in Germany is the country's strong industrial base. Germany has a thriving manufacturing industry, which provides ample opportunities for industrial engineers to gain practical experience and hands-on training. Moreover, Germany is home to many world-renowned industrial engineering companies such as Siemens, Volkswagen, and BMW, which offer internships, co-op programs, and job opportunities to students and graduates.
Part-time Jobs in Germany
In addition to its world-class educational programs, Germany is also known for its high standard of living and vibrant cultural scene. Many international students choose to study in Germany because of the country's welcoming attitude towards foreigners and the availability of part-time jobs.
Part-time jobs in Germany are a great way for students to earn extra income while studying. These jobs can range from working in cafes, restaurants, and retail stores to tutoring, babysitting, and freelance work. Many universities in Germany have job placement services that help students find part-time work that fits their schedule and interests.
One of the benefits of working part-time in Germany is that it allows students to gain valuable work experience and develop new skills while studying. Moreover, many employers in Germany value the international perspective and cultural diversity that foreign students bring to the workplace.
In conclusion, engineering in Germany offers a wealth of opportunities for both students and professionals. With its world-class educational programs, strong industrial base, and welcoming culture, Germany is a great place to study and work in the field of engineering. Whether you are interested in industrial engineering or any other engineering discipline, Germany offers a unique and rewarding experience that is hard to match anywhere else in the world.
submitted by aryann1456 to u/aryann1456 [link] [comments]

2023.06.05 08:47 pepesilvia50 Do Prospects Actually Struggle When They Are Called Up?

It has been a popular talking point on this subreddit lately that the Orioles are better (in the very short term) without calling up their top prospects at Norfolk, namely Colton Cowser and Jordan Westburg. I've seen comments in the last few days stating that it extremely likely that Cowser and Westburg will struggle upon being called up. That this issue is not unique to them; rather, this is an issue that the overwhelming majority of prospects deal with upon their first taste of the big leagues. Going from AAA to the majors is likely the single biggest jump in competition these guys have faced since going from high school to college.
There is logic behind this, to be sure, but I've fully believed that this sentiment is dictated by anecdotal evidence, particularly recently. Adley struggled out of the gate, Stowers and Henderson have both had their struggles in their sophomore seasons after late call-ups last year. I scanned the internet looking for research that looked at how quickly prospects, or current MLB regulars, adjusted to big league pitching based on their performance in their first X number of plate appearances, but I couldn't find one. So I decided to look at some data based on the current hitters on the Orioles' 40 man roster.
This is pretty unscientific, considering I'm doing it at midnight having been up since 5 AM. This study has a selection bias. Most of the players on this list panned out as prospects (obviously a few still to be determined). So while the study looks at how these prospects performed in their first couple of weeks in MLB compared to the rest of their rookie campaign, it ignores the prospects that never turned into legitimate big leaguers. Obviously that risk is still very much there with Cowser and Westburg. They might suck out of the gate and suck forever, and be forgotten in 18 months. I'm simply trying to address whether these prospects are likely to struggle out of the gate because it will take them time to get used to playing in the majors.
Also, I'm not looking at whether these players played everyday or started their careers as part-time players. I'm not looking at when these players started facing teams for a second time and tried to adjust to pitchers they saw for a second and third time, while those pitchers simulataneously tried to adjust to them. I'm not taking into account as to whether opponents might have more data and spend more time on preparing for higher rated prospects. I'm also not looking at the most important stats that relate to how a player is actually playing in the box. I'm not looking at K%, BB%, Statcast Exit Velo data, or anything like that. Just results based analysis, because it's easier.
Here is the performance of players currently on the 26-man roster and major league IL (excluding Josh Lester, who has 8 career plate appearances, and) in their first 50 PAs in the MLB (12-13 games, about two weeks worth of games) vs. their performance for the rest of their rookie season (the first 50 PAs will include the rest of the game that the player reached their 50th PA in)
Adley Rutschman: First 53 - .149/.245/.213
Next 417 - .268/.377/.476
Ryan Mountcastle: First 50 - .356/.420.600
Next 90 - .321/.367.432
Adam Frazier: First 52 - .367/.404/.592
Next 108 - .268/.333/.320
Jorge Mateo: First 28 (2020) - .154/.185/.269
Next 23 (2021) - .211/.348/.316
Next 186 (2021) - .251/.287/.383
Gunnar Henderson: First 50 - .304/.360/.457
Next 82 - .229/.342/.429
Austin Hays (probably can't draw anything from this one): First 53: .240/.264/.360
Next 10 - .100/.100/.100 (he then didn't play in the majors at all the next season)
Cedric Mullins: First 54 - .304/.396/.544
Next 137: .210/.279/.290
Anthony Santander: First 31 (2017) - .267/.258/.367
Next 22 (2018) - .158/.273/.263
Next 86 (2018) - .207/.244/.305
Ryan O'Hearn: First 53 - .229/.302/.563
Next 117 - .277/.376/.614
Ramon Urias: First 27 (2020) - .360/.407/.560
Next 23 (2021) - .227/.261/.409
Next 273 (2021) - .283/.370/.413
James McCann: First 12 (2014) - .250/.250/.333
Next 42 (2015) - .300/.317/.450
Next 383 (2015) - .260/.295/.380
Ryan McKenna: First 52 - .217/.308/.283
Next 145 - .171/.287/.260
Terrin Vavra: First 51 - .262/.353/.333
Next 52 - .255/.327/.340
Aaron Hicks: First 51 - .044/.157/.044
Next 262 - .220/.279/.394
I don't really think any of this data shows anything one way or another. Adley, Hicks, Mateo, and O'Hearn were all much improved after their first 50 PAs (though O'Hearn was no slouch in either sample) while Mountcastle, Frazier, and Mullins also performed significantly better in their first 50 PAs than they did the rest of their rookie campaigns (though Mountcastle raked the entire time). The other 7 players were either similar in both samples (McKenna, Vavra) or had their first 50 PAs over multiple years. Gunnar had a higher OPS in his first 50 PAs, but his walk rate and ISO both rose significantly in his following 82 PAs that I am reluctant to say he was better in either sample. I wanted to avoid comparing perfomance across seasons because of the mental, physical, and technical adjustments players can make in the offseason.
I don't think there's any evidence to suggest that most prospects have to go through a significant adjustment period to start to perform in the majors. That adjustment period will definitely be there for some prospects, but I don't see evidence of a large majority having a rough time. This is obviously a super small sample size, and maybe actual research exists that either agrees with me or proves me wrong.
But for now, I think the idea that if Cowser and/or Westburg are called up, they will struggle out of the gate "because that's just what happens to most prospects" is leaning heavily on a couple of recent specific players.
submitted by pepesilvia50 to orioles [link] [comments]


The journey to your wedding day is filled with love, excitement, and anticipation. It's a time to capture and share these special moments with your loved ones offline and online. One of the key elements in creating a memorable pre-wedding experience is crafting captivating captions that beautifully express your emotions and tell the story of your love. This pdf will explore the importance of pre-wedding captions, provide tips for crafting meaningful captions, and offer ideas for romantic, humorous, and witty captions that will make your pre-wedding photos shine.

Understanding the Significance

Captions play a crucial role in storytelling and expressing emotions. They provide a deeper context to your pre-wedding photos, allowing you to convey your feelings, memories, and dreams. Creating personalized and authentic captions can strengthen the connection with your audience and create a narrative that reflects your unique love story.

Crafting Meaningful Pre-Wedding Captions

Crafting captions that resonate with your love story requires a thoughtful approach. We'll share valuable tips on striking the right balance between creativity and clarity, using descriptive language to evoke emotions, and incorporating anticipation, excitement, and romance elements into your captions. Let your words create a vivid picture of your love and the journey to your wedding day.

Romantic and Heartfelt Pre-Wedding Captions

Love is the foundation of your journey, and romantic and heartfelt captions can beautifully express the depth of your emotions. We'll provide ideas and examples of captions that celebrate love, togetherness, and the magical moments leading up to your wedding. Discover how to capture the essence of your bond through words, from poetic phrases to meaningful quotes.
‘Can’t wait to begin this journey with the love of my life’ ‘Let’s never stop making memories together’ ‘Whatever our souls are made of, his and mine are the same’ – Wuthering Heights ‘You look like the rest of my life’ – Beau Taplin ‘And suddenly, all the love songs were about you’ ‘I promise to be yours, forever’ ‘To the moon and the stars’ ‘Yours until the sun stops shining’ ‘Together, forever’ “I never wish to be parted from you from this day on.” – Pride and Prejudice

Infusing Humor and Lightheartedness

Laughter is vital in any relationship, and humor can add a playful touch to your pre-wedding photos. We'll share funny caption ideas, puns, and light-hearted approaches that will bring smiles to your audience. Learn how to showcase your shared joy and let your captions reflect the fun and laughter you share as a couple.
‘What a plot twist you were’ ‘We weren’t sure about this until we read about all the tax breaks’ ‘Decision has been approved. We are now forever’ ‘This one is for the grandkids’ ‘Instagram husband and wife in training’ ‘Can’t wait to be weird together for the rest of our lives’ ‘Now you’re stuck with me forever’ ‘Felt cute, might get married later’ ‘Just two weirdos perfect for each other’ ‘Introducing you all to my Date for Forever’

Witty and Clever Pre-Wedding Captions

We have you covered if you have a knack for wit and cleverness. Discover the art of using wordplay, clever references, and unique twists to make your captions stand out. We'll provide examples that will leave a lasting impression on your audience while maintaining clarity and coherence in your captions.
‘It’s so great to find that one special person you want to annoy for the rest of your life’ ‘Soon to-be-husband and the better half’ ‘Ideally, I’ll never get old. But if I must, I’d rather do it with you’ ‘Hey baby, I think I wanna marry you’ – Bruno Mars ‘Thank god I swiped right’ ‘The hunt is finally over’ ‘Be prepared, it only gets worse from here’ ‘On the road to Mrs’ ‘My most brilliant achievement was my ability to persuade my girlfriend to marry me’ ‘Too late to turn back now’

Different Themes and Locations

Your pre-wedding photos may have specific themes or be captured in unique locations. We'll explore how to adapt your captions to match these themes and enhance the ambiance of your photos. Whether it's a destination wedding, a beach-themed photoshoot, or incorporating cultural elements, learn how to create captions that perfectly complement your chosen settings. Tips for Writing Effective Pre-Wedding Captions on Social Media With social media platforms like Instagram and Facebook being popular avenues for sharing pre-wedding moments, we'll provide valuable tips on maximizing the impact of your captions. From utilizing hashtags and tagging to engaging with your audience, we'll help you optimize your captions for each platform's character limits and preferences.


Crafting captivating pre-wedding captions is an art that allows you to express your love, share your excitement, and create a lasting impression on your audience. By understanding the significance, exploring different styles and themes, and tailoring them to your unique story, you can create a truly memorable pre-wedding experience. So, let your words.
submitted by VTSupport to u/VTSupport [link] [comments]

2023.06.05 08:46 InitialMachine3037 DTR - are we on the same page?

We're both in our early 40s, dating for almost 3 months. Things have been going really well for the most part and it is exclusive since 3 or 4 weeks in. He is divorced since a few years and I sense some commitment hesitation and can't tell if it's a red or yellow flag or even just a green flag but to give him some time and go gently. At the weekend I logged into the dating app we met on and turned my dating profile into a friend profile (because I would like more friends in the city I live in, having only moved here fairly recently). I saw that his profile was still up so I asked him about it, and it turned into a DTR conversation.
Me: Do you think you'll keep your dating profile up?
Him: I hadn't thought about it. Don't think I will.
Me: You don't seem sure?
Him: Well, not sure what the point would be in keeping my profile.
Me: Ok, I just turned mine into a friend profile, in case you see mine active and wonder if I'm meeting other guys, I'm not. But I'm wondering, if you feel you want to keep your options open or don't feel ready to commit to me at this point, I'd understand, but I would appreciate it if you'd tell me because I am looking for a committed relationship and so I think it would be fair to let me know.
Him: I'm not looking to keep my options open except to explore them with you. I am comfortable continuing to explore a relationship with you. I am not looking to date anyone else right now.
Then he changed the topic of the conversation. Should I be concerned by the "right now" caveat? It seems like he is kind of committed to me but doesn't sound like he's excitedly all in! Or am I just being overly worried? I have been hurt a lot before and really want to find a committed relationship. Thoughts? Is this okay to proceed or should I read into what he said?
submitted by InitialMachine3037 to datingoverforty [link] [comments]

2023.06.05 08:43 DependentAd5017 A halo rewrite idea.

Alright, disclaimer, this is mostly focused on gameplay, so not much of story would be told, you can lay the foundations, I'm just laying my ideas that incorporate the rewrite, I will have a semi story already laid, so you can continue the laying! I'm just dumping my ideas.
I think the story should've had the stuff we had at the start, and midway throw a giant twist happens; the flood returns, then the entire world gets slowly infected, you have a 4 hour timer in real time, and if you don't do jack sh** the ring fully gets infected and basically becomes a zombie game. You can still do the campaign, but the enemies you now face are flood instead of banished. The game would basically become a horror game and new abilities unlock that are focused on the flood. Flood resistance, Flood cleansing, and flood dead shot. Flood resistance is obvious, you take less damage from flood weapons, flood cleansing does more damage against flood, and flood deadshot increasing your aim against flood units.
The outposts in the game would now be infected causing a new type of Outpost, Flood outposts, Basically the reason why you would want to defeat these is that they give you more cover, because now the air is contaminated, your character now relies upon a gas mask that is in your suit. the air time ranges from 10-20 minutes and is like the metro gas mask.
these outposts give you more air. and you can even upgrade your gasmask, the new focus in the game is for survival, master chief has to stop the infection, so the new missions are to head to areas and clean out the infection.
a new feature would also be added; outpost defense, your new outposts would be randomly attacked, depending on the infection meter which is another new thing, the infection meter shows you how bad the infection is, the higher the meter is, the harder the flood is, if the meter is around 100-70 the flood might attack your base, if you don't defend it your base is lost.
which adds more of difficulty, you no longer have ai companies either, since most who don't cover their mouths or noses get infected. which they require a gasmask. you can find gasmask to give to your ai friends. and finally, we come to my favorite part. when the player is halfway through the game and get into a fourrunner area, if your infection meter is 100, there's a chance a python appears, what's a python? it's a giant flood creature that cannot be killed and requires the player to run, or hide, the python adds a element of stealth, if it catches you. your dead. No chance to survive.
this adds a horror element and the lights also go out. so you need to turn on the flashlight, which can alert the python, especially by sound. but if it sees the light, it investigates. during the python attack, the light is your new enemy, and the dark is your friend. if you hide in the dark, the python cannot see you unless you make noise or move around. the python never disappeares and only appears where areas have multiple exits, and entrances, and if they're big enough. This part is especially inspired by amnesia. You can defend yourself against the python, although it won't do much, you can stun the python with fire/plasma weapons, but you cannot kill it.
The way you remove the python is by managing to get to the area you needed to go. Now this will be balanced depending on what difficulty you have on, easy would completely remove the python, flood infection meter would slowly go up. Outposts are incredibly easy to defend/attack. Enemies are weaker, and ai friends no longer get infected.
Normal would be the exact thing I just mentioned previously. Pythons come at 100% infection goes up within a count of 30-20 minutes.
Heroic changes a few things, enemies now use new abilities, the normal flood guys now uses the super jump from halo 3, that super jump where they jump to you and slap you? That returns. New enemies appear which these new enemies are these; the berserker, a giant flood rhino like creatures that rams you and if you aren't careful, can insta kill you. This won't happen if it's horn is not out. It has a retractable horn. Sorry if I'm rambling btw, I just want these ideas acrossed.
The racker, it is a horrific slim beast that has human, and elite, and brute heads/bodies poking out of it, just to terrify you and play mind games. It can grab you, but cannot insta kill you. It has a sweeping attack that you can jump from. Easily, and it can pick up nearby vehicle and throw it at you. You can also dodge these if you have the evade equipment.
And finally the feeder. What does this do? It spawns flood parasites endlessly until you kill it. If you attack it though the parasites will center their attention to you. Especially if your in multiplayer. It also explodes when it dies.
And finally were on legendary. This increases all damage on enemies, more enemies in total, the previous enemies I just mentioned, and the python appears at 60-50 infection meter. It also can now appear in the world, but you can actually defend yourself if your in your base. Which a nearby turrent which is made especially for the python is on the walls on the base. So you can finally defend yourself against it! Yay!
And here's a extra idea that I don't really think fits halo, but I thought it was a cool idea. Basically it's a sanity meter. (Yes I've been playing a lot of amnesia recently.) This sanity meter does not kill you, or makes you seen easily, it makes you hallucinate instead, for example if your at really low sanity, enemies would randomly appear, but they aren't real, if you damage them they turn to dust, they can't hurt you either. Weapons would also turn to dust, or just randomly appear and then turn to dust. The way to indicate that the weapon isn't real is the icon below. It would be orange. Which is a indicator that it isn't real and you should move along. I don't know a idea to bring up the sanity, or how it goes down. But I thought it was a cool idea. I don't think it should be added though.
Overall this is just some Ideas I have, I've been seeing a lot of peoples disappointment towards no flood. So I thought these ideas might satisfy those fans and have them think of a reality of the flood in infinite. I just thought these ideas up. Hope y'all liked this post if you read through all of it. I know I sounded ranty or probably didn't explain the features well, I hope you all understood them well. Have a great day!
submitted by DependentAd5017 to halo [link] [comments]

2023.06.05 08:42 Informal-Room1800 If u listen closely

Right after he sings “mirror mirror on the wall” there is that auto tune “ah ha” thing that shows up later in the incomprehensible enlightenment wordz part and then again after he sing “late December all alone”. Pretty cool just noticed it while listening a little stoned on the headphones
submitted by Informal-Room1800 to thevoidz [link] [comments]

2023.06.05 08:42 lcelerate Back in the first decade of 2000, Advance Wars sold similar numbers to Fire Emblem

Here is where I get the sales data for Fire Emblem
FE7: 0.97 million [2003]
FE8: 0.86 million [2004]
FE9: 0.536 million [2005]
FE10: 0.49 million [2007]
FE11: 0.61 million [2008]
FE12 (Japan only): 0.251 million [2010]
Contrast that to Advance Wars
AW1: 0.70 million [2001]
AW2: 0.65 million [2003]
AWDS: 0.39 million [2005]
AWDoR: 0.61 million [2008]
Admittedly, Fire Emblem's best selling game was higher than Advance Wars and its lowest selling game was also higher than Advance Wars unless you want to factor in FE12 which I do not because it wasn't released in the West, the largest market.
However, I find it interesting that despite FE selling approximately 500-600 thousands copies within the years 2005-2010, IS decided to continue all the way to 2013 when Awakening finally far surpassed previous FE and AW games with an impressive 2+ million sales.
On the other hand, admittedly AW did worse in both the GBA era and after the GBA era with a range of approximately 0.65-0.70 million sales compared to FE's 0.85-1.0 million during the GBA era and 0.40-0.60 million sales compared to 0.5-0.6 million sales after but it is only marginally worse in the latter half of the decade.
This begs the question, is the sales difference really that big to justify continuing FE while dropping AW? I'm pretty sure FE had higher production value due to all the dialogue that needs to be written so the slightly higher sales doesn't lend me to believe that FE was significantly more profitable.
I remember reading an interview that IS stopped making AW games because they didn't know which direction to take the series so perhaps they simply did not have to creative motivation to continue AW unlike FE where they did.
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2023.06.05 08:42 Main_Cardiologist535 Background

She met Armie Hammer on Facebook in 2016 but i don’t think it’s been discussed if she reached out to him or he reached out to her. she held a press conference in 2021 saying that they were intimate with each other during 2016 to 2020. At that press conference she said “Armie Hammer violently raped me for over four hours” in2017. Armie said his affairs were “completely consensual in that they were fully discussed, agreed upon and mutually participatory”. And Effie said “Looking back, it is now clear to me he was employing manipulation tactics in order to exert control over me until I started to lose myself. [He] would often test my devotion to him, crossing my boundaries as he became increasingly more violent used me mentally, emotionally, sexually” there are other allegations that you can google. Celebrity attorney Gloria Allred at first represented Effie and the LAPD started investigating her accusations in 2021. Armie hammer’s legal team said “With the truth on his side, Mr. Hammer welcomes the opportunity to set the record straight. From day one, Mr. Hammer has maintained that all of his interactions with Ms. Angelova — and every other sexual partner of his for that matter — have been completely consensual, discussed and agreed upon in advance, and mutually participatory. Ms. Angelova’s attention seeking and ill-advised legal bid will only make it more difficult for real victims of sexual violence to get the justice they deserve.” If I’m being honest, I watched a documentary on Armie and he’s a total psycho. Google that stuff too.
There’s some stuff around Effie and Armies attorney being involved with each other but I can’t verify it so I don’t want to get in to it.
Effie also released lots of screen shots and text messages that show he’s a weirdo. She made lots of instragram videos about them too.
Gloria Allred fired Effie as a client because “Gloria Allred fired Effie once she wouldn’t sign a declaration under perjury of her accusations” that means Effie wouldn’t sign a piece of paper that means “Declaration under penalty of perjury is a statement of facts or testimony accompanied by the declaration that the person making the statement will be found guilty of perjury if the facts declared in the statement are shown to be untrue” I’m using lots of quotes here because I’m using sources and not my opinion. You can copy and paste the quoted text into google to read the articles for yourself.
FFWD to a few days ago: The Los Angeles County District Attorney’s Office said about her case “In this case, those prosecutors conducted an extremely thorough review, but determined that at this time, there is insufficient evidence to charge Mr. Hammer with a crime” “Due to the complexity of the relationship and inability to prove a non-consensual, forcible sexual encounter we are unable to prove the case beyond a reasonable doubt.”
Effie doesn’t deserve to not be believed because her case wasn’t prosecuted and I want to be really clear about that. Saying and doing something takes bravery and more often than not things don’t go in favor of the victim and it’s awful. Armie also seems like a horrible person regardless of whether or not he was charged with a crime (take a hint Effie)
But then things got all sorts of twisted. Effie has posted on chrisdelia nonstop in the last while to tell every girl who has talked about how Chris has hurt them or what he did to them wasn’t hurt enough for her. Also, she doesn’t know him at all which is the craziest part. At her press conference she said Armie used her mentally and emotionally but laughs at the girls that say the same about Chris. She hasn’t ever mentioned the underage girls but talks alot about sucking dick which is so weird. She also says everything is just allegations because there’s no charges but now that she has no charges and just allegations, doesn’t thT make her like everyone else she’s been attacking? P.S. I think I probably left alot of details out but there is just too much to cover. Fill in anything I’ve missed and thank you for being here!
submitted by Main_Cardiologist535 to effieangelova [link] [comments]

2023.06.05 08:41 Expert_Bookkeeper_55 [Infatuation Unwanted] review and hopfuly some fellow reders take on it

I have read up to Ch 45, and I feel like the introduction of the male lead was the end of the story rather than the supposed start of the "REAL STORY" that some other reviews claimed. Before the male lead appeared, the story had some nice enjoyable progression. The MC met and befriended her brothers, the maids had a presence in the story and extended the cast, the MC had a plan for the future and there was still the mystery of her past and the OGFMC. (The best parts of the story were the maids and the other servants.)
All of that got thrown in the trash (except the past mystery) when the male lead appeared. The maids became nonexistent, the brothers became useless, and the MC began to constantly walk on eggshells to make sure none of the male leads started a conflict. It feels like the story was handed to a different author who didn't care enough to keep the characters or the world-building consistent and just wanted to force the male lead into the story. The worst part is the way the male lead was introduced. He already had two good reasons to be there, so he could have easily been introduced as a good character or at the very least not made him a creep. But the first thing he does is threaten, gaslight, and claim literal possession of the MC. Then he literally starts to stalk her and tells her that if she tries to escape, he will go on a killing spree.
In all honesty, the story went from an enjoyable experience to one of frustration. After binging 45 chapters, I feel sad that I have lost both my hope and interest in it.
submitted by Expert_Bookkeeper_55 to manhwa [link] [comments]

2023.06.05 08:41 Composer-Spiritual Am I just being a horrible mother?

I (29F) mother of two boys 3 year old and 1 month old. My son has been diagnosed with level one autism. He is high functioning and is understanding on the most part. He was recently diagnosed this year. So my son has been a only child up until now. He has been around children his age his cousins which are 3 and 6. He hasn’t been exposed to other other children besides his special Ed Class. And he has never been around babies. So his brother has been his first encounter with an infant. I thought everything is going smoothly with his brother. Ever since he met his brother he has been acting up so much. And I’m not sure if it’s his age due to him being three he never really had terrible twos. I have been trying to give him attention, read books like how we used too every night, ask him what he is doing color with him. Have him help with his brother like diaper changes. But he’s been so out of control where I have to constantly yell at him sometimes. And it’s frustrating because he either is to rough with his brother when he’s next to the car seat, he takes off his brothers socks. And I feel like a hawk watching over both of them so my 3yr old won’t hurt him. I try to have him have his cuddle time with baby brother, but he wants to be rough. I tried the whole gentle hands but he knows how to be gentle , but once he knows I’m watching him he looks at me and starts to be rough on his Baby bro. He loves taunting me and his Dad. We for the most part we try to ignore it. But he gets to the point when he gets in our face and starts either spitting or doing that meeeeh with his tongue out laughing. I try to tell him he’s going on time out but he just looks at us and laughs. I don’t know what to do. I lose my cool sometimes and I always end up regretting yelling at him. I love both my sons but I want to know how to love my older son more because I know it’s jealousy but it used to be his mommy and him all the time and now he has to share me with his brother. I just need friendly advice or if anyone experienced this with their kids. Please help a stressed momma. Help 😭
submitted by Composer-Spiritual to Parenting [link] [comments]

2023.06.05 08:41 unistatus I’m new to Vancouver - wondering about the Honda celebration of lights

Hey all! I recently moved to Vancouver about a month ago. I’ve heard about the Honda celebration of lights and heard it’s a pretty cool must see event. I see that there’s options to buy tickets at concord pacific grandstand, Scotia bank lounge and Inukshuk point. Is there anywhere to watch the firework show for free? Or do u need to buy tickets to one of these venues to have a good experience? I read that they also play music on speakers which is part of the show. Is there any places you can go to for free to hear the music? Or do u need to be at one of these venues? Thanks for your input!
submitted by unistatus to vancouver [link] [comments]

2023.06.05 08:41 venusbeautycenturysg 5 Things that you must Know about Eyebrow Embroidery

In conclusion, it can be stated that you should be aware of the aforementioned matters in advance so that your eyebrow embroidery experience is enhanced and you receive the best service possible. Read More
submitted by venusbeautycenturysg to u/venusbeautycenturysg [link] [comments]

2023.06.05 08:39 SamPaxton97 Call of Duty: Eternal

Here's a thought experiment. Imagine that, in 2017, Activision did not publish Call of Duty: WWII but instead Call of Duty: Eternal. This is a story which is very much the same as what Call of Duty: WWII transpired as but with a couple of significant differences. For a start, it's not set during World War Two - it's set in a fantasy world with a 1940s/50s level of technology. A global war is raging between mankind and Orks, with the Orks having conquered great tracts of the world, and the story opening with the efforts by humanity to retake "Albion" from Ork occupation. I like to imagine the faces of Call of Duty fans when the first trailer came out and, seeing what looked like D-Day, got excited that at last the franchise was going back to its roots - only to see that the enemies are Orks and the main character is a Lenape woman.
To help with this imagining - below you'll find the full script for the first mission of Call of Duty: Eternal, based on the first mission of Call of Duty: WWII. The rest will gradually follow.
You might find it useful to follow along using this video - a walkthrough (no commentary, thank God) of the actual first mission in Call of Duty: WWII to help with visualising it.
Call of Duty: Eternal Mission 1 X-Day
Text slowly appears on-screen:
The world is bathed in flames.
The Ork clans, united for the first time in centuries, are on the march.
Man faces extermination.
A human skull is shown before an Ork boot comes down on it, shattering it.
Radio broadcast: With unmatched ferocity, the Ork war machine has launched its onslaught against the world… mankind faces the abyss.
The camera pans up on the Ork boot to show an Ork soldier as, behind him, Ork soldiers and tanks move through a devastated city.
Radio broadcast: As we brace for our darkest hour, we must summon our strength to be the bulwark against oppression.
Ork bombers are shown bombing London, recognisable for the Thames if not for the architecture. They are four-engine bombers, like B-17s, and the camera closes in on a propeller which shifts to a ceiling fan.
Radio broadcast: The Ork onslaught will be the greatest test we'll ever face.
The camera pans down from the ceiling fan Mona Kanti, a young Lenape woman and the protagonist, is shown joining the Imperial Armed Forces. She stands in a line in a recruitment office as a recruitment officer stamps her papers.
Radio broadcast: But face it and defeat it… we must.
To punctuate the “we must,” a sudden cut to black with the sound cut out. Then, we hear the voice of the Ork Primarch. A speech plays, meant to mirror FDR’s D-Day Prayer, with shots of the Ork war machine we’ve been hearing so much about.
Primarch: With this war we set upon a mighty endeavour.
Fade from black to show huge lines of Ork soldiers in formation, like big Nazi rallies, are shown.
Primarch: A struggle to restore our civilization…
Ork soldiers on one knee in this rally are shown, closer up, dressed in battle gear and their faces daubed in war paint.
Primarch: …and to set free a suffering people.
A view from the rear of the rally, with the vast architecture of the Primarch’s palace shown looming over it all, resembling the Palace of the Soviets.
Primarch: Our Sons. Pride of our Clans.
Another panning shot of the assembled Orks, this time from the side.
Primarch: May the Mother lead them straight and true.
An Ork mystic, on the balcony overlooking the assembly, blesses the troops with hands raised to the sky.
Primarch: The road will be glorious. Men's souls will be broken with the beauty of war.
A shot from behind the mystic, seeing the assembled troops stretching towards the horizon.
Primarch: In this time of fire and blood…
The face of one Ork soldier is shown up close.
Primarch: …we shall prevail.
With the slightest of grimaces, the Ork uses a knife – and, in the background, we see the others doing the same – to ritualistically slice his forehead and let blood trickle down.
The cutscene then shifts to the Imperial Navy ships, including battleships of a scale similar to the Super Yamato, that are heading for the beaches of Albion. Mona Kanti is writing a letter to her sister, Luna Kanti, and we hear her voice-over as we view shots of the fleet.
Kanti (narrating): Luna. Oh, I wish you could see this, sister. An armada from one horizon to the next. I turned sixteen too late to help free Ériu. But not Albion – and it’s gonna be tougher. Much tougher. You know, I think I could bear the blood, and the misery… and the Orks. But the waiting… well, that’s a whole other battle.
Inside the troopship living quarters. We are now in first-person as Kanti. Kanti is sat at a table, hanging out and talking with her squad-mates Kinsi Rei (female Somali; shaved head), Thea Adlai, (female Swedish; ginger, freckles, glasses) and Ren Tao (male Chinese). Ren Tao is eighteen – the others are all sixteen. Bunks are stretched out behind them and other soldiers, of all ethnicities and sexes, walk by throughout. Rei is holding court while playing with a knife, every now and then jabbing between her fingers.
Rei: So she asks me for my watch and I'm thinking, "what in the Nether do you want my watch for; your parents make like fifty times mine!" But I turn around, and I felt this punch. And it's cold like ice.
Some of the dialogue is drowned out by Kanti’s narration. Every now and then, Kanti glances down at her fingers as she snaps them, but whatever she’s trying to do with that isn’t happening.
Kanti (narrating): Believe it or not, I managed to make some half-decent friends in Basic. All scared as can be. But nobody’s letting on.
Rei keeps playing her knife game as she talks.
Kanti (narrating): I hated Rei when I met her – and now she's my best friend. Funny how that works. She's always looking for trouble. If there wasn't already a war on she'd be off trying to start one.
Rei offers her knife to Thea Adlai and, though we can’t hear her given the narration, seems to be asking her if she wants to try the knife game. Adlai refuses.
Adlai: Besides, I gotta keep all my fingers if I'm gonna take photo of the year.
Kanti (narrating): Adlai says she's gonna be a photographer for a fashion magazine. She’s got a good eye. Except when she takes off her glasses – then she can’t see shit.
Rei offers her knife to Kanti and Kanti turns to Ren Tao.
Kanti (narrating): Tao's the vet but, if I’m honest, he's what kokomi would call “a bit of a bumpkin.”
Ren Tao is tempted to play Rei’s knife game.
Tao: Okay, okay. Let's make this interesting.
Rei: It’s not interesting? Kanti – what’re you doing?
She says this in reference to Kanti’s finger-snapping.
Kanti (narrating): I swear I used to be able to do this…
Tao: So you keep saying.
Tao take off his talisman and dangles it in front of Rei.
Tao: Xu Yaling. Spirit of war.
Adlai: And sex, right?
Tao: Sssh. (Rei and Adlai laugh) He's had my back since Sabha. And, yeah, that’s real gold. (drops the talisman down on the table) Rei, three times in ten seconds, and he's all yours. (Sits back down)
Rei: I don't know.
Tao: Oh, you could always wimp out. That’s a choice, too.
Kanti: My money's on Rei.
Rei: Okay. Okay, I'm in.
Adlai: I can't watch.
Tao: I can.
Rei looks to Adlai.
Rei: Just time me when I tell you. Back to my story – me and my girls, we muscled our way into this chess game that the wrestling team had going. We had a bona-fide genius among us – but it was me playing. We worked out a system where she can signal to me what moves to make. You should have seen the Head Girl’s face when I took that pot. (To Adlai) You ready? That's what happens when you try to hustle a hustler. Now…
Rei plays the knife game while Adlai times her and wins the bet in a few impressive seconds.
Rei: Checkmate!
Tao: There ain’t no way!
Kanti (narrating): Tao had enough fight in him for two men.
Rei: Much obliged.
Rei offers to shake hands with Tao.
Tao: My mother told me never touch a Nube.
Rei doesn’t flinch but you can tell she’s ready to throw hands. Instead…
Rei: That's not what she said last night.
Rei winks and Tao shakes her hand.
Kanti (narrating): And enough bigotry for six.
Tao: Meh, who needs a stupid talisman anyway.
Rei: Apparently, you did. Here, have it back.
Tao: You won it.
Rei: It’s fake gold.
Tao: What? No, no, no, that’s as real as you or I.
Rei: A hustler always knows.
Tao: Ah, whatever, if it’s fake I don’t want it. I'm gonna get something better. A real trophy. You'll see.
Rei: Good luck with that.
Kanti snaps her fingers and finally produces what she wanted – a finger of flame, like a lighter, appears.
Kanti: I did it! Look, look, I did it!
Rei: Well, by Baphometh, isn’t that something?
Tao: That’s very pretty, Kanti. You’re ready to take on the Primarch, I should think.
Rei: She was always ready. Right Kanti?
Tao: You got any healing spells we could use or is it all evil magic with you?
Kanti: Well-
Rei: Oh, go on, tell him, Kanti! Tell him about that thing you can do!
Adlai: What thing?
Rei: And there’s no such thing as good and evil magic. Just good and evil people.
Kanti: It’s not that I can do it; it’s just that it happens sometimes. When someone’s dead I can kinda, you know, see into their past. But they have to of died recently. And I can’t do it with most people.
Tao: Well, we’re invading Fortress Albion, my friend. Good time to find yourself some corpses.
Rei: Maybe even your own.
Adlai: Hey, Kanti, do that spell again for the camera.
Adlai raises her camera then, seeing her watch, realizes that they are late for the mission briefing.
Adlai: Oh! Never mind, briefing’s at 18:00; we're gonna be late!
Adlai jumps up and runs from the room. The others also stand.
Tao: Run, little mouse.
Rei: I got us covered Kanti; don't worry about it (Showing the pendant to Kanti and winking). It is real gold.
As Kanti and Rei leave the living quarters, they encounter Khand, their turban-wearing sergeant, and in terms of personality very much a cranky sergeant stereotype.
Khand: Briefing's about to start; what in the Nether are you idiots doing?
Kanti (narrating): Then there's Sergeant Khand. He’s a sweetheart.
Khand: Oh, you think you're special, huh? The Orks are gonna eat you alive.
Rei: No, not me, sergeant. I’m high in salt.
Khand: Watch your lip, Rei. On me.
Khand leaves. The other two move to follow.
Rei: Since I'm obviously on a lucky streak, whatever happens, stay close. First Albion, then the Great Pale, then home in time for tea and medals. We got this, Kanti.
Scene fades out.
All of the 66th Infantry Division troops are on the deck of the ship as the rain pours down and Colonel Kitwana, a Swahili man, gives his pre-battle speech. As he does, we see the soldiers assembled watching him.
Kitwana: Today… we embark on an operation of unparalleled importance. To establish a beachhead in Albion… and roll back the Ork horde... that has terrorized the world since before many of you were born. We are all that separates the world from darkness. This is so much more than a chance to be heroes in our own lifetimes. If we prevail… our triumphs will be etched into the hearts and minds of a grateful world for untold generations. I'm talking about glory. True glory.
Kanti narrates her letter to Luna and soldiers begin to climb down the cargo net on the side of the ship into landing craft. These craft start making for the Albion coast.
Kanti (narrating): Colonel Kitwana can give a nice speech. His pep talk reminded me of the one Coach Pakwa gave us on our Mother’s Night game against Susquehanna. I'm sure you remember we lost by 67 points. (Focuses on Sokolov and Khand) Always looking over Khand’s shoulders is Lieutenant Sokolov. He's got him on a tight leash. But if Khand breaks free, we'll all get bit. Ever since I found my gift, I wanted to be like you, Luna. You've always been a tough act to follow. But I'll do my best.
We are now in first-person again as Kanti.
Kanti (narrating): It's now or never.
Kanti is writing in her notebook, the photo of Luna pinned to a page, as their landing craft drives for the Albion shore. Kanti is interrupted by Rei.
Rei: Hey! I wish I was coming home to her!
Kanti: That’s my sister! Just wait ‘til we hit Lutetia. Enough girls for the rest of your long life.
Rei: I’m starting to realise how far away it is.
Kanti take a quick glance at her notebook and closes it before tucking it into her pack.
Sokolov: Remember. No digging in at the shore. You advance. You need to stay low and do not bunch up. Stick to your training and you're gonna make it through.
Khand: Most of you, anyway.
Medium bombers pass by overhead, resembling the Junkers Ju 88 (in this universe known as Dragons) on a heading towards Albion.
Tao: Alright! Give em hell, boys.
Text appears across the screen.
X-DAY Lùnastal 17th, 397 NE Rheged, Northern Albion
Rei: The beaches are meant to be flattened, right?
Khand: You sound scared, Private.
Rei: No, sir.
Khand: You should be.
Driver: Hey, you! You!
Kanti turns to look at the landing craft’s driver behind her.
Driver: Got a light?
Kanti: Sure thing.
Kanti snaps her fingers a couple times and produces the flame again.
Driver: Oh – you’re one of them.
Soldier: Never trust a witch.
As the driver lights his cigarette on her finger, a bullet hits the boat’s machine gunner in the throat; he falls, flailing, with blood spurting out of his neck like in a Tarantino film. Shells start to fall.
Driver: Bastards!
Sokolov: Everyone down!
Rei: This is it!
Ork artillery lands in the grey ocean all around, spraying the craft with water. Kanti crouches with the rest of the troops.
Soldier: Watch out!
Bullets bounce off the landing craft’s armour.
Soldier: This isn’t fun!
Driver: Five hundred yards!
Another shell lands nearby and sprays the craft with water. Kanti trips but is held up by Khand grabbing her arm.
Driver: We’re gonna have to pull off!
Sokolov: No, we stay on mission! You're taking us in!
Driver: We must have drifted! I can't see the landmark!
Khand: You heard the lieutenant. Full speed!
Sokolov: Incoming!
An artillery shells blows up the neighbouring landing craft.
Soldier: By the Gods!
Sokolov: Hold tight!
An artillery shell, again, lands near the boat.
Kanti: Damn it!
Driver: Two hundred yards!
Looking up, a Dragon bomber is visible coming down with an engine on fire.
Driver: Twenty seconds!
Sokolov: Remember the plan! Get to the seawall!
Khand: Ceres! Aradove! Get the bangalore to the wire, fast! Everyone ready? Here we go!
Sokolov: Drop the ramp!
Driver: There's no cover!
Khand: That was an order, damn you! Drop it!
The ramp drops just as a landing craft consumed with flames comes crashing into theirs.
Rei: Oh, shit!
Kanti is knocked off her feet by the impact. Looking up, she watches as machine gun fire from the clifftops chops down a number of soldiers on the boat now that the ramp has been dropped. One has his head blown off and his neck is left spouting blood over Kanti as others are also cut down.
Sokolov: Over the sides! Now! Now!
Kanti follows as the survivors climb over the boat’s side. She stays underwater for a few seconds before being helped to her feet by Sokolov, spluttering.
Sokolov: I got you, child!
Just behind him, the beach is consumed by fighting and the noise of war is deafening.
Sokolov: Get your head down and keep moving!
Sokolov leads Kanti out of the surf, a burning soldier falls screaming from another landing craft and into the water, while carnage reigns all around. Bodies are floating all about and the water is red with blood.
Sokolov: Kanti; on me!
Running through the sand as explosions go off all around, artillery can be seen curling from the Ork lines towards the beach. Sokolov and Kanti hit the deck in front of some Ork tank traps.
Sokolov: Demolition team is dead! Take the bangalore and get to the seawall! We need to clear a path to the bunkers!
Kanti temporarily looks away, back to the water, and witnesses the bloodshed of soldiers dying, and a number running out of a landing craft on fire, while a warship close to shore opens fire on the coastal defences. Sokolov gets Kanti’s attention.
Sokolov: Kanti!
An explosion goes off nearby, half-soaking Sokolov’s face with gore. Someone just blew up.
Sokolov: This is your job! You got that?! Now pick up the banger!
Kanti moves the severed arm of a dead soldier to retrieve the bangalore. She looks upon the dead soldier’s corpse and, suddenly, her vision fades away and she sees his memories. This is the first of the Internal Vortex collectibles which can be found throughout the game, whereby additional lore is provided through Kanti’s ability to tap into the memories of certain corpses (human and Ork). In this case, the accessed memory tells a brief story of the soldier (Private Omid Afshani) and how he was part of a traditional military family and all his brothers have already fallen, told he would be a general someday, how he was born on a ship evacuating Persia (which goes some way to explaining why the Imperial military is so multiethnic – the whole world evacuated to the Americas) and how his last letter home from the ship told of how “I can’t wait to hear the birdsong again.”
Afterwards, she returns to lucidity.
Sokolov: Kanti! Kanti! You with me?!
Kanti: Yes!
Sokolov: You can do this!
Sokolov stands and starts running up the beach. Kanti watches after him.
Kanti: I hope so, sir!
Kanti looks at the dead soldier that was carrying the torpedo bangalore, and with one hand closes his eyes.
Kanti: Sorry.
Kanti takes the body’s R7 Remi rifle (comparable to the M1 Garand) and proceeds up the beachhead, trying not to get killed. The machine gun nests in the clifftop fortifications will open fire on the soldiers then wait for a few seconds to reload. This will be the player's chance to move up to avoid taking damage. The player moves from cover to cover – tank traps, the wreckage of vehicles such as half-tracks and light tanks, and shell craters, mostly.
Khand: Hurry before they reload! Move it!
Sokolov: Kanti! This way! Hurry! Stop and you’re dread!
Tao: Shit!
Sokolov: Those MGs are killing us! Get off the beach!
Khand: Private Kanti – get to the seawall!
Rei: Get to the seawall! I’ll meet you there!
A couple of armoured vehicles – light tanks resembling Soviet BT-7s, here called LT-5 Termites – are now also moving up the beach and providing fire support. One blows up.
Sokolov: Keep low. When there’s a break in the fire, run for it!
There’s a break in the fire – you run for it.
Sokolov: Kanti, get the bangalore!
When Kanti reaches the seawall, which is made up of a big mound of sand lined at its top by barbed fire and burning gasoline, she falls against it. Her fellow soldiers fall in alongside her or are already there. A lot of wounded are also there, being treated by medics as machine gun fire flies over their heads. Rei falls next to Kanti, her face covered in dirt and blood.
Rei: Kanti! Use the banger; I'll cover you! After we breach, keep pushing toward the bunker!
Kanti: You’re covered in blood.
Rei: It’s not mine. Focus!
Kanti sets up the torpedo bangalore, made up of two cylindrical rods, with the second able to fit inside the first. Her handling is shaky and she drops one rod. Rei picks it up for her and gives it back.
Rei: We're nearly there!
Kanti pushes the torpedo bangalore into the seawall.
Rei: Pull it! Pull it!
Kanti: Fire in the hole!
Kanti scrambles backwards and the bangalore explodes, tearing a hole in the seawall for the soldiers to pour through, dirt pouring down like rain.
Sokolov: Weapons ready! Fix bayonets!
Kanti fumbles for her bayonet and fixes it to her rifle. You can now use this as a melee weapon against enemy infantry.
Rei: Ready to see your first Ork?
Sokolov: Attack!
Sokolov leads the troops through the hole – and many, though not Sokolov, are cut down.
Rei: Let's go! Let's go! Let's go! Let's go! Let's go!
Sokolov: Push forward!
After passing through the hole, you are faced with a clearing sprinkled with tank traps and barbed wire. After that, trenches, and then the bluffs with fortifications spitting machine gun fire.
Rei: Into the trench! Hurry!
Soldier: Orks!
You now face your first Ork drones as you push towards the trenches. Once you get into the trench, you slowly clear it and a mortar position, presumably losing Health as you do. Once done, you turn a corner deeper into the trenches where Rei is located.
Rei: That wound looks bad! Here, take this!
Rei throws a health pack to Kanti. The player can now call on Rei, when the squad meter fills, to add a pack for a total of four.
Kanti: Many thanks!
The player moves through the trenches, clearing out Ork drones. Friendly troops leap across the trenches. The player then gets to the end of the trenches and reaches the bluffs covered by Ork fortifications. A slope goes uphill between the bluffs but machine gun fire pins the friendly troops down and makes it impassable.
Khand: We can't advance with those MGs firing on our position!
Sokolov: Hold tight. Fire support incoming!
Khand: Kanti, mark the target!
Khand throws a canister to Kanti. Kanti catches it and throws it uphill towards the Ork bunkers. Red smoke emanates. Sokolov is shouting into a radio.
Sokolov: Kestrel, target is lit up! Hit it now and hit it hard!
Radio: Roger, we have your smoke visual. Attack run inbound.
Explosions hit the MG bunker as rockets from a trio of dive-bombing jets which resemble de Havilland Vampires (in this universe called Banshees) come in and obliterate the fortifications. The jets pass by close overhead.
Tao: That's it! Let 'em have it!
Adlai: MGs are dead!
Kanti: (laughs) They tore them to shreds!
Sokolov: Get to the top!
You and your squad move up the hill – a wounded Ork, both arms missing, stumbles from the smoke and still tries to fight by biting at Sokolov. Sokolov shoots it down.
Sokolov: Crazy bastards.
More Ork infantry advance.
Ork: I shall wear your hide as a coat!
After defeating these Orks, the player advances to the top of the hill through which additional trenches burrow.
Sokolov: Kanti; I need you and Rei to take point and clear those bunkers! Go!
Rei: Had to be us!
You move in with your squad. There are five bunkers to clear. The first has a clearing full of mortar positions, where Ork infantry defend, and there’s more firing at you from inside the bunker itself.
Sokolov: Orks are dug in. Kanti, get a grenade in that bunker!
You break into the bunker and clear it out, including the machine gun post covering the beach.
Rei: First one’s down!
Sokolov: Bunker’s clear – everyone out.
You move on. Taking the adjoining trenches, you come across an Ork Officer – larger and more heavily armoured than the Drones you’ve been fighting so far – holding a human soldier by the neck. Assuming you shoot him in the head, the only non-armoured part, he’ll go down and the soldier is saved.
Soldier: Thanks! I owe you!
If not, and your bullets bounce off the Officer’s armour, he crushes the man’s neck in his hand and comes for you.
After that, you drive on through the trenches, killing a few more Orks, before turning and entering an underground bunker. Inside, the entry is covered by a machine gun post.
Khand: MG's pinning us! Someone toss a smoke!
You can do that, or you can perhaps kill the machine gunner. Up to you. Afterwards, you drive on through the underground bunker. It’s a bit of a catacomb full of dormitories and a radio room. Eventually, you clear it.
Khand: Bunker's clear. Let's go!
Sokolov: Everybody out, bunker's clear!
You head back outside, 2 of 5 bunkers complete. You continue through the trenches, meeting fresh Orks.
Rei: There’s artillery hitting the beach! The next assault wave won’t make it!
Khand: Keep pushing! That artillery is hammering our ships!
Kanti: On it, sir! Yeah, I can do this, I can do this…
You carry on through the trench. Some Banshee jet fighters screech overhead. Reaching the entrance to the next bunker, you see a friendly – Corporal Lieu – with an F3 Inferno – a backpack flamethrower. He fires it down the bunker at unseen enemy troops before being gunned down.
Kanti: I'm going in!
Rei: Careful!
You enter the bunker – you can pick up the F3 Inferno as you do, which doesn’t last long but which is fun to use.
Ork: Come, little men!
You clear the bunker. As you reach the machine gun post, you enter into a quicktime moment. Kanti gets ambushed around a corner by an Ork soldier, who grabs her by the throat and pins her to the wall, but she jams her combat knife into his neck. Falling from his grasp, she sees the machine gunner just as a shell from a ship offshore hits the bunker dead-on and blows it, and him, to smithereens. Rei appears from the dust and helps Kanti to her feet.
Rei: Shit! Fucking Navy. Don’t they believe in us?
Returning from the machine gun nest, some Orks have shown up to try and retake the bunker. Take them out and then the bunker’s cleared.
The next bunker is just a hop from this one – you enter, at first finding nobody, before discovering an Ork pinning an Imperial soldier to the wall.
Soldier: Somebody help!
You, I should hope, kill the Ork.
Soldier: Thanks! Oh, hey, a girl…
Kanti: You wish.
You drive into the bunker, in the heart of which is a mortar position, and take out the Ork defenders. With that, the bunker is cleared.
Khand: Move up, move up!
Everyone rallies at the big steel door at the end of the bunker.
Khand: Adlai. Tao. With me. Kanti, you and Rei clear the next bunker. Rally at the top of the bluff, and for fuck’s sake try not to get yourselves killed.
You interact with the big steel door and open it, before going with Rei down some more trenches.
Kanti: Alright, Rei. One more!
Rei: We got this!
You turn a corner into a clearing before the bunker. There’s Orks both defending it on the ground and a sniper on top of the bunker itself. After dealing with this, you head inside, Rei behind you.
As you enter the bunker, Kanti is ambushed by an Ork Major – she is thrown to the floor and the Ork stands over her, pulling out a knife.
Ork: Never did fear smell so sweet.
Rei jumps onto its back and holds onto him around the neck. The Ork manages to throw Rei onto the ground before stabbing her through the belly.
Kanti: Rei! Oh, shit, no!
The Ork soldier leaves the wounded Rei, knife still sticking from her stomach, and approaches Kanti.
Ork: Stand and face me, woman. Show some honour.
Kanti stands and fights the Ork, which through its superior strength easily ends up on top of her, taking away her knife and now pushing it down towards her with both hands. Then, Kanti’s hands light up and the flames return – her whole hands are on fire. The Ork roars in pain and surprise and backs away, looking at its burned hands, before Kanti runs at him as the flames go out and tackles him to the ground. The Ork is still stronger and goes back to throttling her – but they’ve fallen near Rei, who yanks the knife out of her belly and jams it into the Ork’s chest.
Ork: The glory…
The Ork dies. Kanti climbs off and approaches Rei, who suddenly brandishes a pistol.
Kanti: Whoa, Rei…
Rei: Duck!
Kanti does so and Rei shoots the unseen Ork which was behind her. Kanti looks back to Rei, who is dealing with quite a lot of pain.
Kanti: Come on, you’re okay, you’re okay.
Rei: I can't walk.
Kanti pulls up Rei’s uniform to see her stomach – the wound is gushing blood.
Kanti: Oh, shit…
Rei: That bad?
Kanti: It’s not great.
Rei: Would you mind getting me out of here?
An explosion, presumably artillery – Kanti looks down the bunker to see it shudder, rubble falling from the ceiling.
Kanti: Yeah, course, no problem Kinsi, just stay with me, okay? Can you do that?
Rei: I’m gonna have to try. Pulling that knife out was pretty fucking stupid, huh?
Kanti: No comment. Come on.
The player starts dragging Rei out of the bunker and outside. Across a pretty dangerous clearing are friendly lines.
Kanti: We've gotta get back to friendly lines!
Kanti starts dragging Rei across the grass
Rei: On your left!
Kanti shoots the Orks which appear from the left with her pistol and keeps going.
Rei: You’re gonna… have to tell me… how you did that fire thing.
Kanti: I will when I figure it out myself!
They keep going.
Kanti: Not much further. Just keep pressure on that wound.
Rei: I’m trying!
Kanti drags Rei to a wall of sandbags and clambers over them.
Kanti: We gotta take cover!
Rei, in what is pretty clearly a painful endeavour, follows suit and lays in the mud. With her pistol, Kanti faces the Orks now coming for them.
Ork: Tasty, salty man-flesh!
Rei: How many?
Kanti: Too many!
Once the Orks are dispatched, Kanti looks back down at Rei.
Kanti: We're clear! Come on!
Kanti starts dragging Rei through the mud.
Rei: You call that fuckin' clear?
They skirt the edge of the trenches – an Imperial soldier with a flamethrower is dousing a group of Orks in fire. They continue along the edge of the trench, which is lined with barbed wire and so inaccessible, at least for Rei.
Rei: I'm losing too much blood. I think. You need more than half, right?
Kanti: Just hang in there! I gotta find a clearing to get in the trench!
Kanti places Rei down as smoke canisters pop, obscuring the next Ork wave to come their way.
Ork (from somewhere in the smoke): The clan will feast on you!
Kanti: Keep your head down!
Rei: Did you get 'em?
Kanti: They keep coming! How many of these fuckers are there?!
After taking out four or five, Kanti turns back to Rei.
Rei: Watch out!
Rei, with her sidearm, shoots down an Ork drone running at them from behind.
Rei: Still got it.
Kanti: Now’s our chance!
Kanti keep dragging Rei along the edge of the trench, smoke from the Ork canisters obscuring everything. As she goes, an Ork grenade lands at her feet.
Kanti: Fuck!
Kanti throws grabs it and throws it away. She sees an open area in the trench.
Kanti: Bingo!
Kanti jumps down into the trench, up to her ankles in mud, then turns back to Rei.
Kanti: I got you!
Rei rolls off the edge of the trench and lands in the mud at Kanti’s feet. A few more Orks appear from the smoke and Kanti shoots them down. She then looks down at Rei, who’s on the edge of losing consciousness, and then looks down the trench where more Ork infantry are coming at them.
Kanti: Oh, give us a break!
Kanti takes them out. Then, she turns back to Rei and starts dragging her down the trench.
Rei: Oh, wow, I'm actually bleeding out.
Kanti: Just keep pressure on it!
Rei: I’m trying! I’m trying!
Kanti: Almost there!
They reach some concrete steps – a friendly soldier is at the top.
Soldier: Come on up here! Move, move!
Kanti starts dragging Rei up the stairs – the soldier runs down and helps.
Soldier: I got you!
Two Orks come around the corner – someone on the top of the stairs shoots them both down. They reach the top of the stairs and find themselves in the middle of a friendly improvised triage centre. Kanti lays Rei down, whose face is very dazed, as she flicks off her helmet, blood trickling from her mouth.
Kanti: Okay. Stay with me. Healer!
Nobody comes – everyone’s busy.
Rei: I need morphine. All the morphine.
Kanti takes out a syringe of morphine, pulls off the cap with her teeth, and injects Rei in the thigh. Rei’s breathing is strained and painful. Kanti puts a hand under her head as a pillow.
Kanti: You gotta hang on. Those girls in Lutetia are waiting for you.
Rei: Really?
Kanti: Of course.
Rei: I… uh… how about another look at your sister?
Rei manages a smile, sniggering through the pain, and Kanti laughs, too.
Kanti: You’re infuriating.
Rei: It's okay. I can't see shit. I'm just gonna rest right here.
Rei’s eyes close.
Kanti: No, no, no, you need to stay awake. Hey.
Kanti puts her hand against Rei’s face, slapping her awake, and Rei’s eyes open.
Rei: Mona…
Kanti: I'm here.
Rei makes eye contact.
Rei: Help me.
Kanti: I need a fucking Healer!
A Healer finishes treating a wounded soldier and rushes over, taking over from Kanti in trying to stop the bleeding.
Healer: I got this! Go!
Kanti looks back down at Rei.
Kanti: But… but I…
Sokolov appears, standing over them.
Sokolov: Kanti! He'll take care of her. I need you with me. (to others) Listen up! There's an Ork cannon just a little up the road. It's tearing up the beach – we’re gonna stop it. Let's roll!
Kanti looks back down at Rei, who’s reaching out to her. Kanti takes her hand for a moment.
Kanti: Just stay alive, okay?
For a moment, with Rei on the very edge of death, little flickers of her memories flash before Kanti’s eyes. We see her mother telling her she’s a disappointment, Rei sitting in a prison cell, and then being told by a recruiting officer that “the Army’s running out of men – we need some ladies ready to be heroes.” Then Kanti returns to lucidity and Rei’s face.
Rei: I promise.
Their hands part and Kanti stands, grabbing a rifle, and joins the rest of the squad.
Sokolov: Check your ammo and grenades!
Khand: You heard him! Up the road, now!
Kanti and the rest of the squad move out of the top of the bunker, along a field pock-marked with craters, then go onto a dirt road leading towards a farm.
Kanti: Moving up!
Khand: Let's move!
Sokolov: Be ready – these Orks don’t look like the surrendering type!
You keep moving up the road, finding some dead cows as you go.
Khand: Move fast! They're shelling the beach to shit!
You reach the target – a machine-gun nest is set up in a half-destroyed farmhouse and starts shooting at you as you appear.
Sokolov: MG in the hay loft! Take cover and take it out!
After taking out the machine gun, you keep moving up to fight Orks among the farmhouses and hay bales. A large artillery cannon is in the centre and you move to clear it and secure the area, moving in a couple of the farmhouses to do so.
Adlai: Where’s all the civilians?
Khand: In the Ork’s stomachs, probably!
Once you’ve cleared everything, silence seems to fall.
Soldier: Orks coming in from the south! A lot of them!
Sokolov: They’re gonna try to retake the cannon! We gotta hold this position!
Khand: Not a step backwards!
The squad defends the position as a couple waves of Orks swarm towards them. You can use the machine gun posts in the upper floors of the farmhouses to help fight them off.
Adlai: There’s too many of them!
Khand: Hold! Have courage!
Still the Orks swarm the field to the south – until explosions start to blow them away. Termite tanks appear from the left, their 45mm guns tearing through the Orks, which are either slaughtered or flee.
Tao: Our boys are coming in!
Adlai: Look at them scatter!
Sokolov: Alright, everyone. We mopped them up good. I don’t think they’ll be back.
Khand: Clear! Destroy that cannon!
Kanti goes to the cannon and crouches down behind it. An Imperial soldier appears next to her.
Soldier: Thermite!
The soldier carries a number of thermite charges inside his helmet like a bucket and empties them out in front of Kanti. Kanti lights one of them.
Kanti: Fire in the hole!
Everyone backs away – you probably should too – and the thermite explodes. The cannon is destroyed.
Sokolov: Excellent work, Kanti. Alright, everyone, rally on me to the assembly point. Khand, I'll need a casualty report. We lost so many.
Khand: But we took the beach.
Sokolov: What a price.
At the rally point, Rei is on a stretcher on the ground, a cigarette in her mouth as Tao is knelt next to her.
Rei: Kanti...
Rei tries to sit up and Tao puts out a hand to encourage her to lay back down. Given the pain on Rei’s face, that’s probably a good idea.
Tao: Man, I thought I'd seen everything…
Kanti: She gonna be okay?
Tao: Yeah. They taped her up pretty good.
Rei: I should’ve stayed on the boat.
Tao: Oh, now she tells us.
Kanti: Hey, what you did back there… I owe you. Big time.
Rei: I’d say we're even.
Kanti: We'll see this through.
Rei smiles.
Rei: To the end. I guess.
Kanti: Whenever that may be.
Sokolov and Khand walk by behind Rei; Sokolov addresses everyone. Kanti glances up at them, then back at Rei, who just gives her a knowing nod, then stands as she looks back at their superiors.
Sokolov: Beachhead's secured. We'll bivouac at the second hedgerow after the ridge. It’s not over, everyone.
Behind them, a couple of dead Orks are being examined. Adlai is taking photos of one while a soldier gently kicks the head of another.
Soldier: Stop kicking it.
Soldier #2: I don’t wanna.
Khand regards Kanti. There’s blood in his beard.
Khand: Welcome to the Smiling Sixty Sixth. You're a long way from home, farm girl.
Khand walks off. Sokolov watches Kanti, then approaches when Khand is out of earshot.
Sokolov: That’s his way of saying he’s grateful. You did well. Not bad for your first day.
Kanti: Thanks, sir. I, uh…
Sokolov puts a hand on Kanti’s shoulder.
Sokolov: You'll be alright, child.
Kanti: Yes, sir.
Sokolov pats her shoulder, nods, then walks off. Kanti looks down at her hands, covered in dirt and blood, which hold each other before slowly separating.
Kanti: Course I will.
The level ends.
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