Ark basilisk spawn command
Riot Games' Project F - An Upcoming ARPG In Depth Introduction
2023.05.30 00:28 RiotMMO Riot Games' Project F - An Upcoming ARPG In Depth Introduction
| Source: TheRiotMMO Project F Early Development Gameplay Project F is a research in-development game that will be produced by Riot Games, Inc. The upcoming ARPG is expected to be a PvE action RPG. In other words, a player vs environment action roleplaying game. It appears to be a cooperative action game based in Runeterra, where players can team up against monsters using champions from League of Legends. Project F is isometric, stylized and casual. It seems Project F has been in development for some time. If you’re looking forward to playing it soon and learning more, then read on. Riot Project F Announced Interestingly, Project F was never officially announced. We had our first glimpse of Project F during League of Legends’ 10-Year Anniversary Celebration live stream. 10-Year Anniversary Celebration Riot Pls: 10th Anniversary Edition - League of Legends Beginning at the 32-minute 38-second mark there were a few sequences of Project F gameplay. Granted, it was early development footage of Riot’s Project F. It is important to note, Riot Games intentionally previewed Project F. Project F was not a leak. In fact, Project F has been under wraps for the most part since that very day. What is Riot Project F Project F is an upcoming ARPG set in the world of League of Legends. Actually, set in Runeterra to be more precise. It is a cooperative action game where players control the champions from League of Legends. You will traverse through Runeterra and defeat enemies along your way. Players will get to use iconic and familiar champion abilities that have been established through League of Legends gameplay as well as new abilities too. Project F Landscape There will be varying levels of inclination throughout your adventures. Given Project F is an isometric game, the sense of height and depth will be an important design element if Riot wants to make this game a successful as possible. So, throughout your adventures you will have to descend higher terrain on occasion. You can expect to see familiar landscapes that share a similar art style as League of Legends’. As with many isometric games, such as Lost Ark, Diablo, Path of Exile, etc., the background will contain interesting landscapes while the foreground will feature rich and detailed visuals. Overall, it appears the art design will showoff bright and beautiful colors. Expect to see the following decorative elements; colorful trees, plants, flowers, roots, large stones plus a variety of terrains. While we aren’t sure yet, it appears players cannot fall off the map. One feature we find to be a nice touch is the dust from the ground that rises as players jump from heights. Project F Game Features Ping System It looks as though Project F might feature a ping system. Presumably players can ping locations on the field. Once a location is pinged, a red floating inverted cone will remain at the desired location for a time. Coordinated players can use pings to set focus areas, destinations, and other communicative commands. It could also be that Blitzcrank’s melee abilities inadvertently marks the ground for some unknown reason. Again, we saw early development footage. We expect most of the features to not be fully implemented. Jumping Over Ledges Another feature that Project F appears to include is jumping over ledges when traversing through corners of map without terrain. For example, when Ezreal walks forward, there is no terrain under him just a few steps ahead. Just before the ledge, Ezreal leaps over the cliff edge and lands on the other side. It’s unclear whether this will be a player command or our characters will jump over edges by themselves. Cast Indicators Taliyah Project F takes a feature from it’s inspiration League of Legends. Ranged characters will have casting with indicators. It’s not known if the indicators can be turned off or not. Casting indicators are a useful feature. The indicator serves as a projection guide. Players can line up the indicator with their target for improved accuracy. Friendly Fire Friendly fire was a feature in the early development build. When a player is in a casting state, it means they are about to use an ability. At this point a cast indicator is visible. Likely only visible to the player casting, if it’s anything like the League of Legends feature. Now, when the player’s indicator intersects with a cooperative teammate, the color of the indicator turns red. While the friendly fire colored cast indicator is insightful, it brings up more questions than answers. First, maybe it’s possible there are various difficulties in which you can damage your teammates. Second, allies could very well block teammates skill shots, hence the red indicator. Another possibility is while hovered over an ally, you cannot cast your skill shot. All of this is speculative of course. We will provide updates as they come. Equal Base Movement Speed From looking at the Project F short clip, we can see each player has the same base move speed. Keep in mind, equal base movement speed may not be the case at launch. Furthermore, it’s possible gear can be equipped and stats or talents can be acquired that affect the champions movement speed. Nonetheless, an equal base movement speed does reinforce the casual nature of Project F. Project F Early Development Gameplay Possible Game Features Boss Fights We may see boss fights. In the image below, a Project F developer is seen with a reference image on his second monitor. Part of the image showed Wild Rift assets of Varus and Ashe fighting a massive image of the League of Legends item Static Shiv. Boss Mechanics – Slow Effect https://preview.redd.it/0wj3ki930w2b1.jpg?width=864&format=pjpg&auto=webp&s=ab336083bcf0ecf91503f90509e0668c4e8fa855 In that same screenshot, the giant Static Shiv appear to emanate a yellow aura outwards up to under the attacking champions’ feet. The yellow aura looks incredibly similar to the slow effect from League of Legends. Vayne Checkpoints On the same map where we have Blitzcrank, Lux, and Ezreal fighting, all three champions can be seen fooling around a campfire. There are no enemies present. Furthermore, they appear to be at a dead end with only one direction to go….into the forest. In the meantime, the players are running around and using abilities around this empty campfire area. Perhaps this starting area can serve as a communication hub amongst teammates before they begin their quest or journey. Alternatively, these checkpoints could be scattered throughout zones in order to let players rest, change armor, tools, loadouts, or reestablish their strategy. Champions in Riot’s Project F We know of at least three playable champions in Project F. The following champions include, Blitzcrank, Lux, and Ezreal. Below includes a brief overview of the mentioned champions for those unfamiliar with the League of Legends champion roster. -- Blitzcrank Blitzcrank is a support-style tank. In the world of Runeterra, he a a mechanical golem dedicated to protecting Zaun from harm and supporting its citizens. In League of Legends, he uses powerful lightning infused mechanical forces to subdue, retract, and stun foes for his allies. Meanwhile, he soaks up and blocks damage effectively for his teammates. Lux Lux is a support-style mage. In Runeterra, Lux is an aristocrat from Demacia with the ability to manipulate light. Unfortunately, Demacia prejudice against mages. While playing League of Legends, Lux possessing offensive and defensive magical abilities that can stun and damage enemies and shield allies. Ezreal Ezreal ranged damage dealer. According to the lore, Ezreal was born by wealthy Piltovan archeologists. Ezreal now explores foreign lands and uses his powerful yet mysterious Shuriman gauntlet to defeat his adversaries. Gameplay wise, Ezreal is a ranged short-ranged damage with good mobility including short teleports. -- Project F Champion Abilities In the snippet, we saw several champion abilities adapted from League of Legends. At the same time, there were a number of innovative abilities that fit with the theme of the respective champions. It’s worth mentioning the champion auto attacks have a low cooldown. Blitzcrank Blitzcrank Fan Art - Basic Triple Auto Attack Combo: Blitzcrank uses three separate attack to perform a combo.
- Blitzcrank uses both fists to attack foes directly in front of him
- Blitzcrank begins with a wide left hook and then a wide right hook to damage enemies directly in front of him.
- Finally, Blitzcrank leaps into the air, extends his arms and and smashes the ground doing damage doing damage in a radius around him.
Lux Lux Fan Art - Basic Attack: Lux let’s out a projectile of light as well as a short arcing swipe with her wand damaging foes directly in front of her.
- Final Spark: In Project F, Lux possesses what is known as her Ultimate ability, Final Spark, in League of Legends. Lux projects a narrow beam over an incredible distance, dealing dealing high damage to all enemies.
Ezreal Ezreal Fan Art - Ezreal lets out a grappling hook that returns to him upon reaching its destination.
Possible Champions in Riot Project F In-development Lulu During the League of Legends 10-Year Anniversary stream, a developer had a reference page on his second monitor. It appeared to be two League of Legends champions outside of the traditional League game environment. In fact, is looked like a rudimentary Project F environment based on the ground particles seen in the anniversary video. Although, the screenshot of Varus and Ashe were assets from Wild Rift along with Wild Rift user interface. In the frame, you could see Varus and Ashe attacking a large massive image of the League item Static Shiv. Presumably the image of static shiv was a placeholder image for a boss. Moreover, there was a clip in the video where Lulu was being designed for Project F in Unreal Engine. This Lulu was distinguished from the Lulu in League of Legends. Therefore, it’s safe to conclude, Lulu was at the least being designed in the early development stage. Therefore, it is possible Varus and Ashe could be in Project F. Possible Champion: Lulu Lulu is a yordle from Bandle City. Specifically she is fae sorceress. While wandering in Runeterra she befriended a fairy named Pix. We she delighter to find many of her newfound abilities remained while back in Bandle City. During gameplay, Lulu is a ranged support champion. He has a lot of crowd control and can provide her allies with buffs such as shields, increased health and movement speed. Possible Champion: Ashe Ashe is an Iceborn Warmother. She is from an inhospitable norther region called the Freljord. She leads the Avarosans, which is one of the three major tribes of the Freljord. In League of Legends, is a ranged damage dealer, known as an ADC (attack damage carry). Ashe also features support features in her kit, such as slows, and revealing fog of war for the team. Possible Champion: Varus Varus used to be a magically ascended hunter from Shurima ages ago. After the loss of their king, his kind had succumb to insanity and blood magic, becoming Darkin and wreaking havoc on Runeterra. The Darkin were imprisoned in their weapons by the Aspects. Accordingly, Varus in his bow. Two Ionian men relinquished Varus. Now Varus consists of a Darkin and two men who resist his every more. Varus is an ADC, with a mix of attack and magical damage. Classes in Project F Several League of Legends champions will be designed in Project F. We also know Project F is an action roleplaying game with a cooperative option. With the brief gameplay in mind, each champion will be unique. As a result, Project F could implement at the very least a basic class system. This is an role-playing game after all. For example, Blitzcrank make possess tankier stats such as increased health, resistances, and mitigative abilities. Next, there could be support classes and mage support classes. If League of Legends is to be reimagined, Lux would fall into the mage-support class type. Also, Lulu would belong to the support-mage class type. Another class would be ranged damage dealers. Naturally, Ezreal and Varus would belong to this category. We’ve yet to see a brawler, or physical fighting class type. Would would an Action RPG be without one. It would be interesting to see champions such as Darius, Garen, Tryndamere, Olaf and others of the like fit this role. It’s possible Assassins could be a class in Project F. We have a ton of them in League already. Assassins champions that come to mind include, Nocturne, Evelyn, Talon, and Fizz. Who is Working on Project F? We currently know of one Riot employees working on Project F. We believe Kate Chironis is the design director for Riot Games’ Project F, the upcoming ARPG. If so, then she started the early development of Project F when there were only three designers. Here’s what Kate had to say. I helped bootstrap a new game as one of three early designers on the project. I focused on core game loop, player systems, the fundamental building blocks of enemies/encounters/AI, and helping establish the initial vision for several different types of content in the game. I prototyped heavily during this time period to “find the fun” in UE4/Blueprint. Kate - LinkedIn It’s likely the quote from Kate refers to Project F because in the League Anniversary from October 2019, we can see Kate working on Project F. Riot Project F Release Date We’re not sure when Riot Project F will release. Even Kate Chironis, a likely Project F employee said she’s unsure of the release date. https://preview.redd.it/hufmno271w2b1.jpg?width=534&format=pjpg&auto=webp&s=d9b0a775f8c611eb7ddcc058851e0ac6bd2b2009 I am optimistic that players will get to see it, but I don’t know when. Kate Chironis – Twitter Nonetheless, we can speculate the game have a trailer, gameplay or other public media in late 2024. Remember, Project F likely began around pre-development in May 2022. This is based on Kate’s start date at Riot Games from her LinkedIn experience. In the experience description she describes work that lines up with Project F. Furthermore, 17 months later, Riot showed an early development of Project F where Kate was actively iterating. Summary Let’s summarize what we know about Riot Project F, the in-development ARPG. Project F appears to be non-canon. We saw three unrelated champions fighting alongside each other. Specifically, Ezreal, Blitzcrank, and Lux generally do not interact in canon lore. Ezreal is from Piltover, explores Shurima. Lux is from Demacia, and Blitzcrank is bound to Zaun as far as we know. To have all three of them fighting alongside a common enemy defies canon lore. Also, Project F looks to be a casual friendly game. We believe it would make a great party/couch game. It wouldn’t be a surprise if this game became available for PlayStation, Xbox, Switch, and PC. Project F does not appear to be graphically intensive. It comes off as a nice coop couch game you’d play on the weekends with friends. Project F will be created in Unreal Engine. We’re unsure whether it’s Unreal Engine 5 or 4. We can expect to play as several champions such as, Blitzcrank, Lux, Ezreal, Lulu and likely more. Stay tuned for more updates on Riot’s upcoming Project F. Source: TheRiotMMO submitted by RiotMMO to theRiotMMO [link] [comments] |
2023.05.30 00:08 skeslar Ark PVP, No ORP, Active admin
Are you tired of trying to find the perfect Ark Server ? Tired of not being listened to by admins? Tired of feeling the sense of having no community ?
Well, look no further! NO BULL is an Ark PvP Cluster with an interactive community as well as a discord with things to increase your bankroll like blackjack,roulette,chicken fights, !income commands and so much more!
The Server is 13 Map Cluster! With all 23 Maps + 1x Dedicated Admin Raid Base Map!! So you decide where you want to set up! Admins are always on call and there is also a fully functioning and extremely lucrative shop in which you can buy things like tames, blueprints etc with your ingame currency bushberry seeds! Which can be found when killing alpha dinos or in boss fights. What are you waiting for ! Come join in before all the good base spots are taken !
If you want to cut the crap Join “NO BULL 4Man Boosted PVP FRESH WIPE” Your journey awaits.
https://discord.gg/htUEqt2aWW submitted by
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2023.05.30 00:06 skeslar PVP Cluster/No ORP
| Are you tired of trying to find the perfect Ark Server ? Tired of not being listened to by admins? Tired of feeling the sense of having no community ? Well, look no further! NO BULL is an Ark PvP Cluster with an interactive community as well as a discord with things to increase your bankroll like blackjack,roulette,chicken fights, !income commands and so much more! The Server is 13 Map Cluster! With all 23 Maps + 1x Dedicated Admin Raid Base Map!! So you decide where you want to set up! Admins are always on call and there is also a fully functioning and extremely lucrative shop in which you can buy things like tames, blueprints etc with your ingame currency bushberry seeds! Which can be found when killing alpha dinos or in boss fights. What are you waiting for ! Come join in before all the good base spots are taken ! If you want to cut the crap Join “NO BULL 4Man Boosted PVP FRESH WIPE” Your journey awaits. https://discord.gg/htUEqt2aWW submitted by skeslar to ARKXboxOne [link] [comments] |
2023.05.29 23:42 Mintymush23 Something big is coming...
Hello!
Last week I learned of a command in the cheat console called "RandomDogGenes". When I turned it on nothing happened. So I tried to use the console to spawn a dog... and it worked.
I have been making these dogs and maturing them to adults nonstop. It's been a week.
There's an ungodly amount of dogs I have made, and half of them are ready.
Something big is coming... Very big...
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2023.05.29 23:42 Salva133 Xeno: Survival
I had that idea this morning and the GDD is already set up.
Game Overview
In Xeno Survival (alternative title: In the Walls), the player, in the role of a Xenomorph drone, navigates through a spaceship peppered with potential victims and dangers. The game world is a homage to the cult film series Alien.
Game objective
The main objective is to build a nest aboard the ship, convert the human crew into hosts for Xenomorph offspring and ensure the survival of your own species. The game ends with the destruction of all humans and androids, destruction of the nest or death of the player.
Game mechanics
Xeno Survival combines stealth elements with strategy. The player must move unnoticed, captures humans and creates drones. Initially, captured humans must be transformed into eggs to spawn new xenomorphs. With 20 nest members, the player can become the queen, hatching eggs and issuing orders. The player's actions affect the security level of the ship and therefore the challenge of the game.
Thought process
The player wakes up in a container in the cargo hold of the ship. The container cannot be opened from the inside. The player must interact with the centre of the container floor. 30% of health is drained and the corrosive blood eats a hole through the floor into a ventilation shaft that always runs directly under the container. This allows the player to escape and move around the ship relatively freely.
Level design
The game takes place on a procedurally generated long-range freighter. Movement is possible in the corridors, ventilation shafts and even on walls and ceilings. The goal is atmospheric, dark lighting. The size of the crew should be around 100, will be defined later by the size of the game world.
Story and characters
The player is a xenomorph drone, kidnapped from its home and now trapped on a freighter. On board are a mixture of civilians and marines under the leadership of an android.
Story and characters
The player takes on the role of a Xenomorph drone that has been abducted from its home and is now held captive on a freighter. On board is a mixture of civilians under the command of the captain and marines under the leadership of an android who carries out special order 937. The android hides his true identity and poses as a high-ranking manager of the Weyland-Yutani company. He manipulates the crew by pretending to ensure their safety and the success of the mission. However, he is pursuing his own goals, which are related to the secret research organisation interested in the living Xenomorph specimens. As you move through the ship and develop your nest, you must be wary of the civilians, the marines and the android. They could all pose a threat and try to detect and eliminate you. Your survival and the successful continuation of your Xenomorph species is at stake. You must be clever to infiltrate the humans, expand your nest and uncover the android's true intentions and secret research organisation.
I have no experience in game developing and tried to get some understanding of it with unity and godot, but no big progress has been made today.
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2023.05.29 23:24 ScpMotherRussia Improvements or suggestion
++ Arks of Omen Detachment (Imperium - Astra Militarum) [103 PL, 2,000pts, 4CP] ++
Arks of Omen Compulsory Type: Heavy Support
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
Regimental Doctrine: Born Soldiers
Cadian Command Squad [4 PL, 75pts] . Cadian Commander: Bolt pistol, Power sword . Cadian Veterans . . Cadian Veteran w/ chainsword: Laspistol, Plasma gun . . Cadian Veteran w/ Master-Vox: Bolt pistol . . Cadian Veteran w/ Regimental Standard: Plasma gun
Lord Solar Leontus [9 PL, 170pts]: Warlord
Tank Commander [10 PL, 190pts, -1CP]: Armoured Tracks, Lascannon, Leman Russ Battle Cannon, Relic: Gatekeeper, Stratagem: Relic . 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon
Tank Commander [10 PL, 190pts]: Armoured Tracks, Lascannon, Leman Russ Battle Cannon . 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Commissar [3 PL, 40pts]: Bolt pistol, Chainsword
Kasrkin [5 PL, 100pts, -1CP]: Heirloom Weapons . Kasrkin Sargeant: Chainsword, Hot-shot Laspistol, Relic: The Barbicant's Key, Stratagem: Battlefield Bequest . 4x Kasrkin w/ Hot-shot Lasgun: 4x Frag & Krak grenades, 4x Hot-shot Lasgun . Kasrkin w/ Special Weapon: Plasma gun . Kasrkin w/ Special Weapon: Plasma gun . Kasrkin w/ Special Weapon: Hot-shot Volley Gun . Kasrkin w/ Special Weapon: Hot-shot Volley Gun . Kasrkin w/ Vox-caster
Armoured Sentinels [6 PL, 90pts] . Armoured Sentinel: Militarum Plasma Cannon . Armoured Sentinel: Militarum Plasma Cannon
Basilisk [7 PL, 140pts] . Heavy Bolter
Basilisk [7 PL, 140pts] . Heavy Bolter
Hydra [6 PL, 115pts]: Armoured Tracks . Heavy Bolter
Leman Russ Battle Tanks [9 PL, 180pts] . Leman Russ Battle Tank: Armoured Tracks, Dozer Blade, Executioner Plasma Cannon, Lascannon . . 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon
Leman Russ Battle Tanks [9 PL, 180pts] . Leman Russ Battle Tank: Armoured Tracks, Dozer Blade, Executioner Plasma Cannon, Lascannon . . 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon
++ Total: [103 PL, 4CP, 2,000pts] ++
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2023.05.29 23:23 ScpMotherRussia Improvement or suggestions
++ Arks of Omen Detachment (Imperium - Astra Militarum) [103 PL, 2,000pts, 4CP] ++
Arks of Omen Compulsory Type: Heavy Support
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
Regimental Doctrine: Born Soldiers
Cadian Command Squad [4 PL, 75pts] . Cadian Commander: Bolt pistol, Power sword . Cadian Veterans . . Cadian Veteran w/ chainsword: Laspistol, Plasma gun . . Cadian Veteran w/ Master-Vox: Bolt pistol . . Cadian Veteran w/ Regimental Standard: Plasma gun
Lord Solar Leontus [9 PL, 170pts]: Warlord
Tank Commander [10 PL, 190pts, -1CP]: Armoured Tracks, Lascannon, Leman Russ Battle Cannon, Relic: Gatekeeper, Stratagem: Relic . 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon
Tank Commander [10 PL, 190pts]: Armoured Tracks, Lascannon, Leman Russ Battle Cannon . 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Cadian Shock Troops [3 PL, 65pts] . 6x Shock Trooper: 6x Lasgun . Shock Trooper Sergeant: Drum-fed Autogun . Shock Trooper w/ Special Weapon: Plasma gun . Shock Trooper w/ Special Weapon: Meltagun . Shock Trooper w/ Vox-caster
Commissar [3 PL, 40pts]: Bolt pistol, Chainsword
Kasrkin [5 PL, 100pts, -1CP]: Heirloom Weapons . Kasrkin Sargeant: Chainsword, Hot-shot Laspistol, Relic: The Barbicant's Key, Stratagem: Battlefield Bequest . 4x Kasrkin w/ Hot-shot Lasgun: 4x Frag & Krak grenades, 4x Hot-shot Lasgun . Kasrkin w/ Special Weapon: Plasma gun . Kasrkin w/ Special Weapon: Plasma gun . Kasrkin w/ Special Weapon: Hot-shot Volley Gun . Kasrkin w/ Special Weapon: Hot-shot Volley Gun . Kasrkin w/ Vox-caster
Armoured Sentinels [6 PL, 90pts] . Armoured Sentinel: Militarum Plasma Cannon . Armoured Sentinel: Militarum Plasma Cannon
Basilisk [7 PL, 140pts] . Heavy Bolter
Basilisk [7 PL, 140pts] . Heavy Bolter
Hydra [6 PL, 115pts]: Armoured Tracks . Heavy Bolter
Leman Russ Battle Tanks [9 PL, 180pts] . Leman Russ Battle Tank: Armoured Tracks, Dozer Blade, Executioner Plasma Cannon, Lascannon . . 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon
Leman Russ Battle Tanks [9 PL, 180pts] . Leman Russ Battle Tank: Armoured Tracks, Dozer Blade, Executioner Plasma Cannon, Lascannon . . 2 Militarum Plasma Cannons: 2x Militarum Plasma Cannon
++ Total: [103 PL, 4CP, 2,000pts] ++
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astramilitarum [link] [comments]
2023.05.29 22:12 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
All Buyouts are listed in cash value.
KNIVES
★ Butterfly Knife Freehand FN #1, B/O: $2500
★ Butterfly Knife Ultraviolet FT, B/O: $822
★ Butterfly Knife Scorched FT, B/O: $616
⎯
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⎯
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⎯
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⎯
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⎯
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⎯
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★ Huntsman Knife Autotronic FT, B/O: $212
★ Huntsman Knife Bright Water FT, B/O: $129
★ Huntsman Knife Forest DDPAT MW, B/O: $129
★ Huntsman Knife Forest DDPAT BS, B/O: $123
★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127
⎯
★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375
★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363
★ Bowie Knife Tiger Tooth FN, B/O: $269
★ Bowie Knife Crimson Web WW, B/O: $192
★ Bowie Knife Bright Water FN, B/O: $159
★ Bowie Knife Ultraviolet FT, B/O: $126
⎯
★ Stiletto Knife Slaughter FN, B/O: $616
★ Stiletto Knife Crimson Web FT, B/O: $412
★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227
⎯
★ Falchion Knife Lore FT, B/O: $214
★ Falchion Knife Autotronic FT, B/O: $192
★ Falchion Knife Scorched WW, B/O: $105
⎯
★ Survival Knife Crimson Web BS, B/O: $216
★ Survival Knife Case Hardened FT, B/O: $198
★ Survival Knife Scorched FT, B/O: $111
⎯
★ Shadow Daggers Fade FN, B/O: $368
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228
★ Shadow Daggers, B/O: $201
★ Shadow Daggers Damascus Steel FT, B/O: $108
★ Shadow Daggers Ultraviolet FT, B/O: $105
★ Shadow Daggers Black Laminate FT, B/O: $99
★ Shadow Daggers Forest DDPAT FT, B/O: $85
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700
★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223
★ Gut Knife Marble Fade FN, B/O: $203
★ Gut Knife Doppler (Phase 2) FN, B/O: $191
★ Gut Knife Case Hardened BS, B/O: $127
⎯
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife, B/O: $138
★ Navaja Knife Damascus Steel FN, B/O: $111
⎯
★ Classic Knife Urban Masked FT, B/O: $146
★ StatTrak™ Classic Knife Stained BS, B/O: $168
⎯
★ Ursus Knife Doppler (Phase 3) FN, B/O: $476
★ Ursus Knife, B/O: $375
⎯
★ Skeleton Knife, B/O: $1137
★ Talon Knife, B/O: $608
★ Paracord Knife, B/O: $305
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Moto Gloves Transport MW, B/O: $204
★ Moto Gloves Polygon BS, B/O: $142
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves 3rd Commando Company BS, B/O: $63
★ Moto Gloves 3rd Commando Company BS, B/O: $63
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1215
★ Specialist Gloves Tiger Strike FT, B/O: $672
★ Specialist Gloves Lt. Commander FT, B/O: $305
★ Specialist Gloves Lt. Commander BS, B/O: $140
★ Specialist Gloves Crimson Web BS, B/O: $137
★ Specialist Gloves Buckshot FT, B/O: $75
⎯
★ Driver Gloves Crimson Weave FT, B/O: $359
★ Driver Gloves Imperial Plaid BS, B/O: $229
★ Driver Gloves Overtake BS, B/O: $77
★ Driver Gloves Racing Green FT, B/O: $48
⎯
★ Sport Gloves Omega FT, B/O: $739
★ Sport Gloves Amphibious BS #2, B/O: $733
★ Sport Gloves Arid BS, B/O: $292
⎯
★ Hand Wraps Giraffe MW, B/O: $212
★ Hand Wraps Leather FT, B/O: $160
★ Hand Wraps Desert Shamagh MW, B/O: $101
⎯
★ Broken Fang Gloves Yellow-banded MW, B/O: $185
★ Broken Fang Gloves Needle Point FT, B/O: $67
★ Broken Fang Gloves Needle Point WW, B/O: $59
⎯
★ Hydra Gloves Case Hardened BS, B/O: $65
★ Hydra Gloves Emerald FT, B/O: $65
★ Hydra Gloves Emerald BS, B/O: $62
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72
⎯
AWP Fade FN, B/O: $1039
AWP Asiimov FT, B/O: $139
AWP Asiimov FT, B/O: $139
AWP Wildfire MW, B/O: $95
AWP BOOM MW, B/O: $93
AWP BOOM MW, B/O: $93
AWP Duality FN, B/O: $81
AWP Asiimov BS, B/O: $79
AWP Asiimov BS, B/O: $79
AWP Chromatic Aberration FN, B/O: $60
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Electric Hive FT, B/O: $55
⎯
Desert Eagle Blaze FN, B/O: $623
Desert Eagle Emerald Jörmungandr FN, B/O: $241
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Printstream FT, B/O: $54
⎯
M4A1-S Blue Phosphor FN, B/O: $434
StatTrak™ M4A1-S Bright Water MW, B/O: $55
⎯
M4A4 Poseidon FN, B/O: $1465
M4A4 Asiimov BS, B/O: $55
M4A4 Hellfire MW, B/O: $50
⎯
USP-S Kill Confirmed MW, B/O: $72
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $139
⎯
AUG Flame Jörmungandr FN, B/O: $234
P90 Run and Hide FT, B/O: $147
Five-SeveN Candy Apple FN, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
Some items on the list may no longer be available or are still locked, visit My Inventory for more details.
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2023.05.29 22:04 Klokinator The Cryopod to Hell 492: Glinch's Thralls
Author note: The Cryopod to Hell is a Reddit-exclusive story with over three years of editing and refining. As of this post, the total rewrite is 1,933,000+ words long! For more information, check out the link below: What is the Cryopod to Hell? Join the Cryoverse Discord server! Here's a list of all Cryopod's chapters, along with an ePub/Mobi/PDF version! Want to stay up to date on TCTH? Subscribe to Cryopodbot! ...................................
(Previous Part) (Part 001) ...
On the world of Numaria, more than half a dozen Demon Emperors and twenty Demon Dukes march through the paradise-class planet's forests as they head toward Emperor Glinch's Stitched Wasteland.
Emperor Auger does not directly join the party. He stays back at the capital of his world, viewing the happenings remotely through the power of a subordinate.
But Yardrat does lead the party. He is joined by Emperors Fae, Dagon, and Nymph, as well as Duke Hamir and several other elites of their Hell. It becomes obvious to all the other demons present that the Fourth Hell of Punishment is truly the mightiest among all the others. Even mere Dukes can explode with the power of Emperors, should Auger choose to grant them that ability.
As for the First Hell of Damnation, its remaining members are truly a miserable sight. Bael has become the lone Emperor still loyal to his Hell, while Mephisto and Zamiel no longer care about the alliances of their species. Bael is joined by Vepar, formerly the Baron of Toxicity, now having evolved to the rank of Duke through the human-demon alliance efforts.
Vepar, while not an Emperor, is still an insidious existence. Like Mephisto, she can transform her body into formless clouds of poison gas. She can strike with venom and poison alike, paralyzing her foes or corroding their nervous systems with ease.
Also notably absent is Beelzebub, due to him forcibly becoming aligned to Jason Hiro. While Beelzebub might actually prove an incredible powerhouse if he were to continue fighting for the First Hell's benefits, the problem is that none can say whether his allegiances would make him privy to spilling secrets of this operation to the humans...
From the Second Hell of Lust, not a single Duke joins the party. This Hell has already thrown their lots in with humanity, so no members of the Mephisto Extermination Operation are eager to have their secrets blabbed. Defeating Mephisto could lead to a discovery about the potential for ascension past the rank of Emperor. No demon elite wants that information to fall into the hands of their enemies.
From the Third Hell of Blood, few elites remain. Many of them were slain by the Cherubiim, reducing their Dukes to only a sliver of the other Hells. The Emperor of Thirst, Kristoff, still walks the mortal coil. He is joined by two subordinates, Vespera, the Duke of Gloom, and Rhesus, the Duke of Predation. These are the elites he considers his Hell's most capable remaining powerhouses, and the ones most suited for the mission to bring about Mephisto's end.
From the Fifth Hell of Calamity, a large number of Dukes join two Emperors, Serena and Crow, as they trail along behind the other Hells.
Unbeknownst to anyone present, Emperor Yumagi is alive and well. The only demons who observed his return were those aligned with Mephisto. Not even Gorn is aware that Yumagi survived the Cherubiim's wrath, and Yumagi is strangely keen to keep his return quiet.
As for the Sixth Hell of Isolation, only Emperor Melody has chosen to come along. The other elites of her Hell simply aren't in the right headpsace to join her, following their fall to the Plague.
Yama's Hell, the Seventh Hell of Corruption, has fallen apart with its Emperor being absorbed by Mephisto. Now, its many darkness-aligned entities have scattered in search of a figure lost to time...
Yardrat, Fae, Dagon, Nymph, Bael, Kristoff, Serena, Crow, and Melody march on the Stitched Wasteland, along with twenty Dukes. A terrifying force in any previous era, but one that feels somewhat weak and vulnerable in the months following the return of the Cherubiim, as well as the two Wordsmiths, not even mentioning the enemy they might face should they fail to stop Mephisto's ascension.
Yardrat's glum expression does nothing to uplift the moods of the others around him. As he and the other Emperors run across Numaria's surface, weaving their ways through the dense forests and trees, Bael speaks up from the back.
"Hey, Yardy! Why are we runnin' like a bunch of chumps? Just pop us over to Glinch with those fancy portals of yours!"
Yardrat shoots a glance back at Bael without slowing down. "I can't. Glinch's minions have an uncanny ability to twist the space around themselves. I couldn't create stable portals once we're inside if my life depended on it. I've no doubt he bred them for the express purpose of keeping me from spying on him."
Fae jumps over a bunch of twisted prickle-vines, scratching her palm on their thorns. "Doesn't that mean if something goes wrong, you won't be able to yank us out of the Stitched Wasteland?"
"Trust me." Yardrat mumbles, sounding more than a little depressed. "You don't want to hear my answer."
"There is no need to concern yourselves with escaping." Crow says solemnly, deftly flying through the underbrush with her blue wings. "If Mephisto ascends, it won't matter where we flee. He will be capable of hunting us like deer."
Yardrat snorts. "Speak for yourselves. I enjoy running away if it means saving my life."
"Coward." Bael says. "A REAL man always fights to the end!"
"Aren't you in a woman's body now?" Yardrat shoots back. "You're one to talk."
"H-hey! Women can be real men too!" Bael protests. "Get with the times!"
Emperor Melody laughs. "You tell him, Bael! Preach it!"
Serena remains silent, merely rolling her sightless eyes at everyone else's childish barbs.
...
Five hours pass as the demons race through Numaria's forests.
Eventually, the trees begin to thin out, before abruptly disappearing altogether. As if erased by a nuclear bomb, the forest's cover vanishes to reveal a grey-colored lifeless plain lacking all traces of warmth and life.
The Stitched Wasteland.
As soon as the demon leaders reach the edge of the wasteland, they pause their flight to stop and look around.
"Glinch's domain is bigger than you might first believe," Yardrat explains, gesturing toward the horizon. "Offhand, I believe the last time we measured the Stitched Wasteland's diameter, it was nearly 500 miles. You can't even see the other side from here because it dips below the horizon. The good news is, we only have to travel halfway into the interior, where Glinch's central laboratory resides."
Dagon, the Emperor of Pathogens, kneels down to scratch at the ashen soil. He grimaces as it clings to his palm and starts to burn his flesh.
"Acidic." Dagon mumbles.
"Every time Glinch creates a new thrall, his domain expands." Serena explains. "His toxic miasma is invisible and odorless, but it destroys plant-life and lower animals with ease. It won't have any effect on elites like us, but it's best if you don't deliberately play with the soil he's corroded."
Dagon shakes the soil off his palm, grimacing as he has to clap his hands and rub them against his pants to stop the acid from burning him further. Luckily, one of the Dukes nearby has a weak healing ability, so they're ability to fix him back up.
"What a miserable shithole." Fae groans. "I do NOT get what Glinch enjoys about living here! I'd go crazy from boredom after a week!"
Bael laughs. "No kidding, toots. Why do you think Glinch is such a wacko? He already went crazy!"
"Oh. Fair point." Fae mutters.
The Emperors and Dukes start moving toward the center of the wasteland, following Yardrat's lead. They do not run, but move at a brisk walk, keeping their eyes peeled for threats. Ten miles in the distance, they spot a pair of strange aberrant creatures standing perfectly still, looking at one another with hollow eyes, but they can't make out the details of those figures at their current distance.
"Bael, watch out!" Serena suddenly shouts, startling everyone.
Every demon elite's head snaps toward Bael's general direction just in time to see an invisible creature materializing, its massive body poised with a giant claw up in the air, ready to slash down at Bael.
The monster's huge torso and comparatively tiny head and skinny legs contrast with its wretchedly massive arms, its mottled and rotted skin, and its beady green venomous eyes.
The instant it snaps its claws down to assassinate Bael, the dumb galump accidentally trips on a rock, stumbling and avoiding the monster's attack! Bael falls face-first in the soil and the creature's downward slash swishes across his back, barely missing him by a millimeter!
"Lucky!" Yardrat exclaims, his pupils the size of pinpricks.
Crow roars in rage. She leaps toward the monster, the strange deformed horror with proportions far different from any naturally born creature in existence, and she swings her fist at its chest!
THUMP!
Crow knocks the creature down, sending it skidding backward across the dirt to lay in a heap.
But Crow doesn't celebrate. To her shock, she didn't even manage to bruise the monster, only knock it on its ass! The frighteningly durable monster silently stands up, and its body rapidly fades away as it becomes invisible.
Not once does the creature make a sound.
"Everyone watch out!" Crow shouts. "This bastard is strong! I don't even know if I hurt it!"
The heart of every demon elite skips a beat as they try to look for any signs of the monster. Only Serena, with her Soul Sensing capabilities, manages to trace its vague movement.
"Over there!" Serena says, pointing in front of Yardrat.
The monster once again becomes visible as it tries to slash Yardrat in half, but he isn't caught off-guard and leaps backward, safely avoiding it just in the nick of time.
"TEAR!" Yardrat yells, gnashing his teeth.
The Emperor of the Void tears the air in front of himself, unable to properly create a portal, but still able to momentarily rip a crack in space straight across the monster's torso.
A shallow cut on its chest is his only reward.
"Lucifer's Tits!" Bael exclaims, climbing to his feet. "This thing is as tough as demonstone!"
Melody fires off sonic blasts at the monster, punching with her fists to try and blow out its eardrums, but her attacks have no effect.
The monster continues charging at Yardrat to try and cut him to pieces. As it does, Crow once again steps up to protect Yardrat, deflecting its rending claws with her steel-like feathers while dishing out punishment with her fists. Crow is without a doubt the most physically imposting member of the party, possessing more strength than any demon in existence except for Belial.
But even she can't manage to do more than knock the monster back!
The other Emperors quickly start pitching in. Dagon summons corrosive chemicals to try and melt the monster's thick hide. Nymph summons vines from beneath its feet to wrap its legs and keep it immobile. Kristoff summons bloodied blades to cut the monster from behind, slashing its back with swords made from his own plasma. Fae fires explosive projectiles with a low yield at the monster, taking care not to accidentally hurt her allies. Melody sends sonic shockwaves into the ground, trying to soften the soil to trap the monster in quicksand.
But the monster proves more frightening than any of the Emperors imagined!
Bael and Serena can't provide much assistance to the others. They watch helplessly as Nymph's vines corrode to ash, melted by the Stitched Wasteland's ability to destroy plant-life. Fae's explosions barely even knock the monster back. Dagon might as well be shooting the monster with a squirt-gun for all the use his chemicals have. Melody can't seem to accomplish anything either!
"Shit." Bael growls. "I gotta help them."
"You don't have any magic." Serena says.
"No. But I got this." Bael says, reaching down to touch his weirdly fancy belt.
When Bael activates the Matriarch's Armor, it begins popping out of his waist and engulfing him from head to toe in lethal-looking demonstone armor. His plated chest and spiked shoulders turn Bael from a dopey looking version of Ose into a commanding and fearful warrior clad in demonic armor, making Serena gasp in surprise.
"Bael?" Serena asks, unable to see the armor, but sensing that his soul has suddenly become difficult to detect due to something shrouding his entire body. "What did you do?"
"Ose gave me some armor." Bael explains. "It ain't mine. But we'll talk 'bout it later. I gotta help the others!"
Bael doesn't hesitate. He rushes toward the monster, joining Crow as a frontline tank to try and draw the creature's attention.
Crow barely even registers Bael's new appearance, shoving any concerns about the demonstone-clad warrior to the back of her mind. All she feels is relief when the monster's brutal strikes slow down as it starts slashing at Bael as well.
THUNK! THUNK!!
The brutish monster silently whales on the others. For ten minutes, Bael and Crow take the beatings of their lives while Yardrat slowly tears its skin and cuts its bones with targeted spatial distortions. He alone manages to injure the creature the most heavily, while the other Dukes and Emperors can barely offer much assistance.
Bael grimaces as the creature grabs him by his helmet, lifts him up, and throws him like a ragdoll. Bael cries out in alarm as he goes flying and lands in the dirt, two hundred feet behind the brute.
"Spawn of a- you piece of trash! Nobody throws Bael!"
He jumps to his feet and starts to run back toward the monster, only to pause when he senses movement.
Bael quickly turns around. He nearly jumps out of his skin when he sees what he can only mentally describe as seventeen snakes with baby-heads crawling along the ground toward him. The snakes have a single conjoined core body that ties them all together, but it appears as flat as a pancake. Like some sort of Hydra consisting of stitched-together body parts, this multi-headed monster uses its childish faces to drag itself toward Bael at a speed most distressing, causing his butthole to pucker up.
"Eee! Gross!" Bael cries. "What in the hellhound's anus is that?!
Like the previous monster, this 'Snakedra' freak doesn't cry out or make any noises. It silently slithers toward Bael while one of its heads remains elevated to gaze directly at him.
Not wanting his friends to be overwhelmed, Bael decides to try and take the monster on by himself. His eyes fill with determination, and he conjures Mjölnir in his grasp, summoning it from his belt.
"Bad snake!" Bael barks, lunging at the monster to smash one of its heads.
SPLAT!!
Bael crushes the first head with ease!
But as he raises the hammer to strike again, the monster pounces at him! Its sixteen remaining heads bite his armor and wrap around his arms and legs, smothering him and causing him to fall backward.
"Crap, crap!" Bael yells. "Uh, don't worry guys, I've got this! Just keep killing the big one! I've got this cunt right where I want him! YEEOUCH!"
The Snakedra squeezes with all its strength, trying to burst Bael's body like a watermelon. Luckily, the demonstone only creaks a bit and doesn't fold inward, allowing Bael to survive, albeit not to do much else.
Serena, seeing that the others are too occupied to help, decides to try and assist Bael in some way. Since her abilities aren't much use against the first monster unless it turns invisible, she turns her gaze toward the Snakedra.
Emperor Serena maintains a good distance between herself and the Snakedra. She closes her eyes, focuses her mind, then shapes her right hand into a claw pose, snapping it in the Snakedra's direction.
An invisible beam of soul energy travels the gaps between dimensions, drilling into one of the Snakedra's heads. Serena focuses with all her might, attempting to try and locate the monster's soul so she can manipulate or influence it.
Unfortunately, she finds that while the creature does have a soul, it has become a mish-mash of fifty other souls, all witlessly stitched together to create an aberrant, thoughtless machine for killing.
Pain. Pain. Pain. The Snakedra thinks.
Pain. Pain. Pain. Serena grimaces. Her eyes squeeze shut even tighter as she tunes out Bael's exclamations of how 'totally okay and fine' he is. She digs deeper into the Snakedra's psyche, eventually extracting a thread of its existence for her own benefit.
Serena's eyes finally open.
While most entities possess eyes that can 'see' the physical realm, even as an imp, Serena was blind from birth. She was never able to see the world around her, but all of that changed when she met her husband, Gorn.
He and her were only Imps at the time. They became Lords together, and upon her ascension, she gained a new type of vision utterly unique to herself.
The power to see the soul realm. While usually incapable of influencing the material realm, the soul realm is the domain Serena has become most adept at influencing over the millennia. As an Emperor, her power has become quite substantial in this regard.
Serena tears a fragment of soul energy out of the monster. It doesn't even shudder, but she doesn't care.
With her soul-seeing eyes, Serena deftly manipulates the thread of soul energy, using her fingers to hastily but efficiently craft a Soul Puppet, something not unlike a voodoo doll.
After forming a Soul Puppet in the form of the Snakedra, Serena grabs it out of the air and begins wrenching its heads around, stabbing at its body with her fingernails, and otherwise torturing the false image as much as possible.
Not once does the Snakedra cry out in pain, but its body does twitch and spasm. It writhes and squirms, continuing to hold Bael steady, but sometimes weakening its grip as it loses control of different parts of its body at random.
Meanwhile, Bael occasionally feels the wretched monster weaken its grip on him. Bael might not be the brightest bulb in the box, but as an accomplished veteran of countless wars, he is well-versed in the art of combat.
Bael isn't certain why the creature has started to spasm, but he won't turn down any good opportunity that arises.
He calls forth the power of Mjölnir, summoning lightning from above to strike the hammer. The moment before the lightning falls upon him, the creature suddenly loosens its grip, allowing Bael to swing the hammer at its central body.
BOOOM!! A terrific blast of thunder and lightning detonates on the Snakedra, making it recoil in agony, release Bael, and pull away from him.
Abruptly dropped on his ass, Bael jumps backward, leaps to his feet, and lifts his hammer high.
"Nobody gives me a squeeze without my OK, bub!"
Bael charges at the monster. He starts smashing its heads one by one, crushing them to bloody pulps while the creature uselessly writhes on the ground, taking the abuse without retaliating.
Five minutes later, Bael slays the bastard, putting it to death for the rest of eternity.
Tired and winded, Bael gasps for air. Never has he had a fight that left him out of breath, but even with the Matriarch's Armor, Ose's body is far weaker than Bael's ever was. He severely regrets losing his invincibility.
Bael turns around and spots Serena.
"Oh! Hey, whew! I just got done kicking that monster's ass!" Bael says. "Good thing I'm such a badass, I must have intimidated it into lettin' me go, heh."
Serena opens her mouth to correct him, but thinks better.
"Right. Excellent work, Bael. You're as capable a fighter as ever."
Bael grins inside his helmet. "Heh, damn right. Now, lemme help the others finish that fat ugly one off."
Bael charges into battle, this time equipped with Mjolnir. He transforms the hammer into his favorite weapon, Big Bonk, and swings the ten ton steel ball at the brutish monster's back.
BOOM!!!
Bael flattens the creature, burying it face-first in the dirt and giving Crow an opportunity to deliver a full-power punch to the back of its head.
SPLAT! Her fist connects, and she crushes the monster's skull, spraying its brains out all over her feet.
Crow pants like a dog on a hot summer's day. Sweat pools on Yardrat's head from the amount of focus he had to exert to kill this first monster. Even Fae and the others look a little tired.
With the crisis momentarily averted, the demon elites look around, finally noticing Bael's new getup, as well as Big Bonk pressing against the brute's back.
"Bael?" Fae asks. "Hot damn, that's a sweet set of armor!"
"You really saved our asses!" Melody adds.
Crow glances toward the other dead monster. "You killed that one? By yourself?"
Bael thumps his chest. "Couldn't have done it without Ose's fancy-shmancy armor. The ugly bugger got so scared, it just laid there and let me beat it to death! Heh!"
"It just laid there?" Crow asks, glancing around. She notices Serena, then pieces the events together. "Oh, I see. Well, god job beating it by yourself, Bael. You still know how to kick tail."
"Damn right!" Bael proclaims, smiling from ear to ear.
One by one, the other demon elites figure out Bael didn't
exactly defeat the monster all by himself, but seeing as how he's been so down ever since losing his powers, they don't want to hurt his feelings.
"We've only fought two creatures so far, but they were both terrifying." Yardrat points out. "If we have to face two or even three at the same time, we might die! Everyone, proceed slowly. Do NOT rush in. We need to pick Glinch's thralls off one by one."
The other demons nod.
"Right!"
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2023.05.29 22:04 Klokinator Cryopod Refresh 492: Glinch's Thralls
On the world of Numaria, more than half a dozen Demon Emperors and twenty Demon Dukes march through the paradise-class planet's forests as they head toward Emperor Glinch's Stitched Wasteland.
Emperor Auger does not directly join the party. He stays back at the capital of his world, viewing the happenings remotely through the power of a subordinate.
But Yardrat does lead the party. He is joined by Emperors Fae, Dagon, and Nymph, as well as Duke Hamir and several other elites of their Hell. It becomes obvious to all the other demons present that the Fourth Hell of Punishment is truly the mightiest among all the others. Even mere Dukes can explode with the power of Emperors, should Auger choose to grant them that ability.
As for the First Hell of Damnation, its remaining members are truly a miserable sight. Bael has become the lone Emperor still loyal to his Hell, while Mephisto and Zamiel no longer care about the alliances of their species. Bael is joined by Vepar, formerly the Baron of Toxicity, now having evolved to the rank of Duke through the human-demon alliance efforts.
Vepar, while not an Emperor, is still an insidious existence. Like Mephisto, she can transform her body into formless clouds of poison gas. She can strike with venom and poison alike, paralyzing her foes or corroding their nervous systems with ease.
Also notably absent is Beelzebub, due to him forcibly becoming aligned to Jason Hiro. While Beelzebub might actually prove an incredible powerhouse if he were to continue fighting for the First Hell's benefits, the problem is that none can say whether his allegiances would make him privy to spilling secrets of this operation to the humans...
From the Second Hell of Lust, not a single Duke joins the party. This Hell has already thrown their lots in with humanity, so no members of the Mephisto Extermination Operation are eager to have their secrets blabbed. Defeating Mephisto could lead to a discovery about the potential for ascension past the rank of Emperor. No demon elite wants that information to fall into the hands of their enemies.
From the Third Hell of Blood, few elites remain. Many of them were slain by the Cherubiim, reducing their Dukes to only a sliver of the other Hells. The Emperor of Thirst, Kristoff, still walks the mortal coil. He is joined by two subordinates, Vespera, the Duke of Gloom, and Rhesus, the Duke of Predation. These are the elites he considers his Hell's most capable remaining powerhouses, and the ones most suited for the mission to bring about Mephisto's end.
From the Fifth Hell of Calamity, a large number of Dukes join two Emperors, Serena and Crow, as they trail along behind the other Hells.
Unbeknownst to anyone present, Emperor Yumagi is alive and well. The only demons who observed his return were those aligned with Mephisto. Not even Gorn is aware that Yumagi survived the Cherubiim's wrath, and Yumagi is strangely keen to keep his return quiet.
As for the Sixth Hell of Isolation, only Emperor Melody has chosen to come along. The other elites of her Hell simply aren't in the right headpsace to join her, following their fall to the Plague.
Yama's Hell, the Seventh Hell of Corruption, has fallen apart with its Emperor being absorbed by Mephisto. Now, its many darkness-aligned entities have scattered in search of a figure lost to time...
Yardrat, Fae, Dagon, Nymph, Bael, Kristoff, Serena, Crow, and Melody march on the Stitched Wasteland, along with twenty Dukes. A terrifying force in any previous era, but one that feels somewhat weak and vulnerable in the months following the return of the Cherubiim, as well as the two Wordsmiths, not even mentioning the enemy they might face should they fail to stop Mephisto's ascension.
Yardrat's glum expression does nothing to uplift the moods of the others around him. As he and the other Emperors run across Numaria's surface, weaving their ways through the dense forests and trees, Bael speaks up from the back.
"Hey, Yardy! Why are we runnin' like a bunch of chumps? Just pop us over to Glinch with those fancy portals of yours!"
Yardrat shoots a glance back at Bael without slowing down. "I can't. Glinch's minions have an uncanny ability to twist the space around themselves. I couldn't create stable portals once we're inside if my life depended on it. I've no doubt he bred them for the express purpose of keeping me from spying on him."
Fae jumps over a bunch of twisted prickle-vines, scratching her palm on their thorns. "Doesn't that mean if something goes wrong, you won't be able to yank us out of the Stitched Wasteland?"
"Trust me." Yardrat mumbles, sounding more than a little depressed. "You don't want to hear my answer."
"There is no need to concern yourselves with escaping." Crow says solemnly, deftly flying through the underbrush with her blue wings. "If Mephisto ascends, it won't matter where we flee. He will be capable of hunting us like deer."
Yardrat snorts. "Speak for yourselves. I enjoy running away if it means saving my life."
"Coward." Bael says. "A REAL man always fights to the end!"
"Aren't you in a woman's body now?" Yardrat shoots back. "You're one to talk."
"H-hey! Women can be real men too!" Bael protests. "Get with the times!"
Emperor Melody laughs. "You tell him, Bael! Preach it!"
Serena remains silent, merely rolling her sightless eyes at everyone else's childish barbs.
...
Five hours pass as the demons race through Numaria's forests.
Eventually, the trees begin to thin out, before abruptly disappearing altogether. As if erased by a nuclear bomb, the forest's cover vanishes to reveal a grey-colored lifeless plain lacking all traces of warmth and life.
The Stitched Wasteland.
As soon as the demon leaders reach the edge of the wasteland, they pause their flight to stop and look around.
"Glinch's domain is bigger than you might first believe," Yardrat explains, gesturing toward the horizon. "Offhand, I believe the last time we measured the Stitched Wasteland's diameter, it was nearly 500 miles. You can't even see the other side from here because it dips below the horizon. The good news is, we only have to travel halfway into the interior, where Glinch's central laboratory resides."
Dagon, the Emperor of Pathogens, kneels down to scratch at the ashen soil. He grimaces as it clings to his palm and starts to burn his flesh.
"Acidic." Dagon mumbles.
"Every time Glinch creates a new thrall, his domain expands." Serena explains. "His toxic miasma is invisible and odorless, but it destroys plant-life and lower animals with ease. It won't have any effect on elites like us, but it's best if you don't deliberately play with the soil he's corroded."
Dagon shakes the soil off his palm, grimacing as he has to clap his hands and rub them against his pants to stop the acid from burning him further. Luckily, one of the Dukes nearby has a weak healing ability, so they're ability to fix him back up.
"What a miserable shithole." Fae groans. "I do NOT get what Glinch enjoys about living here! I'd go crazy from boredom after a week!"
Bael laughs. "No kidding, toots. Why do you think Glinch is such a wacko? He already went crazy!"
"Oh. Fair point." Fae mutters.
The Emperors and Dukes start moving toward the center of the wasteland, following Yardrat's lead. They do not run, but move at a brisk walk, keeping their eyes peeled for threats. Ten miles in the distance, they spot a pair of strange aberrant creatures standing perfectly still, looking at one another with hollow eyes, but they can't make out the details of those figures at their current distance.
"Bael, watch out!" Serena suddenly shouts, startling everyone.
Every demon elite's head snaps toward Bael's general direction just in time to see an invisible creature materializing, its massive body poised with a giant claw up in the air, ready to slash down at Bael.
The monster's huge torso and comparatively tiny head and skinny legs contrast with its wretchedly massive arms, its mottled and rotted skin, and its beady green venomous eyes.
The instant it snaps its claws down to assassinate Bael, the dumb galump accidentally trips on a rock, stumbling and avoiding the monster's attack! Bael falls face-first in the soil and the creature's downward slash swishes across his back, barely missing him by a millimeter!
"Lucky!" Yardrat exclaims, his pupils the size of pinpricks.
Crow roars in rage. She leaps toward the monster, the strange deformed horror with proportions far different from any naturally born creature in existence, and she swings her fist at its chest!
THUMP!
Crow knocks the creature down, sending it skidding backward across the dirt to lay in a heap.
But Crow doesn't celebrate. To her shock, she didn't even manage to bruise the monster, only knock it on its ass! The frighteningly durable monster silently stands up, and its body rapidly fades away as it becomes invisible.
Not once does the creature make a sound.
"Everyone watch out!" Crow shouts. "This bastard is strong! I don't even know if I hurt it!"
The heart of every demon elite skips a beat as they try to look for any signs of the monster. Only Serena, with her Soul Sensing capabilities, manages to trace its vague movement.
"Over there!" Serena says, pointing in front of Yardrat.
The monster once again becomes visible as it tries to slash Yardrat in half, but he isn't caught off-guard and leaps backward, safely avoiding it just in the nick of time.
"TEAR!" Yardrat yells, gnashing his teeth.
The Emperor of the Void tears the air in front of himself, unable to properly create a portal, but still able to momentarily rip a crack in space straight across the monster's torso.
A shallow cut on its chest is his only reward.
"Lucifer's Tits!" Bael exclaims, climbing to his feet. "This thing is as tough as demonstone!"
Melody fires off sonic blasts at the monster, punching with her fists to try and blow out its eardrums, but her attacks have no effect.
The monster continues charging at Yardrat to try and cut him to pieces. As it does, Crow once again steps up to protect Yardrat, deflecting its rending claws with her steel-like feathers while dishing out punishment with her fists. Crow is without a doubt the most physically imposting member of the party, possessing more strength than any demon in existence except for Belial.
But even she can't manage to do more than knock the monster back!
The other Emperors quickly start pitching in. Dagon summons corrosive chemicals to try and melt the monster's thick hide. Nymph summons vines from beneath its feet to wrap its legs and keep it immobile. Kristoff summons bloodied blades to cut the monster from behind, slashing its back with swords made from his own plasma. Fae fires explosive projectiles with a low yield at the monster, taking care not to accidentally hurt her allies. Melody sends sonic shockwaves into the ground, trying to soften the soil to trap the monster in quicksand.
But the monster proves more frightening than any of the Emperors imagined!
Bael and Serena can't provide much assistance to the others. They watch helplessly as Nymph's vines corrode to ash, melted by the Stitched Wasteland's ability to destroy plant-life. Fae's explosions barely even knock the monster back. Dagon might as well be shooting the monster with a squirt-gun for all the use his chemicals have. Melody can't seem to accomplish anything either!
"Shit." Bael growls. "I gotta help them."
"You don't have any magic." Serena says.
"No. But I got this." Bael says, reaching down to touch his weirdly fancy belt.
When Bael activates the Matriarch's Armor, it begins popping out of his waist and engulfing him from head to toe in lethal-looking demonstone armor. His plated chest and spiked shoulders turn Bael from a dopey looking version of Ose into a commanding and fearful warrior clad in demonic armor, making Serena gasp in surprise.
"Bael?" Serena asks, unable to see the armor, but sensing that his soul has suddenly become difficult to detect due to something shrouding his entire body. "What did you do?"
"Ose gave me some armor." Bael explains. "It ain't mine. But we'll talk 'bout it later. I gotta help the others!"
Bael doesn't hesitate. He rushes toward the monster, joining Crow as a frontline tank to try and draw the creature's attention.
Crow barely even registers Bael's new appearance, shoving any concerns about the demonstone-clad warrior to the back of her mind. All she feels is relief when the monster's brutal strikes slow down as it starts slashing at Bael as well.
THUNK! THUNK!!
The brutish monster silently whales on the others. For ten minutes, Bael and Crow take the beatings of their lives while Yardrat slowly tears its skin and cuts its bones with targeted spatial distortions. He alone manages to injure the creature the most heavily, while the other Dukes and Emperors can barely offer much assistance.
Bael grimaces as the creature grabs him by his helmet, lifts him up, and throws him like a ragdoll. Bael cries out in alarm as he goes flying and lands in the dirt, two hundred feet behind the brute.
"Spawn of a- you piece of trash! Nobody throws Bael!"
He jumps to his feet and starts to run back toward the monster, only to pause when he senses movement.
Bael quickly turns around. He nearly jumps out of his skin when he sees what he can only mentally describe as seventeen snakes with baby-heads crawling along the ground toward him. The snakes have a single conjoined core body that ties them all together, but it appears as flat as a pancake. Like some sort of Hydra consisting of stitched-together body parts, this multi-headed monster uses its childish faces to drag itself toward Bael at a speed most distressing, causing his butthole to pucker up.
"Eee! Gross!" Bael cries. "What in the hellhound's anus is that?!
Like the previous monster, this 'Snakedra' freak doesn't cry out or make any noises. It silently slithers toward Bael while one of its heads remains elevated to gaze directly at him.
Not wanting his friends to be overwhelmed, Bael decides to try and take the monster on by himself. His eyes fill with determination, and he conjures Mjölnir in his grasp, summoning it from his belt.
"Bad snake!" Bael barks, lunging at the monster to smash one of its heads.
SPLAT!!
Bael crushes the first head with ease!
But as he raises the hammer to strike again, the monster pounces at him! Its sixteen remaining heads bite his armor and wrap around his arms and legs, smothering him and causing him to fall backward.
"Crap, crap!" Bael yells. "Uh, don't worry guys, I've got this! Just keep killing the big one! I've got this cunt right where I want him! YEEOUCH!"
The Snakedra squeezes with all its strength, trying to burst Bael's body like a watermelon. Luckily, the demonstone only creaks a bit and doesn't fold inward, allowing Bael to survive, albeit not to do much else.
Serena, seeing that the others are too occupied to help, decides to try and assist Bael in some way. Since her abilities aren't much use against the first monster unless it turns invisible, she turns her gaze toward the Snakedra.
Emperor Serena maintains a good distance between herself and the Snakedra. She closes her eyes, focuses her mind, then shapes her right hand into a claw pose, snapping it in the Snakedra's direction.
An invisible beam of soul energy travels the gaps between dimensions, drilling into one of the Snakedra's heads. Serena focuses with all her might, attempting to try and locate the monster's soul so she can manipulate or influence it.
Unfortunately, she finds that while the creature does have a soul, it has become a mish-mash of fifty other souls, all witlessly stitched together to create an aberrant, thoughtless machine for killing.
Pain. Pain. Pain. The Snakedra thinks. Pain. Pain. Pain.
Serena grimaces. Her eyes squeeze shut even tighter as she tunes out Bael's exclamations of how 'totally okay and fine' he is. She digs deeper into the Snakedra's psyche, eventually extracting a thread of its existence for her own benefit.
Serena's eyes finally open.
While most entities possess eyes that can 'see' the physical realm, even as an imp, Serena was blind from birth. She was never able to see the world around her, but all of that changed when she met her husband, Gorn.
He and her were only Imps at the time. They became Lords together, and upon her ascension, she gained a new type of vision utterly unique to herself.
The power to see the soul realm.
While usually incapable of influencing the material realm, the soul realm is the domain Serena has become most adept at influencing over the millennia. As an Emperor, her power has become quite substantial in this regard.
Serena tears a fragment of soul energy out of the monster. It doesn't even shudder, but she doesn't care.
With her soul-seeing eyes, Serena deftly manipulates the thread of soul energy, using her fingers to hastily but efficiently craft a Soul Puppet, something not unlike a voodoo doll.
After forming a Soul Puppet in the form of the Snakedra, Serena grabs it out of the air and begins wrenching its heads around, stabbing at its body with her fingernails, and otherwise torturing the false image as much as possible.
Not once does the Snakedra cry out in pain, but its body does twitch and spasm. It writhes and squirms, continuing to hold Bael steady, but sometimes weakening its grip as it loses control of different parts of its body at random.
Meanwhile, Bael occasionally feels the wretched monster weaken its grip on him. Bael might not be the brightest bulb in the box, but as an accomplished veteran of countless wars, he is well-versed in the art of combat.
Bael isn't certain why the creature has started to spasm, but he won't turn down any good opportunity that arises.
He calls forth the power of Mjölnir, summoning lightning from above to strike the hammer. The moment before the lightning falls upon him, the creature suddenly loosens its grip, allowing Bael to swing the hammer at its central body.
BOOOM!!
A terrific blast of thunder and lightning detonates on the Snakedra, making it recoil in agony, release Bael, and pull away from him.
Abruptly dropped on his ass, Bael jumps backward, leaps to his feet, and lifts his hammer high.
"Nobody gives me a squeeze without my OK, bub!"
Bael charges at the monster. He starts smashing its heads one by one, crushing them to bloody pulps while the creature uselessly writhes on the ground, taking the abuse without retaliating.
Five minutes later, Bael slays the bastard, putting it to death for the rest of eternity.
Tired and winded, Bael gasps for air. Never has he had a fight that left him out of breath, but even with the Matriarch's Armor, Ose's body is far weaker than Bael's ever was. He severely regrets losing his invincibility.
Bael turns around and spots Serena.
"Oh! Hey, whew! I just got done kicking that monster's ass!" Bael says. "Good thing I'm such a badass, I must have intimidated it into lettin' me go, heh."
Serena opens her mouth to correct him, but thinks better.
"Right. Excellent work, Bael. You're as capable a fighter as ever."
Bael grins inside his helmet. "Heh, damn right. Now, lemme help the others finish that fat ugly one off."
Bael charges into battle, this time equipped with Mjolnir. He transforms the hammer into his favorite weapon, Big Bonk, and swings the ten ton steel ball at the brutish monster's back.
BOOM!!!
Bael flattens the creature, burying it face-first in the dirt and giving Crow an opportunity to deliver a full-power punch to the back of its head.
SPLAT!
Her fist connects, and she crushes the monster's skull, spraying its brains out all over her feet.
Crow pants like a dog on a hot summer's day. Sweat pools on Yardrat's head from the amount of focus he had to exert to kill this first monster. Even Fae and the others look a little tired.
With the crisis momentarily averted, the demon elites look around, finally noticing Bael's new getup, as well as Big Bonk pressing against the brute's back.
"Bael?" Fae asks. "Hot damn, that's a sweet set of armor!"
"You really saved our asses!" Melody adds.
Crow glances toward the other dead monster. "You killed that one? By yourself?"
Bael thumps his chest. "Couldn't have done it without Ose's fancy-shmancy armor. The ugly bugger got so scared, it just laid there and let me beat it to death! Heh!"
"It just laid there?" Crow asks, glancing around. She notices Serena, then pieces the events together. "Oh, I see. Well, god job beating it by yourself, Bael. You still know how to kick tail."
"Damn right!" Bael proclaims, smiling from ear to ear.
One by one, the other demon elites figure out Bael didn't exactly defeat the monster all by himself, but seeing as how he's been so down ever since losing his powers, they don't want to hurt his feelings.
"We've only fought two creatures so far, but they were both terrifying." Yardrat points out. "If we have to face two or even three at the same time, we might die! Everyone, proceed slowly. Do NOT rush in. We need to pick Glinch's thralls off one by one."
The other demons nod.
"Right!"
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TheCryopodToHell [link] [comments]
2023.05.29 22:02 IceQueenWeiss Selling epic games account + coupon 25% expire june 15
5/26/2023 Coldest Circles Quest Pack
5/19/2023 DEATH STRANDING
5/13/2023 The Sims™ 4 The Daring Lifestyle Bundle
5/5/2023 Kao the Kangaroo
5/5/2023 Against All Odds
4/27/2023 Poker Club
4/27/2023 Breathedge
3/10/2023 Epic Cheerleader Pack
3/10/2023 Rumbleverse™
12/29/2022 Mortal Shell
12/22/2022 Fallout Tactics: Brotherhood of Steel
12/22/2022 Fallout 2: A Post Nuclear Role Playing Game
12/22/2022 Fallout: A Post Nuclear Role Playing Game
12/15/2022 Bloons TD 6
12/15/2022 Fall Guys - Snowberry
11/24/2022 Evil Dead: The Game
11/24/2022 Dark Deity
11/24/2022 Epic Cheerleader Pack
10/28/2022 Saturnalia
10/28/2022 Warhammer 40,000: Mechanicus - Standard Edition
10/27/2022 Evoland Legendary Edition
10/27/2022 Fallout 3: Game of the Year Edition
9/24/2022 Gloomhaven
9/2/2022 Destiny 2
9/2/2022 Submerged: Hidden Depths
9/2/2022 Knockout City™
8/16/2022 Cook, Serve, Delicious! 3?!
8/16/2022 MultiVersus
8/16/2022 Rumbleverse™
6/30/2022 Iratus: Lord of the DeadIratus: Lord of the Dead
6/30/2022 Hood: Outlaws & LegendsIratus: Lord of the Dead
6/30/2022 Geneforge 1 - Mutagen
6/23/2022 Roller Champions™
6/23/2022 Car Mechanic Simulator 2018
6/21/2022 Fall Guys
6/16/2022 Supraland
6/9/2022 Maneater
6/3/2022 Wolfenstein: The New Order
5/28/2022 BioShock: The Collection
5/21/2022 Borderlands 3
5/13/2022 Redout: Enhanced Edition
5/11/2022 Terraforming Mars
3/24/2022 EVE Online - Superluminal Pack
3/17/2022 In Sound Mind
3/3/2022 Centipede: Recharged
3/3/2022 Epic Slayer Kit
3/3/2022 Black Widow: Recharged
2/25/2022 Cris Tales
2/17/2022 Brothers - A Tale of Two Sons
2/11/2022 Windbound
1/28/2022 DAEMON X MACHINA
1/23/2022 Relicta
1/8/2022 Gods Will Fall
12/30/2021 Tomb Raider GAME OF THE YEAR EDITION
12/30/2021 Shadow of the Tomb Raider: Definitive Edition
12/30/2021 Rise of the Tomb Raider: 20 Year Celebration
12/29/2021 Salt and Sanctuary
12/25/2021 Prey
12/25/2021 Pathfinder: Kingmaker - Enhanced Plus Edition
12/23/2021 Vampyr
12/21/2021 Second Extinction™
12/21/2021 Loop Hero
12/19/2021 The Vanishing of Ethan Carter
12/17/2021 Neon Abyss
12/16/2021 Shenmue III - Standard Edition
12/9/2021 Godfall Challenger Edition
12/9/2021 Prison Architect
12/2/2021 Dead by Daylight
12/2/2021 while True: learn()
11/18/2021 Never Alone (Kisima Ingitchuna)
11/18/2021 Guild of Dungeoneering
11/18/2021 KID A MNESIA EXHIBITION
11/13/2021 Rogue Company
11/13/2021 Tiny Tina's Assault on Dragon Keep: A Wonderlands One-shot Adventure
11/4/2021 Aven Colony
10/22/2021 Among the Sleep - Enhanced Edition
10/15/2021 Stubbs the Zombie in Rebel Without a Pulse
10/15/2021 Paladins Epic Pack
10/7/2021 PC Building Simulator
9/30/2021 Europa Universalis IV
9/28/2021 2064: Read Only Memories
9/24/2021 Santa's Sweatshop
9/16/2021 Tharsis
9/16/2021 Speed Brawl
9/9/2021 Sheltered
9/9/2021 Nioh: The Complete Edition
9/3/2021 Yoku's Island Express
8/26/2021 Automachef
8/25/2021 Saints Row®: The Third™ Remastered
8/19/2021 Yooka-Laylee
8/19/2021 Void Bastards
8/12/2021 Rebel Galaxy
8/6/2021 Core
8/6/2021 A Plague Tale: Innocence
7/30/2021 Mothergunship
7/30/2021 Train Sim World 2
7/15/2021 Offworld Trading Company
7/15/2021 Obduction
7/8/2021 Ironcast
7/8/2021 Bridge Constructor The Walking Dead
7/1/2021 The Spectrum Retreat
6/24/2021 Sonic Mania
6/24/2021 Horizon Chase Turbo
6/17/2021 Hell is other demons
6/17/2021 Overcooked! 2
6/10/2021 Control
6/3/2021 Frostpunk
5/27/2021 Among Us
5/20/2021 NBA 2K21
5/14/2021 The Lion's Song
5/7/2021 Pine
4/30/2021 Idle Champions of the Forgotten Realms
4/23/2021 Alien: Isolation
4/22/2021 Hand of Fate 2
4/15/2021 Deponia: The Complete Journey
4/15/2021 Ken Follett's The Pillars of the Earth
4/15/2021 The First Tree
4/9/2021 3 out of 10: Season Two
4/1/2021 Tales of the Neon Sea
3/31/2021 HITMAN 3 Access Pass: HITMAN 1 GOTY Edition
3/30/2021 HITMAN 3 - Free Starter Pack
3/25/2021 Creature in the Well
3/23/2021 Magic: Legends
3/18/2021 The Fall
3/6/2021 Wargame Red Dragon - The Millionth Mile
3/6/2021 Wargame Red Dragon - Norse Dragons
3/6/2021 Wargame Red Dragon - Second Korean War
3/6/2021 Wargame: Red Dragon - Russian Roulette [10v10 ...
3/4/2021 Wargame: Red Dragon
2/28/2021 PHANTASY STAR ONLINE 2
2/25/2021 Sunless Sea
2/18/2021 Absolute Drift
2/18/2021 Rage 2
2/11/2021 Halcyon 6
2/4/2021 Metro: Last Light Redux
1/28/2021 Dandara: Trials of Fear Edition
1/21/2021 Galactic Civilizations III
1/14/2021 STAR WARS™ Battlefront™ II: Celebration Edition...
1/7/2021 Crying Suns
12/31/2020 Jurassic World Evolution
12/29/2020 Solitairica
12/28/2020 Stranded Deep
12/27/2020 Night in the Woods
12/26/2020 My Time at Portia
12/25/2020 Darkest Dungeon®: The Musketeer
12/25/2020 Darkest Dungeon®
12/23/2020 Tropico 5
12/21/2020 Alien: Isolation
12/20/2020 Defense Grid: The Awakening
12/19/2020 The Long Dark
12/18/2020 Oddworld: New 'n' Tasty
12/17/2020 Cities: Skylines - Carols, Candles and Candy
12/17/2020 Cities: Skylines - Pearls From the East
12/17/2020 Cities: Skylines - Match Day
12/17/2020 Cities: Skylines
12/10/2020 Pillars of Eternity - Definitive Edition
12/10/2020 Tyranny - Gold Edition
12/3/2020 CRSED: F.O.A.D.
12/3/2020 Cave Story+
11/26/2020 MudRunner - Old Timers DLC
11/26/2020 MudRunner - Valley DLC
11/26/2020 MudRunner - Ridge DLC
11/26/2020 MudRunner
11/19/2020 The World Next Door
11/19/2020 Elite Dangerous
11/13/2020 Neverwinter
11/13/2020 The Textorcist
11/5/2020 Dungeons 3
10/29/2020 Blair Witch
10/29/2020 Ghostbusters: The Video Game Remastered
10/22/2020 Layers of Fear 2
10/22/2020 Costume Quest 2
10/15/2020 Amnesia: A Machine for Pigs
10/15/2020 Kingdom New Lands
10/8/2020 ABZU
10/8/2020 Rising Storm 2: Vietnam
10/1/2020 Pikuniku
9/29/2020 Heroes & Generals WWII
9/24/2020 RollerCoaster Tycoon® 3: Complete Edition
9/23/2020 Rocket League®
9/17/2020 Football Manager 2020
9/17/2020 Watch Dogs 2
9/17/2020 Stick It To The Man!
9/10/2020 Railway Empire
9/10/2020 Where The Water Tastes Like Wine
9/7/2020 Spellbreak
9/3/2020 3 out of 10, EP 5: "The Rig Is Up!"
9/3/2020 Into The Breach
9/3/2020 Diabotical
9/1/2020 Commander Lilith DLC
8/27/2020 3 out of 10, EP 4: "Thank You For Being An Ass...
8/27/2020 Shadowrun Collection
8/27/2020 HITMAN
8/22/2020 3 out of 10 Episode 3: Pivot Like A Champion
8/20/2020 God's Trigger
8/20/2020 Enter The Gungeon
8/13/2020 The Alto Collection
8/13/2020 Remnant: From the Ashes
8/13/2020 Might & Magic: Chess Royale
8/13/2020 3 Out of 10 Episode 2 Foundation 101
8/13/2020 A Total War Saga: TROY
8/6/2020 3 Out of 10 Ep 1 Welcome to Shovelworks
8/6/2020 Wilmot's Warehouse
7/31/2020 Superbrothers: Sword & Sworcery EP
7/31/2020 Barony
7/31/2020 20XX
7/23/2020 Next Up Hero
7/23/2020 Tacoma
7/16/2020 Torchlight II
7/10/2020 Delores: A Thimbleweed Park mini-adventure
7/10/2020 The Escapists 2
7/10/2020 Lifeless Planet: Premier Edition
7/10/2020 Killing Floor 2
7/3/2020 Trackmania
7/3/2020 Hue
6/25/2020 AER Memories of Old
6/25/2020 Stranger Things 3: The Game
6/18/2020 Pathway
6/11/2020 ARK Valguero
6/11/2020 ARK Crystal Isles
6/11/2020 ARK The Center
6/11/2020 ARK Editor
6/11/2020 ARK Ragnarok
6/11/2020 ARK: Survival Evolved
6/11/2020 SAMURAI SHODOWN NEOGEO COLLECTION
5/28/2020 Sludge Life
5/28/2020 Borderlands: The Handsome Collection
5/21/2020 Sid Meier's Civilization VI
5/14/2020 Grand Theft Auto V
5/2/2020 Amnesia: The Dark Descent
5/2/2020 Crashlands
4/23/2020 For The King
4/17/2020 Wheels of Aurelia
4/17/2020 Just Cause 4
4/15/2020 Paladins
4/15/2020 Sherlock Holmes Crimes and Punishments
4/15/2020 Close to the Sun
4/4/2020 Gone Home
4/4/2020 Drawful 2
4/4/2020 Hob
3/26/2020 Tormentor X Punisher
3/26/2020 Figment
3/26/2020 World War Z
3/20/2020 Watch Dogs Standard Edition
3/20/2020 The Stanley Parable
3/2/2020 InnerSpace
2/21/2020 Magic: The Gathering Arena
2/21/2020 Assassins Creed Syndicate Standard Edition
2/21/2020 Faeria
2/14/2020 Aztez
2/14/2020 HD Voice Pack - English
2/14/2020 HD Voice Pack - German
2/14/2020 HD Voice Pack - French
2/14/2020 HD Sound Pack
2/14/2020 HD Texture Pack
2/14/2020 Kingdom Come: Deliverance
2/6/2020 Ticket to Ride
2/6/2020 Carcassonne
1/30/2020 Farming Simulator 19
1/23/2020 The Bridge
1/16/2020 Horace
1/10/2020 Sundered Eldritch Edition
1/1/2020 Darksiders Warmastered Edition
1/1/2020 Steep
1/1/2020 Darksiders II Deathinitive Edition
1/1/2020 Yooka-Laylee and the Impossible Lair
12/30/2019 Hello Neighbor
12/29/2019 The Talos Principle
12/26/2019 Faster Than Light
12/23/2019 Ape Out
12/13/2019 The Wolf Among Us
12/13/2019 The Escapists
12/5/2019 Jotun Valhalla Edition
11/29/2019 Rayman Legends
11/21/2019 Bad North Jotunn Edition
11/15/2019 The Messenger
11/7/2019 Nuclear Throne
11/7/2019 RUINER
10/31/2019 SOMA
10/24/2019 Layers of Fear
10/24/2019 Q.U.B.E. 2
10/17/2019 >observer_
10/17/2019 Alan Wake's American Nightmare
10/10/2019 Surviving Mars - Mysteries Resupply Pack
10/10/2019 Surviving Mars - Space Race
10/10/2019 Surviving Mars
10/4/2019 Minit
9/26/2019 Metro: 2033 Redux
9/26/2019 Everything
9/19/2019 Lego Batman Trilogy
9/19/2019 Batman Arkham - Trilogy
9/18/2019 Conarium
8/29/2019 Inside
8/29/2019 Celeste
8/23/2019 Fez
8/21/2019 The Cycle Early Access
8/15/2019 Mutant Year Zero
8/15/2019 Hyper Light Drifter
8/8/2019 GNOG
8/3/2019 Alan Wake
8/3/2019 For Honor Standard Edition
7/25/2019 This War of Mine
7/25/2019 Moonlighter
7/18/2019 Limbo
7/11/2019 Torchlight
7/4/2019 Overcooked
7/3/2019 Dauntless
7/3/2019 Last Day of June
submitted by
IceQueenWeiss to
GamingMarket [link] [comments]
2023.05.29 20:49 saulsilver1990 Literally unplayable
submitted by saulsilver1990 to DotA2 [link] [comments]
2023.05.29 20:39 Flamenco_Indigo How to type teleport command in debug mode?
I'm trying to setup a challenge for myself in singleplayer and I cannot get the teleport command to work. I know the coordinates I want from the zomboid map, and I entered debug mode with "-debug" in Steam properties. When I spawn into the world, I typed in the console "teleportto 12612,1724,6" and the console returns an error message about how I'm missing an equal sign. I went and doubled checked with a site listing cheat commands and it's apparently "/teleportto x,y,z" so I typed in "/teleportto 12612,1724,6" and the console says there's an unexpected symbol near the "/". This is extremely unintuitive to me. pls halp.
submitted by
Flamenco_Indigo to
projectzomboid [link] [comments]
2023.05.29 20:22 sahil_parakh30 [Store] Diretide 2022/Aghanim's/Nemestice/TI10/TI9/TI8/TI7 Collector's Caches Sets
200+/1000$ Gift Trades in 5 years
Made a google doc because the list is long
My Steam Rep:
https://docs.google.com/document/d/1WEgt1Kjaf8PbkinQ0opU41fysTwYC0xMgX_kjDOgldg/edit?usp=sharing YOUR FAVOURITE SELLER IS BACK FOR 5TH YEAR IN A ROW. CHECK MY REP THREAD
CACHE Price Increases as I stock out & Reservation is Compulsory
Want items worth listed Amount or items (1.2x - STEAM TAX). I will not go first. The link to add me :
LINK to ADD ME Ultra Rare Immortals 2022
Item | Quantity | Price | Type | Reserved |
Bloodfeather Finery (Queen of Pain) | 1 | 50$ or Items | Ultra Rare Immortal 2 | LastLeft |
The Strings of Suradan (Hoodwink) | 1 | 30$ or Items | Ultra Rare Immortal 1 | LastLeft |
Diretide Collectors Cache-2 2022
Item | Quantity | Price | Type | Reserved |
Sublime Equilibrium (Void Spirit) | 2 | 45$ or Items | Very Rare Direteide Collectors Cache | One Sold Last Left |
Brands of the Reaper (Anti Mage) | 5 | 13$ or Items | Rare Direteide Collectors Cache 2 | Two Sold |
Grudges of the Gallows Tree (Treant) | 6 | 15$ or Items | Rare Direteide Collectors Cache 2 | Four Sold |
War Rig Eradicators (Techies) | 5 | 4.5$ or Items | Direteide Collectors Cache 2 | One Sold |
Sacred Chamber Guardian (Huskar) | 5 | 5.5$ or Items | Direteide Collectors Cache 2 | Two Sold |
Acrimonies of Obsession (Vengeful Spirit) | 5 | 3.5$ or Items | Direteide Collectors Cache 2 | None |
Freeboot Fortunes (Ogre Magi) | 5 | 3.5$ or Items | Direteide Collectors Cache 2 | None |
Withering Pain (Clinkz) | 5 | 3.5$ or Items | Direteide Collectors Cache 2 | One Sold |
Darkfeather Factioneer (Phantom Assassin) | 5 | 5$ or Items | Direteide Collectors Cache 2 | One Sold |
Feasts of Forever (Night Stalker) | 5 | 5.5$ or Items | Direteide Collectors Cache 2 | Two Sold |
Cursed Cryptbreaker (Pudge) | 5 | 5.5$ or Items | Direteide Collectors Cache 2 | Two Sold |
Dawn of Darkness Foretold (Doom) | 5 | 6$ or Items | Direteide Collectors Cache 2 | Two Sold |
The Wilding Tiger (Brewmaster) | 5 | 4$ or Items | Direteide Collectors Cache 2 | One Sold |
Transcendent Path (Oracle) | 5 | 3.5$ or Items | Direteide Collectors Cache 2 | None |
Darkbrew´s Transgression (Alchemist) | 5 | 6$ or Items | Direteide Collectors Cache 2 | Two Sold |
Grand Suppressor (Silencer) | 5 | 4.5$ or Items | Direteide Collectors Cache 2 | One Sold |
Bird of Prey (Legion Commander) | 5 | 4.5$ or Items | Direteide Collectors Cache 2 | One Sold |
Diretide Collectors Cache 2022
Item | Quantity | Price | Type | Reserved |
Dark Behemoth (Primal Beast | 2 | 25 | Very Rare Direteide Collectors Cache | Sold Out |
Angel of Vex (Invoker) | 3 | 18$ | Rare Direteide Collectors Cache | One Sold One Reserved One Left |
Blue Horizons(Marci) | 4 | 13$ or Items | Rare Direteide Collectors Cache | One Sold |
Shadowleaf Insurgent (Hoodwink) | 3 | 10$ or Items | Direteide Collectors Cache | Two Sold Last Left |
Scarlet Subversion (Riki) | 3 | 10$ | Direteide Collectors Cache | Two Sold Last Reserved |
WhipperSnapper (Snap Fire) | 3 | 8$ | Direteide Collectors Cache | SOLD OUT |
Hounds of Obsession (Chen) | 3 | 7.5$ or Items | Direteide Collectors Cache | Two Sold Last Left |
Seadog's Stash (Clockwerk) | 3 | 6$ or Items | Direteide Collectors Cache | One Sold |
Starlorn Adjudicator (Dawn Breaker) | 3 | 10$ | Direteide Collectors Cache | Two Sold Last Reserved |
Spoils of the Shadowveil (Spectre) | 3 | $8 | Direteide Collectors Cache | Sold OUT |
Chines of the Inquisitor (Faceless Void) | 3 | 5.5$ or Items | Direteide Collectors Cache | One Sold |
Trophies of the hallowed hunt (Ursa) | 3 | 9$ | Direteide Collectors Cache | SOLD OUT |
Crimson Dawn (Phoenix) | 3 | 5.5$ or Items | Direteide Collectors Cache | One Sold |
Forgotten Station (Terrorblade) | 3 | 4.5$ or Items | Direteide Collectors Cache | None |
Dirge Amplifier (Undying) | 3 | 5.5$ or Items | Direteide Collectors Cache | One Sold |
Champions of the Fire Lotus (Monkey King) | 3 | 7.5$ or Items | Direteide Collectors Cache | Two Sold Last Left |
Deathstitch Shaman (Witch Doctor) | 3 | 5.5$ or Items | Direteide Collectors Cache | One Sold |
Aghanim's Continuum Cache 2021 / Ti-11
Item | Quantity | Price | Type | Reserved |
Pyrexae Polymorph Perfected (Ogre Magi) | 4 | 15$ or Items | Aghanim Cache Rare | Three Sold Last Left |
Scales of the Shadow Walker (Phantom Lancer) | 4 | 12$ or Items | Aghanim Cache | Two Sold |
Test of the Basilisk Lord (Razor) | 4 | 10$ or Items | Aghanim Cache | One Sold |
Secrets of the Frost Singularity (Ancient Apparation) | 4 | 5$ or Items | Aghanim Cache | None |
Perils of the Red Banks (Chen) | 4 | 7$ or Items | Aghanim Cache | Two Sold One Reserved Last Left |
The Chained Scribe (Grimstroke) | 4 | 5$ or Items | Aghanim Cache | One Sold |
Widow of the Undermount Gloom (Broodmother) | 4 | 9.5$ or Items | Aghanim Cache | Two Sold |
Forgotten Fate (Mars) | 4 | 5$ or Items | Aghanim Cache | One Sold |
March of the Crackerjack Mage (Rubick) | 4 | 10$ or Items | Aghanim Cache | Two Sold |
Cosmic Concoctioneers (Alchemist) | 4 | 12$ or Items | Aghanim Cache | Two Sold |
Blightfall (Abbadon) | 4 | 8$ or Items | Aghanim Cache | Two Sold |
Nemestice Cache 2021 / Ti-11
Item | Quantity | Price | Type | Reserved |
Twilight Hex (Dark Willow) | 3 | 10$ or Items | Nemestice Cache 1 | Two Sold Last Left |
Astral Terminus (Enigma) | 3 | 9$ or Items | Nemestice Cache 1 | 1 Sold |
Caerulean Star (Enchantress) | 3 | 6$ or Items | Nemestice Cache 1 | One Sold |
Arcane Inverter (Gyrocopter) | 3 | 15$ or Items | Nemestice Cache 1 | 2 Sold Last Left |
Red Sands Marauder (Shadow Shaman) | 4 | 20$ | Nemestice Cache 1 | Three Sold Last Left |
Herald of the Ember Eye (Grimstroke) | 3 | 8$ or Items | Nemestice Cache 1 | Two Sold LAST Left |
Creed of the Skullhound (Lycan) | 3 | 18$ or Items | Nemestice Cache 1 | Two Sold Last Left |
-
Collector's Cache 2020 / Ti-10
Item | Quantity | Price | Type | Reserved |
Steward of the Forbidden Chamber (TA/Templar Assassin) | 3 | 15$ | TI-10 Rare Cache 2 | Two Sold Last Left |
Clearcut Cavalier (Timbersaw) | 3 | 5$ or Items | TI-10 Cache 2 | One Sold |
The King Of Thieves (KOTL/ Keeper of the Light) | 3 | 4$ or Items | TI-10 Cache 2 | One Sold |
Talons of the Endless Storm (CK/Chaos Knight) | 3 | 7.5$ or Items | TI-10 Cache 2 | One Sold |
A carousel of the Mystic Masquerade (Rubick) | 3 | 10$ or Items | TI-10 Cache 2 | Two Sold Last Left |
Crown of Calaphas (SD/Shadow Demon) | 3 | 5$ or Items | TI-10 Cache 2 | None |
Blacksail Cannoneer (Sniper) | 3 | 7$ or Items | TI-10 Cache 2 | None |
Blaze of Oblivion (Phoenix) | 3 | 7$ or Items | TI-10 Cache 2 | None |
Songs of Starfall Glen (Enchantress) | 3 | 4$ or Items | TI-10 Cache 1 | None |
Flashpoint Proselyte (Huskar) | 3 | 10$ or Items | TI-10 Cache 1 | One Sold |
Signs of Allfather (Nature Prophet) | 3 | 10$ or Items | TI-10 Cache 1 | Two Sold Last Left |
Beholden of Banished Ones (Warlock) | 3 | 6$ or Items | TI-10 Cache 1 | One Sold |
Fissured Flight (Jakiro) | 3 | 8$ or Items | TI-10 Cache 1 | Two Sold Last Left |
Mindless Slaughter (Pudge) | 3 | 11$ or Items | TI-10 Cache 1 | One Sold |
Fury of Righteous Storm (Disruptor) | 3 | 4$ or Items | TI-10 Cache 1 | None |
Apocalypse Unbound (Ancient Apparation) | 3 | 6$ or Items | TI-10 Cache 1 | One Sold |
Herald of Ember Eyes (Grimstroke) | 3 | 8$ or Items | TI-10 Cache 1 | One Sold |
Collector's Cache 2019/ Ti-9
Item | Quantity | Price | Type | Reserved |
Fowl Omen (Necrophos) | 4 | 13$ | TI-9 Rare Cache Set-2 | Three Sold Last Left |
Prized Acquisitions (Batrider) | 4 | 7$ | TI-9 Cache Set-2 | Two Sold |
The sight of the Kha-Ren Faithful (Drow Ranger) | 4 | 10$ | TI-9 Cache Set-2 | One Sold |
Directive of the Sunbound(Clockwerk) | 5 | 7$ | TI-9 Cache Set-2 | Three Sold |
Distinguished Expeditionary (Tusk) | 4 | 7$ | TI-9 Cache Set-2 | Two Sold |
Automaton Antiquity (Broodmother) | 5 | 6$ | TI-9 Cache Set-2 | Three Sold |
Fury of the Bloodforge (Bloodseeker) | 5 | 7$ | TI-9 Cache Set-2 | Two Sold |
Tribal Pathways (Warlock) | 5 | 6$ | TI-9 Cache Set-2 | Two Sold |
Verdant Predator (Venomancer) | 5 | 9$ | TI-9 Cache Set-2 | Two Sold |
Tales of the Windward Rogue (Pangolier) | 4 | 20$ | TI-9 Cache Set-2 | Three Sold Last Reserved |
Priest of the Proudsilver Clan (Chen-Long Live Harambe) | 3 | 5$ | TI-9 Cache Set | One Sold |
The Arts of Mortal Deception (Enigma) | 3 | 9$ | TI-9 Cache Set | Two Sold Last Left |
Poacher's Bane (Tidehunter) | 3 | 6$ | TI-9 Cache Set | One Sold1 |
Riddle of the Hierophant (Oracle) | 3 | 9$ or 3 Keys | TI-9 Cache Set | Two Sold Last Left |
Collector's Cache 2018/ Ti-8
Item | Quantity | Price | Type | Reserved |
Raptures of the Abyssal Kin (Queen of Pain) | 4 | 12$ | TI-8 Cache Set | Three Sold Last Left |
Raiments of the Obsidian Forge (Underlord) | 4 | 18$ | TI-8 Rare Cache Set | Three Sold Last Left |
Shackles of the Enduring Conscript (Axe) | 4 | 10$ | TI-8 Cache Set | Three Sold Last Left |
Pattern of the Silken Queen (Brood) | 4 | 8$ | TI-8 Cache Set | Three Sold Last Left |
Collector's Cache 2017/ Ti-7
Item | Quantity | Price | Type | Reserved |
Eternal Testament (Death Prophet) | 4 | 12$ | TI-7 Cache Set | Three Sold Last Left |
Made a google doc because the list is long
My Steam Rep:
https://docs.google.com/document/d/1WEgt1Kjaf8PbkinQ0opU41fysTwYC0xMgX_kjDOgldg/edit?usp=sharing https://steamcommunity.com/id/NiriDash/ (Mirana Ti-10/2020 Super Rare, Sven Rare Ti-11, Mars Ti-10 Rare, Clock Ti-9, Sandking Ti-7 Caches Sold Successfully)
https://steamcommunity.com/id/lameslim (Nemestice Sky Set, Ti-10 Sky, and Ember set Sold Successfully)
https://steamcommunity.com/profiles/76561199068303037 (Lina Ti-10/2020 CacheSold Successfully)
https://steamcommunity.com/id/p013 (Nature Prophet Ti10/2020 Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198043865971/ (Aghanim Axe Set Sold Successfully)
https://steamcommunity.com/profiles/76561198156603233/ (Ti-9 Disruptor Rare Cache Sold Successfully)
https://steamcommunity.com/id/BeAn1457738937/ (2019 Pudge Cache Sold Successfully)
https://steamcommunity.com/id/vcxxiv/ (Aghanim Ultra Rare CK, Rare Ogre, PL, Rubick, Alchm, DK, Axe, Mars, Abbadon, Razor, Chen, Grim, and 2020 Rare TA, Ember, CK, Doom, Tide, Timber, KOTL, SKY, Rubick, Nemestice Gyro, Shaman, Winter, Doom Sold Successfully) -
Man God Bless this guy https://steamcommunity.com/profiles/76561198795911053/ (2020 BB Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198072474418 (Ti-9 Slark, UL & NS 2020 Cache Sold Successfully)
https://steamcommunity.com/id/whatsyouraff (WitchDoctor Super rare, Diretide Spec, Ti-8 Ember cache Sold Successfully)
https://steamcommunity.com/profiles/76561198103513889/ (Pudge Super rare Cache Hook Sold Successfully)
https://steamcommunity.com/id/nandomanul/ (Agahnim Axe Cache and Enigma 2020 Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198055874238 (Aghanim Dawnbreaker Cache Sold Successfully)
https://steamcommunity.com/profiles/76561197990802490 (2020 Pudge Super Rare Hook, Tiny Rare Cache, Aghanim Clockwerk Sold successfully)
https://steamcommunity.com/profiles/76561197966381775 (Ti-9 Abbadon Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198863088276 (Ti-9 Pudge Cache Sold Successfully)
https://steamcommunity.com/id/Steinx (Agahnim Drow Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198111387239 (Rare URSA immortal bundle Sold Successfully)
https://steamcommunity.com/profiles/76561198003271696/ (Agahnim Drow Cache Sold Successfully)
https://steamcommunity.com/id/thelastswagurai/ (Aghanim Brood and 2020 Arc Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198057677292/ (Agahnim Rare CK, DK & 2020 Rare Tiny, NS, Jugger, BB, Grim Cache Sold Successfully)
https://steamcommunity.com/id/gargorath/ (2020 Juggernaut, Underlord, Warlock, Nature, Enigma, Ancient Apparition Sold Successfully)
https://steamcommunity.com/profiles/76561198144053768/ (Nemestice Doom, Enigma, Nature, and Lycan Sold Successfully)
https://steamcommunity.com/profiles/76561198080795303/ (Aghanim Drow Sold Successfully)
https://steamcommunity.com/profiles/76561198006516009/ (Rare Disruptor Cache Sold Successfully)
https://steamcommunity.com/id/dbsama/ (Ti-8 Magnus Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198054565307/ (Aghanim Clock Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198051635207/ (Ti-10 Arc Warden Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198916278783/ (Ti-9 Earth Spirit Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198054299781 (2021 Dawnbreaker Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198380791860/ (Aghanim Abbadon Cache Sold Successfully)
https://steamcommunity.com/profiles/76561199116896336/ (2020 Silencer Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198079185431/ (2020 Silencer and Bounty Hunter and Aghanim DK Cache Sold Successfully)
https://steamcommunity.com/id/tkkz15/ (2020 BH Cache Sold Successfully)
https://steamcommunity.com/id/dreddhz (Ti-10 Arc Warden Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198065746417/ (2020 Silencer and Bristleback Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198186076006 (2019 Brood and Pudge Sold Successfully)
https://steamcommunity.com/id/wraith2142/ (2021 Enchantress Cache Sold Successfully)
https://steamcommunity.com/id/grail_knight/ (Ti-10 Sky Set Sold Successfully)
https://steamcommunity.com/id/novtnw/ (2022 Cache 1 Spec and Cache 2 Night Stalker Sold Successfully)
https://steamcommunity.com/profiles/76561197993911001 (Aghanim Dawn Breaker & Alchemist Cache Sold Successfully)
https://steamcommunity.com/id/750459748 (Rare Necro & 2019 Abbadon Cache Set Sold Successfully)
https://steamcommunity.com/profiles/76561198043196989/ (2022 Primal Beast Very Rare Cache, Legion Cache, 2020 NS Sold Successfully)
https://steamcommunity.com/id/674330/ (Aghanim Brood, Diretide Cache - 1 Hoodwink, Riki, Spectre, Clockwerk, Ursa, Phoenix, Witch Doctor, Dawnbreaker, Alchemist, MK, Undying, Chen Dire Tide Cache - 2 Rare Treant, Clinkz, Doom, Huskar, Night Stalker, Pudge, Brew Sold Successfully)
https://steamcommunity.com/id/yash121299/ (Nemestice Tiny Sold Successfully)
https://steamcommunity.com/profiles/76561197980391055/ (Nemestice Shaman, Diretide Riki Sold Successfully)
https://steamcommunity.com/id/nikbigdick/ (Diretide Cache 2 Rare Treant Sold Successfully)
https://steamcommunity.com/profiles/76561198055898123/ (2019 Doom, Tusk, Batrider, Nemestice Nature Sold Successfully)
https://steamcommunity.com/id/3011/ (Diretide Rare Treant Sold Successfully)
https://steamcommunity.com/profiles/76561198916278783/ (Diretide Snapfire Cache Set Sold Successfully)- Repeat Buyer
https://steamcommunity.com/profiles/76561198017178682/ (Nemestice Lycan and Tiny Cache Set Sold Successfully)
https://steamcommunity.com/id/OakEel/ (2022 Rare Treant and 2021 Rare Ogre Cache Reserved Sold Successfully)
https://steamcommunity.com/profiles/76561198933415596/ (Ultra Rare Primal, Ultra Rare Void Spirit and Agahnim DK, PL, Diretide AM, PA, Void, Huskar, Ursa Sold Successfully)
https://steamcommunity.com/profiles/76561198592340222 (Ultra Rare Void Spirit Reserved - 5/15 Keys Paid Advance)
https://steamcommunity.com/profiles/76561198111544330/ (Ti-9 DP Set Sold Successfully)
https://steamcommunity.com/profiles/76561198883986801/ (Diretide Rare Invoker Set Sold Successfully)
https://steamcommunity.com/profiles/76561198303321183/ (Aghanim Rare Ogre & Clockwerk,Ti-10 Rare TA& Pudge, Nemestice Tiny and, Ti-9 Rare Necro Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198088242520 (Diretide Cache 2 Techies, Doom, Alchemist & Cache 1 Snapfire Sold Successfully)
https://steamcommunity.com/profiles/76561198181327203/ (2022 AM & Chen Diretide and 2020 Huskar Cache Sold Successfully)
https://steamcommunity.com/id/bkwlove/ (Diretide Rare Marci, Snapfire, Hood, Silencer, and Dawn Breaker Cache Sold successfully)
https://steamcommunity.com/id/aptekamaya/ (Nemestice 2021 Grim Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198111544330/ (2019 Pango Cache and 2020 Jakiro Cache Sold successfully)
https://steamcommunity.com/profiles/76561198838671544/ (Diretide 2022 Ursa Cache Sold Successfully)
https://steamcommunity.com/profiles/76561198838008436 (Diretide Collectors Cache 1 Rare Voker and Riki Cache Reserved - 7/28 Paid Advance)
https://steamcommunity.com/profiles/76561198073897919 (Pango Cache Tales of Wind Reserved - 5/20 Paid Advance)
Wall of Shame:
https://steamcommunity.com/profiles/76561199102322625/ (This clown added me and when I asked to reserve which I have clearly stated in my post backtracked on trade offer, has no idea how 30-day steam gifting works so beware) submitted by
sahil_parakh30 to
Dota2Trade [link] [comments]
2023.05.29 20:21 Illustrious_Grade530 [PC SERVER] Oldschool 3x ArkOrigins / ORP / LongTerm / NoMods / 3 Man / PVP / 3 Map Cluster / Vanilla stats / STEAM
| [PC SERVER] Oldschool 3x ArkOrigins / ORP / LongTerm / NoMods / 3 Man / PVP / 3 Map Cluster / Vanilla stats / STEAM https://preview.redd.it/g5nc0rowbt2b1.png?width=1280&format=png&auto=webp&s=b544230189db2d60b600db0ed46ea9e59cccc180 Settings - Experience, Taming and Harvest: 3 - Clustered Maps: TheIsland, Aberration, Scorched Earth and Ragnarok. - Baby Raising: 3x - Mating Intervals: 0.5x - Tribe Limit: 3Man - Max Dino level: 150 (Vanilla) - No Mods, Player and all other setting vanilla. - Prime meat and wyvern milk stacks to 3x. Dino Settings Disabled creatures: Carcharodontosaurus, griffins, all tek variants. Disabled from being tamed: Titanosaur, Giga, Rock elementals. Plugins PvP+ Plugin General Settings:Auto Destroy Looted beaver dams: 120 secondsAuto Destroy glitched Eggs: TruePrevent Grapple slingshot: TrueDisable Reaper Follow exploit: True Jam On DismountRocket LauncherJamTime: 4 SecondsAffected Dinos: Stegos C4 ChargeAffected Dinos: Turtle (Unable to place on turle)Disable Near tribe structures: True (Stop raft raid exploit) Structure Settings - Prevent Placement Near Enemy StructuresEnabled: TrueRange: 26Prevent Structure placement on platform: Tek Transmitter, Large Hatch Frames, sleeping bags. Boss Anit cheeseDisabled Grappling hooking in boss arenas.Disables the following dino in boss arena : Giga's and Procoptodons.(They will gain full torpor) CrossServer chat Allows players to chat between clustered servers. Auto Engrams Learns all normal engrams but not tek ones. ArkModifiedSpawnLevelDistribution ORP Plugin Structure Damage Reduction 90%Turret Damage x3Activation time 10 MinutesPenalty Time: 4 MinutesAdds time if getting raided while trying to log off, 4 minutes will be added. CommandsShowORPCommand: /showorpSetORPCommand: /setorpRemoveORPCommand: /removeorp Connection Links The Island: steam://connect/107.150.36.234:27015 Ragnarok: steam://connect/107.150.36.234:27025 Scorched Earth: steam://connect/107.150.36.234:27035 Aberration: steam://connect/107.150.36.234:27045 Discord: https://discord.gg/QRmQRQe2s4 Thanks for reading and I hope to see you online. submitted by Illustrious_Grade530 to playarkservers [link] [comments] |
2023.05.29 20:21 Illustrious_Grade530 [PC SERVER] Oldschool 3x ArkOrigins / ORP / LongTerm / NoMods / 3 Man / PVP / 3 Map Cluster / Vanilla stats / STEAM
| [PC SERVER] Oldschool 3x ArkOrigins / ORP / LongTerm / NoMods / 3 Man / PVP / 3 Map Cluster / Vanilla stats / STEAM https://preview.redd.it/ak843v2ubt2b1.png?width=1280&format=png&auto=webp&s=6ee8a1d5498e2017ddcac7391f66800371f84709 Settings - Experience, Taming and Harvest: 3 - Clustered Maps: TheIsland, Aberration, Scorched Earth and Ragnarok. - Baby Raising: 3x - Mating Intervals: 0.5x - Tribe Limit: 3Man - Max Dino level: 150 (Vanilla) - No Mods, Player and all other setting vanilla. - Prime meat and wyvern milk stacks to 3x. Dino Settings Disabled creatures: Carcharodontosaurus, griffins, all tek variants. Disabled from being tamed: Titanosaur, Giga, Rock elementals. Plugins PvP+ Plugin General Settings:Auto Destroy Looted beaver dams: 120 secondsAuto Destroy glitched Eggs: TruePrevent Grapple slingshot: TrueDisable Reaper Follow exploit: True Jam On DismountRocket LauncherJamTime: 4 SecondsAffected Dinos: Stegos C4 ChargeAffected Dinos: Turtle (Unable to place on turle)Disable Near tribe structures: True (Stop raft raid exploit) Structure Settings - Prevent Placement Near Enemy StructuresEnabled: TrueRange: 26Prevent Structure placement on platform: Tek Transmitter, Large Hatch Frames, sleeping bags. Boss Anit cheeseDisabled Grappling hooking in boss arenas.Disables the following dino in boss arena : Giga's and Procoptodons.(They will gain full torpor) CrossServer chat Allows players to chat between clustered servers. Auto Engrams Learns all normal engrams but not tek ones. ArkModifiedSpawnLevelDistribution ORP Plugin Structure Damage Reduction 90%Turret Damage x3Activation time 10 MinutesPenalty Time: 4 MinutesAdds time if getting raided while trying to log off, 4 minutes will be added. CommandsShowORPCommand: /showorpSetORPCommand: /setorpRemoveORPCommand: /removeorp Connection Links The Island: steam://connect/107.150.36.234:27015 Ragnarok: steam://connect/107.150.36.234:27025 Scorched Earth: steam://connect/107.150.36.234:27035 Aberration: steam://connect/107.150.36.234:27045 Discord: https://discord.gg/QRmQRQe2s4 Thanks for reading and I hope to see you online. submitted by Illustrious_Grade530 to ARKSurvivalEvolved [link] [comments] |
2023.05.29 20:20 Illustrious_Grade530 [PC SERVER] Oldschool 3x ArkOrigins / ORP / LongTerm / NoMods / 3 Man / PVP / 3 Map Cluster / Vanilla stats / STEAM
[PC SERVER] Oldschool 3x ArkOrigins / ORP / LongTerm / NoMods / 3 Man / PVP / 3 Map Cluster / Vanilla stats / STEAM https://preview.redd.it/mpstt4rrbt2b1.png?width=1280&format=png&auto=webp&s=bbafb01225d20fb947989aa9f0759659927c3e29 Settings - Experience, Taming and Harvest: 3
- Clustered Maps: TheIsland, Aberration, Scorched Earth and Ragnarok.
- Baby Raising: 3x - Mating Intervals: 0.5x
- Tribe Limit: 3Man
- Max Dino level: 150 (Vanilla)
- No Mods, Player and all other setting vanilla.
- Prime meat and wyvern milk stacks to 3x.
Dino Settings Disabled creatures: Carcharodontosaurus, griffins, all tek variants.
Disabled from being tamed: Titanosaur, Giga, Rock elementals.
Plugins PvP+ Plugin General Settings:Auto Destroy Looted beaver dams: 120 secondsAuto Destroy glitched Eggs: TruePrevent Grapple slingshot: TrueDisable Reaper Follow exploit: True
Jam On DismountRocket LauncherJamTime: 4 SecondsAffected Dinos: Stegos
C4 ChargeAffected Dinos: Turtle (Unable to place on turle)Disable Near tribe structures: True (Stop raft raid exploit)
Structure Settings - Prevent Placement Near Enemy StructuresEnabled: TrueRange: 26Prevent Structure placement on platform: Tek Transmitter, Large Hatch Frames, sleeping bags.
Boss Anit cheeseDisabled Grappling hooking in boss arenas.Disables the following dino in boss arena : Giga's and Procoptodons.(They will gain full torpor)
CrossServer chat Allows players to chat between clustered servers.
Auto Engrams Learns all normal engrams but not tek ones.
ArkModifiedSpawnLevelDistribution ORP Plugin Structure Damage Reduction 90%Turret Damage x3Activation time 10 MinutesPenalty Time: 4 MinutesAdds time if getting raided while trying to log off, 4 minutes will be added.
CommandsShowORPCommand: /showorpSetORPCommand: /setorpRemoveORPCommand: /removeorp
Connection Links The Island: steam://connect/107.150.36.234:27015
Ragnarok: steam://connect/107.150.36.234:27025
Scorched Earth: steam://connect/107.150.36.234:27035
Aberration: steam://connect/107.150.36.234:27045
Discord:
https://discord.gg/QRmQRQe2s4 Thanks for reading and I hope to see you online.
submitted by
Illustrious_Grade530 to
ARKServers [link] [comments]
2023.05.29 20:18 MatoroTBS Kaiserreich Beta 0.25 - ‘On the Wide Steppe’
After several years, the Eastern Europe Rework is complete, as the release of the Ukraine rework signals the end of an era for Kaiserreich. We learned a lot from the development process, with the Eastern Europe Rework being released incrementally, unlike the single large update that gave much of the China rework. With each successive release, we try our best to reach new heights with the mod, and to build on the work that was done beforehand, and both of these aims particularly apply to the Eastern Europe Rework. Our efforts remain ongoing on the reworks of all European majors, and the team members who worked on Ukraine have already moved on to work on Russia, Spain and Austria-Hungary. But for now, we are pleased to bring you our latest release, and we hope you enjoy it!
Changes Notable Additions
- Updated the format of the Country Selection screen.
- Added new introduction screens for several countries, including the majors and notable minors.
- Removed the cap on the war support debuffs that is present in vanilla HOI4, applied by casualties, bombing and lost convoys, and decreased the rate of the war support decay.
- Countries now will lose 20% war support if at war, regardless of it being a defensive or offensive war.
- Reduced the Chinese “Unequal Treaties” resource export malus to 60%.
Reworked/Expanded Focus Trees
Tweaked Focus Trees
- Lebanon - overhauled political and military trees
- Ottoman Empire - added four new national foci for NatPops
New Events
- Added new alerts informing the player of impending declarations of war.
- Added events alerting the player when the AI has given them land in annexation events.
- Added annexation events for the Northern Caucasus, Corsica, the Kuban, Nice, Savoy and Syrmia.
New Decisions
- Added a new “Ostpolitik” decision category for Germany, detailing their relations with their eastern allies.
New Custom Country Paths
- Cuba (expanded current options)
- Ukraine
- West Indies Federation (expanded current options)
GFX
- New portraits
- American Union State: Robert Melville Danford
- Australasia: Henry Douglas Wynter
- Bharatiya Commune: Madhav Sadashivrao Golwalkar, Madan Mohan Malaviya, Sarojini Naidu, Vinayak Damodar Savarkar
- Union of Britain: George Nathan
- Bulgaria: Manol Vasev
- Cambodia: Son Ngoc Thanh
- Chile: Oscar Escudero Otárola
- Cuba: Juan Blas Hernández
- Combined Syndicates of America: Edward Allen Carter Jr., William Edward Foster, Daniel Webster Hoan, Campbell Carrington Johnson, James Kelly Parsons, Hyman Godalia Rickover, David Monroe Shoup
- Commune of France: Henri Adeline, Florimond Bonte, Jean-Édouard Verneau
- El Salvador: Salvador Castañeda Castro, Maximiliano Hernández Martínez
- French Republic: Paul Reynaud
- Germany: Wilhelm II, Wilhelm III (civilian & military)
- Greece: Georgios Papandreou
- Illyria: Stjepan Radić
- Latvia: Constitutional Assembly
- Lebanon: Anthony Peter Arida
- Kurdistan: Bakr Sidqi
- Malaya: Zhuang Mingli
- Mountain Republic: Ali Mitayev
- Ottoman Empire: Abdülmecid II
- Papua New Guinea: Sumsuma
- Paraguay: Higinio Morínigo Martínez
- Russia: Pavel Milyukov
- Serbia: Petar Zivkovic
- Shandong: Wu Huawen, Lu Jin
- Siam: Phraya Phaholponpayuhasena, Rama IX, Paribatra Sukhumbhand, Sarit Thanarat
- Slovenia: Leon Rupnik
- Kingdom of Spain: Emilio Mola Vidal
- Taiwan: Lin Xiantang, Lin Xiongzheng, Xie Xuehong
- Tripolitania: Ahmad Faqih Hasan
- Ukraine: Marko Bezruchko, Roman Dashkeyvch, Petro Diachenko, Opanas Fedenko, Oleksii Federov, Vasyl Fylonovych, Nykyfir Hryhoriiv, Yevhen Konovalets, Isaak Mazepa, Mykhailo Omelianovych-Pavlenko, Vsevolod Petriv, Kostiantyn Prisovskyi, Sviatoslav Shramchenko, Oleksandr Shulhyn, Oleksandr Shumskyi, Leonid Stupnytskyi, Mykola Stsiborskyi, Yurii Svirskyi, Yurii Tiutiunnyk, Oleksandr Udovychenko, Omelian Volokh, Vasyl Vyshyvanyi, Oleksandr Zahrodskyi
- Tweaked portraits
- Argentina: Pedro Eugenio Aramburu, Isaac Francisco Rojas
- Bohemia: Viktor Hoppe
- Commune of France: Aubert Frère
- Galicia & Lodomeria: Hnat Stefaniv, Dmytro Vitovskyi
- Liangguang: Li Zongren (changed uniform)
- New advisor portraits
- Germany: Reichskolonialamt
- Lebanon: Khayreddine al-Ahdab, Rashid Baydoun, Michel Chiha, Philibert Collet, Jacob of Ghazir, Selim el Khoury, Rose Shahfa
- Princely Federation: Council of Princes
- Russia: Aleksandr Novikov, Mikhail Yangel
- Somalia: Assembly of Clans
- Syria: Army Air Command / Army Naval Arm
- Taiwan: Chen Fengyuan, Lan Gaochuan, Jian Ji, Cai Peihuo, Riad el-Solh, Jiang Weishui, Liao Wenkui, Liao Wenyi, Lin Xiantang, Lin Xiongzheng, Xie Xuehong
- Ukraine: Asan Sabri Aivazov, Rostyslav Bereziuk-Voloshyn, Petro Bolbochan, Mykola Boretskyi, Mykhailo Bilynskyi, Volodymyr Chekhivskyi, Ivan Cherniakhovskyi, Dmytro Dontsov, Dmytro Doroshenko, Oleksandr Dovzhenko, Solomon Goldelman, Oleksandr Hadd, Borys Homzyn, Oleksandr Hrekiv, Mykhailo Hrushevskyi, Hryhorii Hrynko, Borys Huber, Andrii Hulyi-Hulenko, Dzhambulat Kanukov, Pavlo Khrystiuk, Andrii Khvylia, Mykola Khvyliovyi, Ihor Kistiakovskyi, Volodymyr Kedrovskyi, Mykola Kochubei, Vasyl Kochubei, Serhii Koroliov, Volodymyr Korostovets, Mykola Kovalevskyi, Levko Kovaliv, Oleksii Kozlovskyi, Ahatanhel Krymskyi, Andrii Livytskyi, Yurii Lypa, Ivan Lytvynenko, Mykola Maksymov, Arnold Margolin, Borys Martos, Andrii Melnyk, Mykola Mikhnovskyi, Zinaida Mirna, Yakiv Moraleyvch, Kyrylo Moskalenko, Vasyl Murashko, Andrii Nikovskyi, Oleh Olzhych & Olena Teliha, Kyrylo Osmak, Serhii Ostrovidov, Yurii Otmarshtain, Viktor Pavlenko, Anatolii Pisotskyi, Andrii Pokrovskyi, Mykhailo Poloz, Viacheslav Prokopovych, Serhii Rudenko, Volodymyr Salskyi, Volodymyr Savchenko-Bilskyi, Fedosii Shchus, Pavlo Shandruk, Oleksandr Shapoval, Serhii Shemet, Oleksandr Skoropys-Yoltukhovskyi, Zakhar Sliusarenko, Olena Stepaniv, Fedir & Mykhailo Tereshchenko, Vasyl Tiutiunnyk, Stepan Tymoshenko, Metropolitan Vasyl, Mykhailo Volobuiev, Serhii Yefremov, Maik Yokhansen, Vsevolod Zmiienko
- United Baltic Duchy: Baltische Landeswehrkommission
- Added some new generic American, British and German general portraits.
- Added a generic “Council of Advisors” advisor portrait.
- Added new national spirit icons for Chinese splinters, Ethiopia and Ukraine.
- Updated the Irish national focus icons for their army, navy and air force.
- Updated several Indian national focus icons.
- Added new national focus icons for Ukraine.
- Added new flags for the Bharatiya Commune, RadSoc Centroamerica, Hindustan, Madagascar, socialist Ukraine, Taiwan, Transamur and native-led Zimbabwe.
- Tweaked the flag for the West Indies Federation.
- Updated the flag render of Kolchak-led Transamur
- Fixed NatPop Egypt using the wrong flag.
- Updated the icons for the Artillery traits for commanders.
- Moved and resized the paper clip icon used in all event pictures.
- Added and tweaked the icons, names and models for the tanks and planes used by multiple countries across the mod.
- Added some custom infantry weapon icons for Austro-Hungarian constituents and White Ruthenia.
- Fixed a Mongolian leader being used as a generic leader portrait.
- Removed the Blackshirt insignia from a vanilla division icon.
- Updated Ireland’s event pictures.
- Updated the resolution and colouring on an old loading screen.
Music Mod
- Reconfigured the Music user interface and reformatted the track titles to ensure they fit into the interface properly.
- Added “Mars Genderang Kemenangan (March to the Sound of Victory)” for Insulindia.
- Removed “Rayuan Pulau Kelapa (Love of the Coconut Island)” for Insulindia.
- Added “Two Brothers Were Going There” for Russia.
- Added “Black Clouds Cover Over the Ruins”, "Cossacks Were Riding", “Ked my pryishla karta (This is the Map)”, "Long Live, Free Ukraine", "Oh, Grow You Dry Oak“, “Oh, On the Mountain the Reapers are Harvesting”, “Oi, vydno selo (Oh, You Can See the Village)”, "There's a Willow in the Field" for Ukraine.
- Fixed music not playing correctly for Azerbaijan, Madagascar, Mali and Zanzibar.
- Fixed “Protect the Yellow River” playing for non-Chinese countries.
- Fixed several tracks from vanilla HOI4 not playing, tweaked when some tracks from vanilla are likely to play, and renamed several vanilla tracks to more Kaiserreich-appropriate titles.
Mapping
- Added more naval bases to the Bharatiya Commune and Princely Federation.
- Added Bastogne as a victory point.
- Fixed the French city of Verdun being too close to the German border.
- Adjusted the shapes of Dalmatia and Syrmia.
- Tweaked Morocco’s provinces.
- Fixed an invalid Moroccan railway.
- Added Terneuzen as a victory point.
- Increased the Infrastructure level in India.
- Updated the eastern Ottoman railway around Kars.
- Re-added the Sea of Marmara as a strategic region, to fix issues with AI pathfinding in the Aegean due to the blocked straits.
- Fixed Iquitos’ location to Peru from Ecuador.
- Improved supply situation in and around Transamur.
- Increased the supply availability between Crimea and Kherson.
- Removed the strait between Courland and Saaremaa.
Other Changes
- North America
- Rebalanced American war support and stability.
- Reduced the amount of military factories given by the factory conversion decisions, to avoid hobbling the AI.
- Increased the priority given by American civil war participants to building military factories during the Second American Civil War.
- Revised the combat AI for the participants of the Second American Civil War.
- Replaced the American Union State general Jacob Devers with Robert Danford.
- Buffed Canada’s starting army and war support.
- Canada’s NatPops no longer make John Diefenbaker their leader, as Henry Herbert Stevens stays in the position.
- Adjusted several Canadian and Combined Syndicate character names to include the nicknames they are most commonly known as.
- Renamed William Zebulon Foster to William Edward Foster, as he was never actually named Zebulon.
- Nerfed the Combined Syndicates of America commanders Robert Sharon Allen, Smedley Darlington Butler, Evans Fordyce Carlson, Benjamin Oliver Davis Sr, Herbert Charles Heitke, Campbell Carrington Johnson, Robert Hale Merriman, Maurice Rose and David Monroe Shoup, each by one skill level.
- Nerfed the military advisor traits of the Combined Syndicates of America’s Smedley Darlington Butler, Evans Fordyce Carlson, Bessie Coleman, William Rea Furlong, Eddie August Henry Schneider and David Monroe Shoup.
- Added Jacob Loucks Devers, from the American Union State, and Campbell Carrington Johnson, as generals for the Combined Syndicates of America.
- Removed George H. Cannon as a general for the Combined Syndicates of America.
- Added a Chief of Army role to the Combined Syndicates of America’s commander James Kelly Parsons.
- Removed Robert Sharon Allen’s Chief of Army role for the Combined Syndicates of America.
- Added the Armour Officer trait to Robert Sharon Allen, the Organiser trait to Robert Hale Merriman, the Cavalry Officer trait to Benjamin Oliver Davis Sr and the Chief Engineer trait to Hyman Godolia Rickover.
- Removed the Reckless trait from the Combined Syndicates of America’s Maurice Rose.
- The Combined Syndicates of America’s naval advisors are now available from either of the “American People's Navy” or “New Naval Plan” national foci, instead of just the former.
- Nerfed the initial “Red Guards” national spirit for the Combined Syndicates of America.
- Improved the effect of the Combined Syndicates of America’s “Roll Out The AO-2” and “The Red Dragon” national foci.
- Increased the duration of the “New European Military Schools” national focus for the Combined Syndicates of America.
- Revised the AI’s logic in supporting or abandoning Hawaii.
- Hawaii’s faction-joining decisions are now quicker.
- The American Union State now leaves any factions if couped by Pelley, and a player-led leader of the Entente can choose to attack him in return.
- The United States now starts with medium tank designs.
- Player-controlled United States can now decide whether or not the assassination attempt on Huey Long or Jack Reed is successful.
- Removed “Canberra” from the America ship name lists, due to its presence being an OTL reference.
- Central America & the Caribbean
- Added a unique flag for Augusto César Sandino’s Centroamerica.
- Removed “Fulgencio Batista” from Cuba’s ship name lists.
- Added party descriptions to Cuba.
- The Dominican Republic’s Trujillo now loses his advisor roles after being fired.
- South America
- Demoted Argentina’s Pedro Eugenio Aramburu from Field Marshal to General.
- Tweaked the map colour of NatPop Brazil.
- Brazilian puppet Patagonia (the Kingdom of Araucania) now starts with a core on Neuquén.
- Releasing Brazil now retains Acre and the borderlands for separate decisions.
- Added a Head of Army role to Brazilian Field Marshal Eurico Gaspar Dutra.
- Nerfed the Head of Army trait belonged to Brazil’s Euclides de Oliveira Figueiredo.
- Removed the option to create a puppet Ecuador on the Galapagos Islands, as it resulted in Ecuador getting too many volunteers in subsequent wars.
- Updated and standardised the names of many Paraguayan characters.
- Western & Southern Europe
- Added Breton endonyms.
- Replaced the Union of Britain’s George Sutherland Aitken with George Nathan.
- Decreased the skill level of the Union of Britain’s Thomas Jacob Hutton.
- Added Henri Adeline, Florimond Bonte, Georges Revers and Jean-Édouard Verneau as generals to the Commune of France.
- Added Henri Adeline as a military advisor to the Commune of France.
- The Commune of France’s Maurice Gamelin is improved to a level 3 field marshal, with a different Chief of Army trait, but now has the Old Guard trait.
- The Commune of France’s Clement Blanc now has the Artillery Officer trait, Charles Delestraint now has the Armour Officer trait, Diego Brosset has swapped Infantry Officer for Engineer, and Raoul Magrin Vernerey has swapped Adaptable and Infantry Officer for Commando and Harsh Leader.
- The Commune of France’s Marie-Pierre Koenig now has a Chief of Army role.
- Increased the army experience reward given to the Commune of France’s “Communal Army” and “Grand Army Reform” national spirits.
- Countries can no longer choose not to attend the Internationale Congresses.
- Moved the general Aubert Frère to the Commune of France, from the French Republic.
- The Commune of France’s Jacques Sadoul is changed from a general to a political advisor.
- Removed colonial names from the Commune of France’s submarine name list.
- Added Alessandro Sardi as a general for the Italian Republic.
- AI-controlled Socialist Republic of Italy will now attempt to perform naval invasions on the Republic of Italy.
- The Canadian decision to support the Orange Order in socialist-controlled Ireland now spawns Northern Irish units rather than Irish ones.
- Portugal will now actively try to annex the Congo in peace conferences.
- Portugal can now intervene in the Third Boer War.
- Halved the political power cost in the United Kingdom’s reconstruction decisions.
- The United Kingdom can now ask for the return of Canadian and Australasian fleets.
- The United Kingdom’s naval national foci have been considerably nerfed.
- Added the option for a player to refuse handing over the leadership of the Entente to the United Kingdom, while playing a country other than Canada.
- Central & Northern Europe
- Revised the frequencies at which Austria goes each of its three paths.
- Pluralist Austria can no longer integrate any parts of Germany.
- Non-pluralist Austria can now core all of Germany.
- Austria can no longer potentially integrate the German-speaking part of Switzerland, unless they have reformed the German Empire.
- Austria and Germany now start with medium tank designs.
- Austria now retains south Germany when releasing the German Empire, to be decided in its own annexation event.
- The Austrian-led German Empire, and German splinters, can now integrate German border regions, and no longer get instant cores.
- Added new descriptions to the late infantry technology for Austria-Hungary and its constituents.
- Denmark now starts with a core on Greenland, which no longer causes resistance for any other occupying power.
- Added English translations of Finland’s party names.
- Lwow is now not automatically given to Poland in the latter’s annexation event, unless its controller chooses to give all of Galicia & Lodomeria to Poland.
- Updated the events surrounding the division of Galicia to Poland and Ukraine.
- Germany’s integration of Austria, Slovenia and Switzerland is now compliance-based.
- Improved Manfred von Richtofen’s unique trait.
- Added air bases as rewards to German aviation national foci.
- Improved Germany’s AI at defending from naval invasions.
- Expanded the release of the North German Federation to match the standard of the other three German splinters.
- Germany now starts with interwar anti-tank technology.
- Germany’s “Anti-Russian Foreign Policy” national spirit is now removed from countries that join Russia’s faction.
- Replaced the news event picture from the “Fall of Amsterdam” event.
- The Netherlands’ integration of Flanders is now compliance-based.
- Decreased the war-related stability debuff given to the Nordic Federation by the “Nordic Neutrality” national spirit.
- The Nordic Federation will now send volunteers to Finland and Germany in the Weltkrieg.
- Reichspakt Poland will now get kicked from their faction, should they declare war on a Habsburg-led Austria during the Weltkrieg.
- Republican Poland having a failed nationalist coup will now prevent the nationalist uprising from occurring.
- AI-controlled Republican Poland will now have a nationalist coup less often.
- Increased Poland’s priorities in completing its economic decisions.
- Poland can now only complete Operation Parasol if it has less than 20% surrender progress.
- Poland will now lose some monarchy influence when the King appoints Studnicki after the election, even if the Circle won the election.
- Tweaked the AI’s event choice priority in Poland’s Clover Revolution.
- Changed the icon for Poland’s “20th Century Cavalry Tactics” national spirit.
- Releasing the Rhenish German splinter state now requires control of Cologne or Essen.
- Added Bogumil Vošnjak as the NatPop leader of Slovenia.
- Added Leon Rupnik as a general for Slovenia.
- Increased the amount of steel that Sweden gains in Kiruna.
- Updated several of Switzerland’s national focus icons.
- The Kingdom of Two Sicilies Confederation now gives annexed territory to its Italian puppets.
- Added two starting military factories to the Kingdom of Two Sicilies.
- Eastern & Southeast Europe
- The AI will now prioritise giving lands in the Balkans to an ally, rather than releasing puppets.
- Added an alternate description Bulgaria’s “Anti-Belgrade Pact”, should the Belgrade Pact be already defeated.
- The Estonian admiral Johan Pitka no longer starts in the United Baltic Duchy.
- Added party descriptions to Latvia.
- Latvia can now organise a state visit to NatPop Russia, so long as the latter is Realpolitik.
- Buffed several Latvia traits, national spirits and national foci.
- Added more trains to Latvia’s starting stockpiles.
- Added air bases to decisions and national foci rewards for Lithuania and the United Baltic Duchy.
- Added option in Macedonia’s annexation event, for it to be offered to Bulgaria or Serbia in exchange for an alliance.
- Increased the amount of war support drain that Romania receives from integration of Transylvania.
- Halved the maluses incurred by Romania’s “Great Game”.
- Romania can now attack Austria immediately if Austria is at war, ignoring normal revolt preparations in Transylvania.
- Romania is now able to core Bucovina without owning Transylvania.
- Romania will now no longer try to join Russia’s faction if they previously were at war.
- Russia’s annexation event can now result in the release of the Mountain Republic, made up of part of the Northern Caucasus under Russian control
- Made multiple tweaks to Russia’s political power, stability, and war support situation.
- Expansionist Russia can now invite Romania to the Moscow Accord, so long as Germany has been beaten and Serbia is also in the faction.
- Moved Russian military advisors Sergey Korolyov and Sergey Rudenko to Ukraine, replacing them with Aleksandr Novikov and Mikhail Yangel.
- Added a volunteer limit bonus to the “Twilight Struggle” national spirit, associated with the Russian/Entente event against the Internationale.
- Imperial Russia can now choose to just empower the Hohenzollerns for a puppet German Empire, instead of a Romanov.
- Socialist Russia now uses a slightly different green.
- Socialist Russia will now declare war on Central Asia before joining the Internationale.
- Nerfed Socialist Russia’s war support and starting stability.
- Added more AutDem party popularity for Russia’s Wrangel path.
- Serbia will now keep its core on Montenegro, if it loses the Fourth Balkan War.
- Added a two year truce and non-aggression pact to the Belgrade Pact’s Treaty of Budapest with Austria.
- Added generic Ukrainian name lists.
- Tweaked costs of several Eastern European Defence Cooperation decisions.
- Replaced the consumer goods cost from Eastern European Defence Cooperation contributions, with a political power cost.
- The United Baltic Duchy’s integration of Latgale is now compliance-based.
- Decreased the weekly stability loss from White Ruthenia’s “Solidifying Our Identity” national spirit.
- Added a new description a White Ruthenian upgrade to the infantry weapon technology, featuring Najman’s hand mortar.
- Africa
- Adamawa and Cameroon can now claim and integrate Ubangi-Shari on their own during the annexation event, not just when granted by their overlord or ally.
- Removed Cape Verde-Guinea as a releasable puppet, as Cape Verde remains an integral part of Portugal.
- Adjusted the starting borders of the Manikongo’s secession from Mittelafrika.
- Added additional outcomes for Ethiopia’s DKAEB event chain.
- Changed some Ethiopian national spirit icons.
- The French Republic’s “Indestructible Bonds” national focus now gives claims on the states changed between the French Republic and the United Kingdom.
- The French Republic’s “Expand Communications in the Colonies” national focus now gives a bonus to the Psychological Warfare agency upgrade, if the “La Résistance” DLC is enabled.
- Changed the French Republic’s starting occupation laws, to match the in-game lore.
- The French Republic now gets a compliance bonus on Chad, after the completion of the “Fate of Equatorial Africa” national focus, and the merging of the area’s administration with French West Africa.
- The French Republic can now no longer call its allies in to help with the native revolts, unless facing three or more at once.
- The French Republic no longer uses African-style generic commanders.
- Increased the weekly stability debuff and decreased the party popularity stability modifier applied to the German Government in Exile’s “On Borrowed Time” national spirit.
- Removed Katanga’s national focus to integrate itself into Südwestafrika.
- Tweaked the visibility of some Katanagan national foci dependent on availability.
- Adjusted the conditions for Mittelafrika’s collapse. It will now only happen as a result of von Göring’s failure to quell the revolts against his rule, and for the German Government in Exile.
- Added leader descriptions to Mittelafrika.
- Replaced the stability bonus in Mittelafrika’s “Spirit of von Lettow-Vorbeck” national spirit with a war support bonus.
- Kenya and Nigeria are now allowed to secede during the Mittelafrikan collapse, if not previously subjugated.
- Von Göring’s Mittelafrika can no longer become free before dealing with its revolts.
- Added a tooltip for Mittelafika’s von Göring resigning, so that it's clearer this is what is happening, and removed its associated extensive stability and political power penalties.
- Rewrote several Mittelafrikan events, including the setup for the Kikuyu uprising. Also removed several outdated events.
- Removed Ludwig Bockholt and Theodor von Hassel as potential replacement leaders of Mittelafrika.
- Added party names and leaders to Nyasaland.
- South Africa’s Third Boer War peace now only requires a 180 day stalemate, instead of an entire year.
- Added bypasses to two of South Africa’s Nuweveld national foci.
- Rebalanced much of the Third Boer War.
- Caucasus & Middle-East
- Alash Orda, Bukhara, Khiva, and Turkestan can now claim and core Ashkhabad.
- Tweaked the map colours for Alash Orda and Khiva, and updated it entirely to Turkestan.
- Georgia can join the Reichspakt when World Tension is over 75%.
- Iraq’s Yusuf Salman Yusuf no longer uses a picture of a living person.
- Added several new political advisors to Lebanon.
- Tweaked multiple Lebanese events, modifiers and traits.
- Added more content to Lebanon’s war with Syria, and its build-up.
- Added an option for player-controlled Najd & Hasa to leave the Cairo Pact.
- Removed a reference referring to Mustafa Kemal as “Atatürk”, which he would not be called in the Kaiserreich timeline.
- Decreased some of the political power gain for the late-game Ottoman Empire.
- NatPop Ottomans will now also have Azerbaijan rebel against them, during their large revolt.
- Removed the ability of the NatPop Ottomans to join the Moscow Accord after defeating their large revolt.
- Added Turkish endonyms for Albania, Algeria, Azerbaijan, Georgia, Greece, Western Persia and Tunisia.
- Decreased the cost of several of Turkey’s expansion decisions.
- Updated the icon of Turkey’s “Turkish-Iraqi Economic Accord” national spirit.
- Tweaked the effect of a few of Yemen’s national foci.
- East Asia
- Added a description to Anqing’s Sun Liren.
- AI China will now always annex Mongolia, Tibet and Xinjiang.
- Removed the “Autonomy” puppets of the above Chinese conquests.
- Chinese concessions will always be returned by socialist countries, if they are requested.
- China can no longer declare unification if a neighbouring country is still hostile.
- Clarified the requirement of the Northwest War being over, for China’s decisions to ally with the Kumul Khatate, Ma Clique and Xinjiang.
- Wuhan now merges from its constituent parts, should it be made the capital of China.
- An AI-controlled Chinese splinter that controls Beijing will never now accept a submission demand.
- Adjusted East Turkestan’s national foci to account for potentially being a puppet.
- Fengtian can now be invited to the Japanese economic sphere.
- Japan’s “Operation Ichi-Gou” now bypasses if the strongest Chinese splinter is defeated.
- Japan’s peace with Germany will now result in all German allies being removed from the Legation Council.
- Japan’s “Fading Sun” mission will autocomplete if Japan is directly invaded successfully.
- Japan will now remove countries from the Co-Prosperity Sphere economic bloc if they are puppeted by another country.
- Japan will now add non-aggression pacts and truces upon peacing out with European countries, and mutual wargoals will be removed.
- Removed land-based carrier planes from Japan’s starting air force.
- Renamed Liangguang’s HH Kung to Kong Xiangxi.
- The Nanjing clique now doesn’t lose the “Conspicuous Kleptocracy” national spirit until it completes the “Government by Coercion” national focus.
- Manchu Qing will lose the general Sun Liren, if he is with them and they adopt a pro-German outlook.
- Merged Qing’s “Demand Warlords Bend the Knee” national focus into the “Pacify the Nation” national focus, to avoid them having a focus with potentially no effect.
- Russia can now choose whether to retain Port Arthur or not when releasing Manchuria.
- Added Wu Huawen and Lu Jin to Shandong as generals and Military High Command advisors.
- Changed the Military High Command trait of Shandong’s Jin Yune.
- Shanghai now turns PatAut or NatPop if puppeted.
- Rebalanced some of Shanxi’s Balance of Power mechanics to have a more even outcome.
- Sichuan is now set as a potential government when Chen Jiongming arrives.
- Sichuan’s Tian Songyao is now retired if Liu Wenhui loses the “Two Lius' War”.
- Added descriptions to Taiwan’s new puppet leaders, and changed the name given to the island depending on its ideology.
- Added seconds-in-command and political advisors to Taiwan.
- Added a division limit bonus to Transamur’s “Greater Transamur Ambitions” national spirit.
- Yunnan’s Zhu De can now align with Chen Mingshu, if the Left Kuomintang are defeated in the League Collapse War.
- South Asia & Oceania
- AI Afghanistan will now always accept Russia's demand of subjugation if isolated.
- Added Henry Douglas Wynter as a general for Australasia.
- Increased the level of Australasian generals Horace Clement Hugh Robertson and Iven Giffard Mackay, adding the “Desert Fox” trait to the former.
- Renamed the Bharatiya Commune’s Sardar Patel to Vallabhbhai Jhaverbhai Patel.
- Renamed several of the Bharatiya’s political parties.
- Removed the delay in uprisings involving the Bharatiya Commune and Princely Federation.
- Increased the starting stability and war support for the Bharatiya Commune.
- Moved the commanders Kodandera Madappa Cariappa, Jayanto Nath Chaudhuri and Satyawant Mallanna Shrinagesh to the Bharatiya Commune, from the Princely Federation, Madras and Mysore, respectively.
- Removed the Bharatiya Commune’s commanders Naseem Haider and Mahendra Pratap.
- Burma now starts the game with cores on Kachin, Upper and Lower Shan.
- Expanded Cambodia’s annexation event options to now include the country being released as a republic, or a kingdom with one of two different dynasties.
- The Dutch East Indies accepting the Congress of Batavia now causes them to be instantly annexed by the Netherlands.
- Fiji is no longer given back to Australasia, if puppeted.
- The Dominion of India is now known as the “Republic of India” if it leaves the Entente, rather than just “India”.
- The Dominion of India no longer renames itself to just "India" after reunifying India.
- Increased the starting army and stockpiles of the Dominion of India and Princely Federation.
- Improved the starting “Rifle Division” template for the Dominion of India.
- Added three starting offmap military factories to the Dominion of India.
- Added a tooltip to let the player know which states will be transferred upon India seizing Ceylon.
- Added an option for India to be declared on by Germany, should the former seize Ceylon.
- Replaced the manpower requirement in Indian national focuses with a World Tension level requirement.
- Added Hindustan as its own releasable, separate to the Bharatiya Commune.
- Indian splinters now get a claim on Sikkim upon releasing Bhutan or Nepal.
- Each Indian splinter will now try not to pursue territorial claims until after reunification.
- Renamed several Indian national foci.
- Added Sarojini Naidu as SocLib, Madan Mohan Malaviya as SocCon, Madhav Sadashivrao Golwalkar as AutDem/PatAut and Vinayak Damodar Savarkar as NatPop puppet leaders of India, respectively.
- Replaced Chin Peng with Zhuang Mingli as the leader of socialist Malaya, due to the former only starting secondary education in 1936.
- Moved the commander Akbar Khan to Pakistan, from the Bharatiya Commune.
- Added party descriptions to Papua New Guinea, and a socialist leader and second-in-command.
- Increased the Consumer Goods debuff for the Princely Federations’ “Backwards Economy” national spirit.
- Replaced the free unit spawn from a Princely Federations’ event, with a minor war support bonus.
- Removed the Princely Federations’ “Pact with the North” national focus, since that will now always happen by necessity.
- Removed the initial division recovery rate bonus in the Princely Federation’s “Decentralised Rule” national spirit.
- Replaced the division recovery rate malus with an organisational malus in the Princely Federation’s “Rebellious Princes” national spirit.
- Improved the AI for the revolters against the Princely Federation.
- Nerfed the Princely Federation’s starting stability and equipment.
- Added some Operation names to Siam.
- Miscellaneous
- Added an option to the in-game start menu, linking to the page where a player can report a bug directly to the Devs, allowing them to be fixed more quickly.
- Enabling integration mid-game now applies the correct resistance and occupation law.
- Increased baseline unit limit bonus to +8 from +5.
- Added two new Ukrainian quotes for the loading screen.
- Replaced a Boris Savinkov quote with one that was said by Boris himself, instead of a character in a book he had written.
- Renamed the “Artillery Specialist” trait to “Artillery Leader”. Made “Fortress Buster” trait now available to commanders holding either “Artillery Leader” or “Engineer” traits, and the Artillery Military High Command role is now unlocked by “Artillery Leader” instead of “Fortress Buster”.
- Buffed the effects of several political advisor traits.
- Overhauled the tank design templates and armour division composition, and number of tank divisions that the AI will try to research and create.
- Tweaked the AI’s air production priority between close air support and fighters.
- Decreased the cost of awarding medals to division commanders by 50%.
- Increased the AI’s priority in circumstantially defending their allies’ borders.
- Generic advisors no longer have the “Ideological Crusader” or “Quartermaster General” traits.
- Increased the AI’s priority in hiring a Chief of Army, in comparison to Chiefs of Navy and Air Force.
- Improved the AI’s decisions in choosing the Army Academy spirits.
- Added generic Arab name lists.
- Increased the AI’s willingness to perform naval invasions against enemies with a larger navy.
- Multiple typo corrections and text inconsistency removals.
Change notes continue in the comments due to Reddit's character limit.
We hope you enjoy playing Kaiserreich as much as we did making it!
- The KR4 Team: 84F8D8, Alpinia, Arvidus, Augenis, Blackfalcon501, Carmain, Chazem, Chiang Kai-shrek, Chiron29, Cody, Conchobhar, DuoDex, El Daddy, Fedex, Flamefang, Gaboemi, Gideones, Hamfast, hildagrim, Ido, Igor050301, JazzyHugh, Jeankedezeehond, Jonny BL, Juliet Wehrwolf, Kano, katieluka, Kennedy, kergely, KFateweaver, Klyntar King, Krčo, Luwofe, Matoro, McOmghall, ~mw~ // miwaco, NukeGaming, Owenomaly, PPsyrius, Pelmen, RagnoStrangeros, Rnk, Shiroe, Sonny O’Cad, SuperGreenBeans, suzuha, The Alpha Dog, The Irredentista, The Italian Jojo, Vidyaország, and Zimbabwe Salt Co. submitted by
MatoroTBS to
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2023.05.29 19:59 suhiab1 [Store]Store of TI8/TI9/TI10/Nemestice/Aghanim's Diretide 2022 Collector's Cache
myprofile steam I am selling Ti8 and ti9 and ti10 Immortals and Collector's Cache
and not buying them. Buyer goes first, no exceptions unless you have a reputable rep
All conversations will be saved for safety and record. Steam Rep: Steam Reputation Buyers go first, add me now if interested for 30 days cooldown, make sure to leave a comment on my profile . 20% reserve fee required at the time of reserving cache sets. Immortal Treasure 2022
Hero | Immortal Treasure I - II 2022 | Price(USD) | Reserved/Sold |
Queen of Pain | Bloodfeather Finery | 55$ | 4 Sold!- 1 left |
Hoodwink | The Strings of Suradan Bundle | 35$ | 4 Sold!- 2 left |
Bristleback | Blastmitt Berserker Bundle | 4$ | |
Templar Assassin | Golden Seclusions of the Void | 4$ | 1 Sold |
Centaur Warrunner | Golden Infernal Cavalcade | 4$ | |
The Battle Pass Collection 2022
Ageless Heirlooms 2022
Hero | Ageless Heirlooms 2022 | Price(USD) | Reserved/Sold |
Mars | Wings of Imperium (Ultra Rare) | 15$ | |
Medusa | Jewels of Anamnes(sa (Very rare) | 5$ | |
Night Stalker | Twilight Legions (Rare) | 3$ | |
Diretide 2022 Collector's Cache II
Hero | Diretide 2022 Collector's Cache II | Price(USD) | Reserved/Sold |
Void Spirit | Sublime Equilibrium | 35$ | |
Anti Mage) | Brands of the Reaper | 25$ | |
Treant | Grudges of the Gallows Tree | 20$ | |
Phantom Assassin | Darkfeather Factioneer | 12$ | 1 Sold! |
Pudge | Cursed Cryptbreaker | 10$ | |
Legion Commander | Bird of Prey | 10$ | |
Night Stalker | Feasts of Forever | 8$ | |
Doom | Dawn of Darkness Foretold | 8$ | |
Techies | War Rig Eradicators | 8$ | 2 Sold! |
Huskar | Sacred Chamber Guardian | 8$ | |
Vengeful Spirit | Acrimonies of Obsession | 8$ | |
Ogre Magi | Freeboot Fortunes | 8$ | |
Clinkz | Withering Pain | 8$ | |
Alchemist | Darkbrew´s Transgression | 8$ | |
Brewmaster | The Wilding Tiger | 8$ | |
Oracle | Transcendent Path | 8$ | |
Silencer | Grand Suppressor | 6$ | |
Diretide 2022 Collector's Cache I
Hero | Diretide 2022 Collector's Cache | Price(USD) | Reserved/Sold |
Primal Beast | Dark Behemoth (VERY RARE) | 45$ | 3 Sold! |
Invoker | Angel of Vex (Rare) | 25$ | 1 Sold! |
MARCI | Blue Horizons (Rare) | 20$ | 3 Sold! |
Hoodwink | Shadowleaf Insurgent | 10$ | 3 Sold! |
Spectre | Spoils of the Shadowveil | 10$ | 1 Sold! |
Faceless Void | Chines of the Inquisitor | 10$ | |
Ursa | Trophies of the Hallowed Hunt | 10$ | |
Riki | Scarlet Subversion | 10$ | |
Terrorblade | Forgotten Station | 10$ | |
Monkey King | Champion of the Fire Lotus | 10$ | |
Snapfire | Whippersnapper | 10$ | 3 Sold! |
Chen | Hounds of obsession | 8$ | |
Clockwerk | Seadog’s Stash | 8$ | 1 Sold! |
Phoenix | Crimson Dawn | 8$ | |
Undying | Dirge Amplifier | 10$ | |
Witch Doctor | Deathstitch Shaman | 8$ | |
Dawnbreaker | Starlorn Adjudicator | 10$ | 4 Sold! |
Aghanim's 2021 Collector's Cache
Nemestice 2021 Collector's Cache
Collector Cache Sets 2020 1 + 2
Collector Cache Sets 2019
Hero | The International 2019 | Price (CSGO keys) | Reserved/Sold |
Necrophos | Fowl Omen | 20$ | 4 Sold |
Disruptor | Defender of Ruin | 15$ | 3 Sold |
Pudge | Dapper Disguise | 15$ | 2 Sold |
Warlock | Tribal Pathways | 5$ | 1 Sold |
Clockwerk | Directive of the Sunbound | 10$ | 2 Sold |
Bloodseeker | Fury of the Bloodforge | 20$ | 4 Sold |
Broodmother | Automaton Antiquity | 10$ | 2 sold |
Wraith King | Grim Destiny | 12$ | 2 sold |
Tusk | Distinguished Expeditionary | 12$ | 2 Sold |
Venomancer | Verdant Predator | 15$ | 4 Sold |
Batrider | Prized Acquisitions | 8$ | 2 Sold |
Abaddon | Echoes of the Everblack | 10$ | 4 Sold |
Chen | Priest of the Proudsilver Clan | 6$ | 2 Sold! |
Huskar | Pursuit of the Ember Demons | 15$ | 7 Sold- 1 left |
Oracle | Riddle of the Hierophant | 10$ | 4 Sold |
GrimStroke | Paean of the Ink Dragon | 10$ | 3 Sold |
Tidehunter | Poacher's Bane | 12$ | 2 Sold |
Undying | Curse of the Creeping Vine | 10$ | 2 Sold |
Enigma | The Arts of Mortal Deception | 6$ | 1 Sold |
Dazzle | Forbidden Medicine | 12$ | 6 Sold |
Collector Cache[1] + [2] Sets
The International 2018 | Price (CSGO keys) | Reserved/Sold |
Stonemarch Sovereign [Wraith King] | 20$ | 3 Sold - 1left |
Cruelties of the Spiral Bore [Magnus] | 25$ | 4 Sold - 1left |
Pattern of the Silken Queen [Broodmother] | 5$ | 1 sold |
Shimmer of the Anointed [Nyx] | 8$ | 3 Sold! |
Molokau Stalker [Venomancer] | 10$ | 3 Sold- 1left |
Pillar of the Fractured Citadel [Spirit Breaker] | 10$ | 1 Sold |
Primer of the Sapper's Guile [Techies] | 10$ | 2 Sold - 1left |
Loaded Prospects [Brewmaster] | 5$ | 4 Sold |
my profile steam Inventor submitted by
suhiab1 to
Dota2Trade [link] [comments]
2023.05.29 19:51 smarticuno How should I play with friend with extreme arachnophobia/entophobia?
I would like to start an ARK server with my closest friends, however they have arachnophobia and entophobia, and have said basically all of the creatures that drop chitin (spare a few) would be absolute dealbreakers for them. I have agreed they can sit out the Broodmother fight when it comes to that,. However how do I work around underpopulated caves and acquiring chitin if I delete spawns for most of these creatures?
submitted by
smarticuno to
ARK [link] [comments]
2023.05.29 19:22 Likaetaren Fix for Ariel not spawning - Console commands
Apparently Ariel still doesn't spawn after completing the ritual of rebirth as WE.
This fix involves the mod Console Commands by Prop Joe. It adds a button in the row of buttons at the top left of the screen, which opens a command line.
To spawn Ariel to your faction leader: agent wizard wh2_dlc16_wef_ariel
She will not have her unique items, so to get them you need the following five commands:
item wh2_dlc16_anc_enchanted_item_acorns_of_the_oak_of_ages
item wh2_dlc16_anc_armour_heartstone_of_athel_loren
item wh2_dlc16_anc_arcane_item_wand_of_wych_elm
item wh2_dlc16_anc_talisman_berry_wine
item wh2_dlc16_anc_weapon_dart_of_doom
Hope this helps. I had a hard time finding a fix first and waited for CAs patch, but this was super easy once you know what to do.
submitted by
Likaetaren to
totalwar [link] [comments]
2023.05.29 19:05 TrulyTranscend 4.2.5
Update 4.2.5 is now live on Steam, Paradoxplaza and ModDB.
Major Features
- Restored Lone Star’s Hand Warband path’s previously incomplete Legion events and decisions. The additions from this include access to a small number of wargoals, a modest branching chain of new events and decisions for marching to Castra Sol Rubrum, the alternate ability to join Lanius’s Horde should Lanius form the Eastern Legion and the choice to serve as a subject rather than being annexed into Lanius or the Legion proper should Lanius be alive and loyal to Caesar.
- Made a round of touch ups to tech balance. More significant changes include melee equipment buffs, Knight and Scribe changes, small adjustments to many industry techs. The full details can be found here:
https://pastebin.com/aUdD7DPU
Added
- Added several new character bios to Baudelio Ranchers, Guardians, Iron Alliance and Slags
- Added unique pictures to some downfall events
- Added 2 achievements “Judgement Day” and “Through the Fire and Flames”
- Added Mojave Territories back to the West Coast bookmark
- Added a leader description to Jack Vickers in Baudelio Ranchers
- Added 2 additional crossings between Rapids and Tohono Nation
- Added starting coastal forts, outposts and bunkers to parts of southern NCR and western Legion states
- Added a line of forts to NCR’s focus “The Crimson Caravan Routes” and two different lines to “Protecting the Boneyard”
- Added a line of forts to the Legion’s focus “Uniting the Wastes”
- Added a starting debuff to Washington BoS and The Cause lost when one annexes the other
- Added an army buff spirit to Hand Warband’s “The Masters of Texas” focus
- Added a spirit to the Legion’s “Legionary Training”
- Added a tech reducing Infantry Combat Width to the Legion’s “The Tip of the Spear”
- Added a starting timed debuff for Vault City tied to the 2275 Selection
- Added 10% starting stability to Vault City to partially offset the above
- Added a starting idea debuff for Shi which is gradually lessened by and related to the debates
- Added a temporary idea given to Shi by their early Navarro news event
- Added war support to the options for Shi’s Navarro Intervention event
- Added starting -10% Construction Speed to the NCR Economy modifier in exchange for -1% Consumer Goods
- Added 5% starting war support to TV Town
- Added 5% starting stability to Nuevo Aztlán
- Added 5% starting stability and war support to Tlaloc
- Added 5% starting stability in exchange for 10% war support to Shi
- Added 15% starting war support in exchange for 5% stability to Petro Chico
- Added starting Tool Procurement, Resource Production and 5% war support to Stormmongers
- Added more building slots and resources to a handful of Legion states
- Added a starting radar station to Weather Monitoring Station
- Added starting ports to: Ocotillo in Rapids; Needles in Mojave Territories; Dry Wells, Kingsman and Poston in the Legion; Tacna in Tohono Nation; and Santa Rosa plus both islands in Valle Bandits
- Added Reservation to the Legion research group at gamestart
- Added 1 military and civilian factory; 5% war support; and slightly more resources, infrastructure and building slots to Baudelio Ranchers at gamestart
- Added 1 starting civilian factory and slightly more resources, infrastructure and building slots to Cowboy Country and Tohono Nation
- Added 1 starting dockyard to Cowboy Country
- Added 1 starting anti-air and radar station to Rusty Hooks
- Added 1 more level of Air Base to Flagstaff, North/South Phoenix and San Antonio
- Added 1 starting outpost to New Canaan and New Jerusalem
- Added 1 starting outpost to Arroyo’s victory points
- Added more starting forts to Monterrey
- Added starting Scout Kit and Anti-Tank Rifle tech, 5% war support, +10% trade opinion,
Wasteland Militias law and 250 manpower to Arroyo
- Added additional influence and coercion for Arroyo as AI
- Added starting Anti-Tank Rifle tech and 3 more Naval Module techs to Gente Del Sol
- Added Asymmetric Warfare tech, Assault Canoes and a Spec Ops template to Navajo at gamestart
- Added Industry Planning, Construction Basics, Crowd Gear, the Wasteland Survival Training law, slightly more building slots and 10% stability to Iron Alliance at gamestart
- Added Mobile Maintenance Crews and more fuel to Two Sun at gamestart
- Added starting Power Armour Frame Hardening tech to Heaven’s Gate
- Added starting Lightweight Metals tech and more energy to Eagle Rock
- Added starting Caravan tech to Standing Rock
- Added 1 military factory, 10% war support and 450 manpower in exchange for 8% stability to Mad Trains at gamestart
- Added 1 starting military factory to Two Sun and Withered Dogs
- Added 1 division, full division equipment and the Funding the Army law to Scorpion’s Bite at gamestart
- Added starting Slashing Melee to Cypher’s Warband
- Added a scientific tech research bonus to NCR Hayes’s first expansion focus
- Added starting production to Californian Way and Baudelio Ranchers
- Added descriptions to Ejército Mexicano’s Cartel and Militia Blues spirits
- Added positive AI strategies for Arroyo and the choice in their 3rd event
- Added AI scripting for Mojave Territories to prepare for the First Dam Battle better
- Added localization for “Anti Air Weaponry Research Speed”
Changed
- Changed the icons for vehicle techs Mobile Assault Weaponry and Improved Turrets
- Changed the localisation and icon for Wasteland APC’s to Great War APC’s
- Changed the localisation and icon for Wasteland Bus to Wasteland APC’s
- Changed maximum and minimum opinion from +/-100 to +/-200
- Changed high stability factory and dockyard output from up to +12% to up to +15% and mobilization speed from up to -20% to up to -15%
- Changed high war support mobilization speed from up to +100% to up to +50% and Core Attack and Defense from up to +8% to up to +10%
- Changed base monthly population gain from 0.016 to 0.015
- Changed base suppression needed per 1% resistance from 0.38 to 0.35
- Changed the wartime building destruction cooldown from 25 to 20 days
- Changed the scale of land unit experience gain from 0.07 to 0.06
- Changed the maximum shore bombardment bonus from 0.25 to 0.3
- Changed base damage output in Air Combat to be 25% higher
- Changed maximum planes in air combat simulation from 500 to 750, making the peak lethality of air combat higher
- Changed enemy bombing war support penalties to have a lower cap (60% to 50%), but scale 33% faster
- Changed the base enemy air superiority penalty from -18% to -20%
- Changed outpost and coastal fort construction cost from 700 to 800
- Changed Naval Base construction cost from 3000 to 2500 and added a per-level cost of 500
- Changed the modifiers on some industry techs slightly
- Changed the base coring cost from 25 to 30
- Changed “Large Territorial Administration” factory output from +10% to +5%
- Changed Trade Law levels to give +5% less Trade Tariffs
- Changed decision State Funded Radio Programming’s effect slightly
- Changed the start caps for established organizations from 50k to 25k
- Changed the AI to produce more aircraft under some conditions
- Changed the Scorched Earth operation to be cheaper
- Changed Reno and Vegas tourists to add 1k more caps and 2k more bonus
- Changed traits Fortification Expert and Fortification Engineer to be weaker
- Changed trait Armaments Organizer to be stronger
- Changed effects of some Settler and Raider start events to be weaker
- Changed NCR, Shi, Valle Bandits, Three Rivers, Vault City and Washington BoS starting resources to be slightly lower
- Changed some Arroyo crisis events to occur slightly sooner
- Changed Tlaloc and Diana’s “God from the Machine” to be slightly weaker
- Changed Lost Hills’s Knight and Scribe intros to grant a stronger final modifier and be auto completed soon after “The Paladins” rather than requiring manual completion
- Changed Lost Hills Training Facilities to now affect all units
- Changed some Lost Hills decisions to last longer
- Changed Lost Hills’s “Council Reforms” and “Preparing for the Ceasefires End” to add 1 more Administration Center capacity
- Changed Lost Hills’s “Our Right” branch to have more flexible prereqs
- Changed Lost Hills’s NCR cooperation decision to cost 100 less
- Changed Lost Hills’s Paladin Sway idea to add +5% more political power
- Changed some Lost Hills foci in the NCR War, WMD and Scavenging branches to be stronger
- Changed Lost Hills’s starting resources to be higher
- Changed two Lone Star advisors and some Hand Warband foci to be slightly stronger
- Changed the shared Attis Army capstones to be slightly stronger
- Changed Cerberus’s resistance and compliance bonuses to be in their modifier--rather than traits--alongside added -50% trade opinion
- Changed Cerberus’s Attis and Shale Traits to grant supply consumption -15% and production efficiency base +15%
- Changed Ironmongers’s Mastersmiths law to grant 1% less conscription and its starting debuffs to be slightly higher
- Changed The Cause’s ATA focus to also upgrade Glorious Purpose and changed other foci very slightly for balance
- Changed Washington BoS starting -20% compliance and +10% war support modifiers to -5% political power and +10% war stability
- Changed some Washington BoS foci to be weaker
- Changed a Washington BoS unit to start on Capitol Hill
- Changed Ejército Mexicano’s Cartel and Militia Blues ideas to be added at gamestart and changed the events that start their branches to add 5% stability or war support
- Changed Ejército Mexicano’s Zapata Alamo Chapter event to be 40 days later
- Changed Ejército Mexicano’s “Superior Mechanization” and “The Liberation of Texas” foci to be weaker
- Changed Ejército Mexicano’s Ironmongers wargoal to be locked till Tlaloc’s death
- Changed some Standing Rock foci to be stronger and added intermediate electronics and construction tech to the tree
- Changed Shi’s starting production and templates to be slightly better
- Changed some Shi foci slightly for balance - Changed Shi’s “Big Trouble in Little California” to need 2 prereqs instead of 1
- Changed Two Sun’s vehicle bonuses to be stronger
- Changed Legion AI to be far more likely to avoid the civil war for a leader with max glory rather than choosing randomly
- Changed the Legion’s “Raider Rumble” to only raise resistance temporarily
- Changed the Legion’s Dam Loss branch to be much stronger and have some added effects
- Changed the Legion’s Legion Training spirit to no longer buff speed in exchange for buffing all special forces rather than only spec ops
- Changed the Legion’s autonomy laws to reduce license cost more
- Changed the Legion’s “Commercial Dock Development” to reduce invasion penalty more
- Changed the March West event to make any subject of Lanius’s be Caesar’s rather than being freed and removed from the faction
- Changed the Lanius Caesar’s Warden trait to be weaker
- Changed Lanius and Vault City to get the “Prioritize Consumer Technology” decision instead of “Basic Hygiene Education”
- Changed some Vault City pre-election and Lynette foci to be slightly weaker
- Changed some New Mexico states to have slightly less water
- Changed Lynette’s “The Patrolmen” recovery rate buff to infantry defense
- Changed TV Town’s starting infantry and militia templates to have 2 more battalions
- Changed TV Town’s “Stopping the Sandman” to take 15 less days
- Changed TV Town’s starting spirit to add -15% lack of resources penalty and no longer add -15% division experience
- Changed New Vegas’s Jewel of the Mojave spirit modifiers slightly and changed its percentual conscription malus to be flat
- Changed New Vegas’s Robotics Genius to grant 10% less fuel capacity in exchange for -2.5% securitron cost
- Changed New Vegas’s starting securitron template to be better
- Changed New Vegas’s starting event factories to be slightly less
- Changed NCR AI to pick Kimball 5% more (now 40%) and Hayes 5% less (now 20%)
- Changed NCR Dollars to give +5% less Trade Tariffs
- Changed NCR’s Self-Sacrifice Myth to be weaker
- Changed NCR’s Military Complex debuff event option somewhat
- Changed the NCR’s Hub crisis debuff to be slightly higher
- Changed NCR’s “The Sentries of Shady Sands” to grant a stronger, more specific fort line
- Changed some NCR government laws; some Moore spirits, traits and expansion branch foci; and some Hayes expansion branch foci to be slightly weaker
- Changed NCR’s Dornan general and advisor, Oscar Stone advisor and Admiral Doherty advisor to be slightly weaker
- Changed some NCR Hayes main branch foci to be stronger or shorter
- Changed NCR’s “Roaring Economy” to take 60 days and add 5% less war support
- Changed NCR’s “Retool the Ranger Corps”, “Denounce Kimball’s Rhetoric” and some post-election Kimball and Allgood foci to be slightly weaker
- Changed NCR Moore’s BoS decisions to cost more
- Changed the NCR Civil War “Ranger Divide” idea to grant more debuffs and be removed in Calhoun’s main tree instead of the expansion tree
- Changed Californian State and Californian Way to get -10% stability at the Civil War’s start
- Changed Californian Way to get slightly more of the NCR’s units and stockpile in the civil war
- Changed Mojave Territories’s starting spirit to add 5% less war support
- Changed some Mojave Territories’s civil war branches to be slightly weaker
- Changed some NCR puppet tree shared and country unique foci to be weaker
- Changed MacArthur’s upgraded Salvatore advisor to be slightly stronger
- Changed MacArthur’s Chicago foci to bypass if a people nation
- Changed some MacArthur advisors and lower foci to be weaker
- Changed MacArthur’s APA/Vertibird stockpile from 50 and 20 to 30 and 15 respectively
- Changed some MacArthur focus prereqs slightly
- Changed MacArthur’s APA purchases to cost 2 more energy
- Changed MacArthur’s starting Outsider Law to add +1% more resistance target
- Changed some The Last Patrol foci to be slightly stronger
- Changed the TAA’s Rio rebellion branch to add 5% less net war support
- Changed some early Texan BoS ideas slightly for balance
- Changed Alamo Chapter’s Emergency Production spirit to be slightly stronger
- Changed Alamo Chapter’s Alamo Defenders to have less battalions but more support companies
- Changed Alamo Chapter to have 300 less extra guns
- Changed Alamo’s “United Texan Front” focus to require all 4 of its prereqs rather than only 1
- Changed some Reservation Willem main path foci to be slightly stronger
- Changed New Canaan’s Defender Priest advisor to be stronger
- Changed some later White Legs foci to be slightly weaker
- Changed Mojave Chapter’s starting research speed bonus from 5% to 2.5%
- Changed Mojave Chapter’s “Raw Poseidon Energy” and “Walking Artillery” to give 1 less factory
- Changed Mojave Chapter’s Aggressive Policy buff to be for Hardin rather than Veronica
- Changed Mojave Chapter’s manpower from Veronica’s path to be lower
- Changed Mojave Chapter’s “Victory at Sunburst” focus to add 5% less stability and war support
- Changed some of Mojave Chapter’s weaker post-sunburst foci to be shorter or stronger
- Changed Mojave Chapter’s “Enlist the Families” to add 3 less civilian factories
- Changed Mojave Chapter’s Securitron Vault decision to have higher cost and duration
- Changed a small number of Mojave Chapter’s strongest Big MT and Sierra Madre foci to be slightly weaker
- Changed Montana Chapter’s post Fort Verity foci to take 5 more days
- Changed Montana Chapter’s “No Problem is Too Great” to add less infrastructure
- Changed some Montana Chapter foci to have slightly more prereqs
- Changed a few Eagle Rock industry and blimp bonuses to be slightly weaker
- Changed Eagle Rock’s starting blimp stockpile from 24 to 15
- Changed a few Shale’s Army foci to be slightly stronger
- Changed Three Rivers’s “Buy The Latest Model” to add sophisticated power armor tech and APA schematics rather than free APA
- Changed two Three Rivers doctrine buffs to be smaller
- Changed Hangdogs’s “Open The Box” to take 40 less days
- Changed Hangdogs’s “Big Wrenches” and “The Army of Denver” to be slightly weaker
- Changed many Desert Rangers NCR foci and Snake Vargas’s leader trait to be weaker
- Changed Desert Rangers’s capstone to take 30 more days
- Changed some Maxson Chapter advisors and foci to be weaker
- Changed Maxson Chapter’s Vault 0 capstone effect to be smaller
- Changed some Gente Del Sol advisors and early ideas slightly for balance
- Changed Gente’s 3rd event to add 1 less arms factory in one option
- Changed two Gente research bonus foci to be weaker and two weapons foci to be stronger
- Changed the strength and order of Eighties’s “Life is a Highway” branch foci slightly
- Changed “The Devils of Utah” for Eighties and “The Eternal Quest of the Pure” for Rotpurgers to grant -5% more Trade Opinion
- Changed start spirits for Baron’s Eyrie, Bismarck, Coal Consortium, Metal Mouths, Niitsitapi and The Pursuant to be weaker
- Changed Max Sec’s tiered NCR spirit to be weaker
- Changed Overwatch Tock’s description to be shorter
- Changed the NCR Baggers unique puppet branch to be disabled
- Changed the Snowmads and Mad Trains formables to have slightly weaker effects
- Changed the New Mariposa formable to add compliance and reduced resistance rather than coring every respective state
- Changed the Legion’s Phoenix branch tithe foci to add more caps - Changed some top-half Navajo foci to be slightly stronger
- Changed Snowmads’s leader trait to be weaker
- Changed Iron Alliance’s formables to grant stronger, slightly altered effects
- Changed Lanius’s focus “A False Goddess” giving wargoals on Twin Mothers even after they’ve fled to Paradise
Fixed
- Fixed the assign medal unitview GUI quick button not being visible
- Fixed the retain cores popupwindow GUI checkbox for releasing countries not being visible
- Fixed sphere state ownership checks for subject countries not accounting for the state being owned by another subject with their same overlord
- Fixed an error leading certain coring related modifiers to have been dramatically increase
- Fixed the Steal Army Supplies operation not rewarding equipment properly
- Fixed the NCR getting locked into the Bull’s Demesne if the Legion Civil War occurs and they are unable to capture all of Caesar’s core territory
- Fixed Culto Al Sol having no advisors and no caps income
- Fixed some Reno/Vegas tourism localisation
- Fixed Mojave Chapter’s Legion targeted defense modifier not applying due to a coding error
- Fixed some Mojave Chapter foci having lower durations than intended
- Fixed Gente Del Sol’s 3rd event having an option with no effect
- Fixed an exploit where Troll Warren could take its Bone Dancers and Chemult Station wargoals despite taking the non-aggression pact
- Fixed the Lone Star and Hand Warband theorists having swapped bonuses
- Fixed various NCR, Caesar’s Legion, Standing Rock, Stormmongers and Montana Chapter foci and decisions which lacked wargoal alerts/triggers or proper state control triggers
- Fixed some compliance or resistance effects which mistakenly used decimal values
- Fixed Honduras’s AI Defense Focus being erroneously high
- Fixed an oversight which made AI weights for certain sets of manpower laws too high or low
- Fixed a bug that led certain nation AI scripts for diplomacy or armies to malfunction
- Fixed the Hand Warband focus “A Slave To Be Admired” not giving a commander
- Fixed the NCR being able to try and push investments on the Mojave Territories
- Fixed Troll Warren being unable to progress in their tree if the Marrow Drinkers annex the Carcass Walkers before they do
- Fixed Eclipse Uprising receiving generic advisors
Removed
- Removed 5% starting stability, 2 military factories and 1 civilian factory from MacArthur
- Removed starting Automation tech and 1 infrastructure from Vault City
- Removed starting Ohm’s Law from Ejército Mexicano
- Removed 1 starting infrastructure in 10-Signs for the Legion and Fort Lyon for Maxson Chapter
- Removed 1 starting infrastructure and 1 of each factory from a Manitoba state
- Removed 2 starting infrastructure from Los
- Removed 1 starting infrastructure and military factory from Bitter Springs in Mojave Territories
- Removed 1 starting infrastructure from: Eden, Ashton, Hopeville, Arroyo and some states for Shi and Sky Reavers
- Removed 1 of each starting factory from Timberline
- Removed 1 starting civilian factory from Navarro Territories, Sky Reavers, TAA, Stormmongers, Rupertsland Trading Co. and Old Believers
- Removed 2 starting civilian factories from Batford Brigade
- Removed 1 starting military factory from Hangdogs, The Pursuant, Baron’s Eyrie, Three Rivers and Whitecourt
- Removed 5% starting stability from Vault City and Whitecourt
- Removed 5% starting war support from Mojave Chapter and New Vegas
- Removed 3% starting war support from Lanius
Technical Changes
- Added more AI event choice scripting for NCR, MacArthur and Texan BoS
- Added a debug decision to spawn Alamo Chapter for Texan BoS
- Changed Alamo’s AI focus plan to be more optimal
- Changed minor parts of some nation starting production for quality of life
- Changed minor parts of AI army composition and research behaviors to be more optimal
- Fixed misc. localisation errors for many nations
- Fixed missing bypasses for select wargoal foci
- Fixed some unused and inaccessible NCR focuses still being enabled in the code
- Fixed missing localisation for certain modifiers
submitted by
TrulyTranscend to
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